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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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What happened to the autogen?
Its a reason of better fps? In the last beta no clouds/grass, and now cuts autogen? Didnt noticed this in last beta . Tested near the ground. From high altitude looks like ok but near ground sometimes no autogen.
Settings of video in CoD: http://img845.imageshack.us/img845/3954/nowy2t.jpg (medium/high)
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webmaster of YoYosims, JG300 founder www.yoyosims.pl Win 7 64, i7 930@3.76, GA-EX58-UD3R, 8Gb Patriot Viper II, ATI 7970 3Gb, 5 x SSD, res.1920x1080 27'', X-Fi Extreme Music + 5.1, TrackIR 5, TH Warthog, Throtlle Quadrant CH, Saitek Combat Pedals, Go Flight GF-P8, Saitek: Pro Flight Radio Panel, Pro Flight Switch Panel, Pro Flight Multi Panel, Instrumantals Panels, iPad2 for maps [FSX, DCS Ka50, A-10C, TOH:Hinds, RoF, CoD] |
#2
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yoyo i had the same issue, but i changed the settings of the trees to High, i had it very high so i put it lower, and VOILAh! the "autogen" started working for me in the ATAG server, i watched trees in 10 km or more, like before, try it, or its a bug or something like that
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GTX560TI 2GB-I5 2500-4GB DDR3-488GB Western Digital WD5000AAKX-Win7 64-Bits [IMG]http://www.rincondesimulacion.com/im...00x200warz.png[/IMG] |
#3
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NO, definitely the effect of the trees at 2000 ft. is not fine at all. It is simply horrible. The tree does appear like little dots in front of the plane and disappear in the back. And because there are no tree at greater range the scene is bad at long range it is difficult to look at. It is a steep back. The previous patch for this was better, far better. Also there is no FPS benefit.
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#4
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hey i think its a bug, for me i lowered the trees and its seems like its working at before, but i dont know at 100%, but yes, the times i played whit that its HORRIFIC, and Not Atmospheric, Its a Very BIG issue to fix its it a bug or its "deleted"
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GTX560TI 2GB-I5 2500-4GB DDR3-488GB Western Digital WD5000AAKX-Win7 64-Bits [IMG]http://www.rincondesimulacion.com/im...00x200warz.png[/IMG] |
#5
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Quote:
In beta 1.06 was ok with this distance and fps was too same. Its something looks like from 2000 ft till the ground. From higher alt is ok, so very strange option and no any benefit.
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webmaster of YoYosims, JG300 founder www.yoyosims.pl Win 7 64, i7 930@3.76, GA-EX58-UD3R, 8Gb Patriot Viper II, ATI 7970 3Gb, 5 x SSD, res.1920x1080 27'', X-Fi Extreme Music + 5.1, TrackIR 5, TH Warthog, Throtlle Quadrant CH, Saitek Combat Pedals, Go Flight GF-P8, Saitek: Pro Flight Radio Panel, Pro Flight Switch Panel, Pro Flight Multi Panel, Instrumantals Panels, iPad2 for maps [FSX, DCS Ka50, A-10C, TOH:Hinds, RoF, CoD] |
#6
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To fix the problem with autogen:
Change your forest or trees setting to a different level, restart the game, change it back to whatever you want. That should fix it. |
#7
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No, it did not done the trick for me. I have opened another tread about it and was quickly locked. Terrible support for this title, I really cannot see what they have done this time. The cockpit visual glitches are still there in 109, more stutter and lower FPS. Mind you I have invested in a top system based on a 3930K oc at 4.8 GHz and 680 GTX, 16gig DDR3.
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#8
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pitiful
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#9
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I think everyone can now safely agree that using Speedtree trees for CloD was a very VERY bad move(decision) and I thought the FSX tree-gen was crap but at least the distance at which the trees appear/dissapear are greater and can be adjusted. Speedtree is just not suited for a complex flight combat game, more for 3rd/1st person shooter stuff I guess. Hope they'll wrap their heads around it though.
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#10
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Quote:
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webmaster of YoYosims, JG300 founder www.yoyosims.pl Win 7 64, i7 930@3.76, GA-EX58-UD3R, 8Gb Patriot Viper II, ATI 7970 3Gb, 5 x SSD, res.1920x1080 27'', X-Fi Extreme Music + 5.1, TrackIR 5, TH Warthog, Throtlle Quadrant CH, Saitek Combat Pedals, Go Flight GF-P8, Saitek: Pro Flight Radio Panel, Pro Flight Switch Panel, Pro Flight Multi Panel, Instrumantals Panels, iPad2 for maps [FSX, DCS Ka50, A-10C, TOH:Hinds, RoF, CoD] |
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