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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 10-15-2012, 10:38 AM
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David198502 David198502 is offline
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Originally Posted by Wolf_Rider View Post
is far from "realistic you might as well just ask for a flashing neon arrow pointing to the target
well and your focuse on target button is?

and it would be at least more realistic than what we currently have to cope with...planes that disappear completley a few hundred meters in front of you.
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  #12  
Old 10-15-2012, 10:43 AM
Wolf_Rider Wolf_Rider is offline
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well and your focuse on target button is?

and it would be at least more realistic than what we currently have to cope with...planes that disappear completley a few hundred meters in front of you.
so would a flashing neon arrow... (did you actuially read the whole post, or just have a knee jerk reaction triggered carry-on to that one part?)

the disappearing trick is a bug - you are aware of that, aren't you??
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  #13  
Old 10-15-2012, 10:46 AM
HR_Naglfar HR_Naglfar is offline
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well and your focuse on target button is?

and it would be at least more realistic than what we currently have to cope with...planes that disappear completley a few hundred meters in front of you.
If you are sure that they really disappear MeshShowLod=1 solves that.
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  #14  
Old 10-15-2012, 10:46 AM
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well go ahead with your flashing neon arrow and focus target button!
worthless to talk to you...
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  #15  
Old 10-15-2012, 10:47 AM
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If you are sure that they really disappear MeshShowLod=1 solves that.
i know about that,...unfortunately it has a major performance hit on my rig, so its not useful for me.
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  #16  
Old 10-15-2012, 10:53 AM
Flanker35M Flanker35M is offline
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S!

Original IL-2 had these LOD problems where you could barely see certain planes at distances but Bf109 was always a big blob on the screen making it easy to spot them. This was solved for UP by a guy who checked the LOD values of all planes and made them transition much smoother thus making ID more viable for BOTH sides of the fence.

What I do not understand why is it so damn hard to make it better? You can blame WoP or it's sequels from being arcade but at least you can ID a plane and it does NOT disappear in front of you among other things I won't go into. Future proof game engine does not mean you need a phantasmagorically awesome rig to even run it to get disappearing stuff etc. but an engine that has as solid base to build upon. And CoD does not have that at the moment unless devs pull off a miracle in sequel.

And had to vent, really not inviting to play if I have to drop resolution from my native 1920x1080 to actually be able to see anything while uglifying the game in the process..
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  #17  
Old 10-15-2012, 10:59 AM
HR_Naglfar HR_Naglfar is offline
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i know about that,...unfortunately it has a major performance hit on my rig, so its not useful for me.
Your pc is rendering planes that didn't have to render before, I think it's normal...

It's really so big the fps drop?
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  #18  
Old 10-15-2012, 11:10 AM
Wolf_Rider Wolf_Rider is offline
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well go ahead with your flashing neon arrow and focus target button!
worthless to talk to you...
Actually... it is your (equivalent of) flashing neon arrow. SOmething else you haven't read fully??
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  #19  
Old 10-15-2012, 11:13 AM
Flanker35M Flanker35M is offline
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Tested the ShowFirstLod and has no impact on FPS...now testing the other one.
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  #20  
Old 10-15-2012, 11:17 AM
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Quote:
Originally Posted by HR_Naglfar View Post
Your pc is rendering planes that didn't have to render before, I think it's normal...

It's really so big the fps drop?
yeah, unfortunately....normally i have around constant ~60fps
with meshshowlod enabled, i get ~15fps and heavy stutters as soon as there are more than 5planes around.

but i have a weak pc....some squadmates have it enabled and report no real performance difference....others tried to enable it, and see no difference in visibility...its strange.
but certainly worth a try for everybody.
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