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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 04-02-2011, 02:15 AM
madrebel madrebel is offline
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Default spitfires did not have variable flaps!

yet the manual clearly states variable flaps and even lists turn performance diagrams with different curves for landing, take off, and combat flap positions.

spits had up or down position only. dweebfire pilots don't need their hands held anymore than they already are.

if you don't have the correct information for this then allow me to share.

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  #2  
Old 04-02-2011, 03:10 AM
Blackdog_kt Blackdog_kt is offline
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I haven't tried it in-game yet, but i doubt it will have variable flaps.

Especially seeing how the controls behave differently for every aircraft depending on what it actually had in reality. For example, pressing V to lower flaps in the 109 will only result in a small turn of the wheel that manually extends them: you have to keep the V key pressed until they extend (so the 109s isn't really better off in terms of combat flaps deployment, i tried it and it takes ages).
If you press V in the Ju88 it works completely different, a lever is moved from the "neutral" to the "down" position: as long as the lever stays there the flap motor keeps running and flaps keep extending, so you don't need to keep pressing the key. You just need to press V once to start lowering them and then press F once to bring the lever back to the neutral position to stop them.

I don't know how the Spit works because i mostly fly around in the 109/110 and Hurricane, but with so much attention to individual aircraft characteristics i seriously doubt the Spitfire is going to get a preferential treatment.

You can also probably forget the dweebfire nickname, with full physics settings ALL planes i've tried in the simulator are a total bitch to fly compared to IL2:1946
In the previous IL2 series there was one way to model everything for all planes and operating limits where almost non-existent, obviously favoring the aircraft with the better performance by simplifying their handling and operation.

This one however models everything almost down to the bolts and rivets and there's a dozen ways to kill yourself or mess up your plane without even getting close to the enemy.
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  #3  
Old 04-02-2011, 03:40 AM
madrebel madrebel is offline
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why then does the official manual for the game list turn performance curves for the spitfire and they include combat and takeoff flap positions? up and down is all the spit had.
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  #4  
Old 04-02-2011, 03:45 AM
SEE SEE is offline
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Geoffrey Wellum describes in detail the problem he and his flight of Malta Bound Spitfires had taking off from the Aircraft Carrier. They had their crews make up wedged shaped pieces of wood and jammed them into the flaps then retracting them to hold the flaps at a desired angle. Once in the air they had to lower flaps and hope that the blocks of wood would fall away.......necessity is the mother of invention...and it worked .....
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  #5  
Old 04-02-2011, 07:32 AM
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Kwiatek Kwiatek is offline
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Spitfire had only landing flaps configuarion ( flaps up and full down) but Hurricane had postioned flaps ( more flaps postion)
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  #6  
Old 04-02-2011, 08:58 AM
madrebel madrebel is offline
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spit in game is correct i just spazzed out when i read the manual.
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  #7  
Old 04-02-2011, 09:52 PM
*Buzzsaw* *Buzzsaw* is offline
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Thread should be deleted. Poster didn't even check the game to see if his claims were correct.
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  #8  
Old 04-02-2011, 10:32 PM
madrebel madrebel is offline
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i was flying the german planes first. i'm not going to sully the first experience in a RaF kite.
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  #9  
Old 04-05-2011, 06:24 PM
II./JG1_Krupinski II./JG1_Krupinski is offline
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Quote:
Originally Posted by *Buzzsaw* View Post
Thread should be deleted. Poster didn't even check the game to see if his claims were correct.
That may be so, but the fact remains - it's listed in the manual as having 4 different flap settings on page 84 under Chart 3. Climb and Turn Performance. 1) Landing 2) Take-off 3) Combat and 4) None.

It's a valid point.
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  #10  
Old 04-05-2011, 06:31 PM
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Redroach Redroach is offline
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Then lets remove that remaining fact - it's correctly modelled ingame and, apparently, a mistake has been made in the manual. Alright now?
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