Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Fantasy Wars

Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-05-2008, 11:29 AM
Telim - Tor Telim - Tor is offline
Registered Member
 
Join Date: Feb 2008
Posts: 1
Talking Countercharge ???

Hello Folks !


Can someone explain me what the Perk "Countercharge" do ?


Thx
Reply With Quote
  #2  
Old 02-05-2008, 12:15 PM
Devean Devean is offline
Approved Member
 
Join Date: Jan 2008
Posts: 55
Default

Quote:
Originally Posted by Telim - Tor View Post
Can someone explain me what the Perk "Countercharge" do ?Thx
As far as I understand it, it negates the ability to charge. The combat with a charge works as follows (if I am wrong, please correct me):
1) We have cavalry strength 15 and infantry strength 15.
2) Cavarly attacks.
3) Combat begins and the cavalry charges inflicting 4 kills.
4) Then melle starts: 15 cavalry vs. 11 infantry (15 - 4 from the charge).

Now I think that infantry with the countercharge perk would skip the charge phase and fight the melee with full 15 strength, thus having the chance to inflict greater losses in the attacking cavalry and suffering lower losses itself.

But maybe someone from 1C should explain this from the game engine point of view?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:30 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.