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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 05-14-2012, 03:39 PM
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It's funny because Fraps will also limit frame rate when you are recording a movie.

I was playing around with it this morning and it seemed smoother when I was recording and the FPS was limited to 30.

I'll try the adaptive half frame rate thingie in NVIDIA settings
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  #22  
Old 05-14-2012, 03:48 PM
Sternjaeger II Sternjaeger II is offline
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Quote:
Originally Posted by SiThSpAwN View Post
You can argue whether its a really fix or it just fools your eye because the eye cant detect the smaller jumps, in my head it seems to help Try it out...
defo will give it a shot. I'm more and more tempted into re-installing CoD and see how it behaves with the new patch.
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  #23  
Old 05-14-2012, 03:51 PM
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Originally Posted by LoBiSoMeM View Post
No need to FPS limiter anymore. The stutters now aren't so related with graphics. With particles system problems solved, the sim will run great!
I would like to agree with that but my fps were jumping wildly with huge differentials and the overall effect was more 'stutters'.

Once again, as with all ideas for improved play, they won't always suit everyone but worth trying if you think it may help - it worked for me and just wanted to say thanks for the thread and info in it.

A blanket "no need for' may not be apropriate for every one.
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  #24  
Old 05-14-2012, 03:53 PM
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Quote:
Originally Posted by JG5_emil View Post
It's funny because Fraps will also limit frame rate when you are recording a movie.

I was playing around with it this morning and it seemed smoother when I was recording and the FPS was limited to 30.

I'll try the adaptive half frame rate thingie in NVIDIA settings
And of course that is why Fraps gives you the option to clamp the FPS, it provides smoother playback than if your FPS are jumping all willy nilly
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Old 05-14-2012, 07:23 PM
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I think a built-in FPS limiter would be a nice addition.

The way i think about it, it would not simply maintain steady FPS but if it was at the game engine level, it would also provide some "wiggle room" for the GPU.

For example, say you are looking at the sea over your wing and you are getting 60 FPS because the card can push it. Then you look over the over wing and it momentarily drops to 30 because a town is loading.

Then the GPU gives everything it's got to make that town run at the highest possible FPS again and you get 50.

However, you get bounced and dive for the deck towards the town, hoping the bandit will lose you in the ground clutter. As you pick up speed and rapidly close with the ground and buildings, the GPU is already working full time to give you as much FPS it can but since you are closing in, now the nearby forest at the edge of town also has to be rendered.

But... your GPU is already working full time to give unlimited FPS for the town. New textures load, more processing goes into the GPU and the FPS is back to 30 again-->stutter.

Whereas, if the GPU knew it would only have to maintain 30FPS while diving towards that town, it would have processing power for 20 extra FPS free to render the forest too. Sure, the GPU is not working to its maximum this way, but you never drop below 30 because you got processing power to spare.

FSX was notorious for erratic FPS, especially around after-market ground scenery and airports, and their community has used FPS limiters for years. In fact, FSX also had a built-in feature itself.
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  #26  
Old 05-14-2012, 10:27 PM
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Anyone tried it with Trees on? I wonder if it helps cure the microstutter?
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  #27  
Old 05-15-2012, 06:53 AM
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I tried the adaptive VSINC and it made no difference to the micro stutter caused by trees.
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  #28  
Old 05-15-2012, 11:40 AM
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I don't think this alpha is optimised for trees so I disabled them.

Also, were you using the 'Adaptive at Half Refresh Rate' option JG5-emil and were your FPS holding at a steady 30?
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  #29  
Old 05-15-2012, 11:58 AM
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I've always played with all option activated on high, without microstutters.

The same for the latest betapatch + fix.
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  #30  
Old 05-15-2012, 03:38 PM
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Quote:
Originally Posted by SEE View Post
Also, were you using the 'Adaptive at Half Refresh Rate' option JG5-emil and were your FPS holding at a steady 30?
Yes and yes
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