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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde. |
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#1
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Adding New Perks
Since I finished the 3 Campaigns I thought I would work on modding the game. I got a new perk added into the game The only thing I cannot find is how to add a friendly name a description for the perk. Anyone know where this info is stored. I have identified teh current files so far;
1. UnitPerks.xml - contains available perks for each unit by level 2. Perks.xml - Initial Perk definition but does not contain friendly name or description 3. texture_units.ini - definition file for icons including perk icons 4. gui_icons48.tuv - icon locations in dds file 5. gui_icons48.dds - icon images. |
#2
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I'm not sure, but can you search inside the documents? If so search for the name of a perk and go to that file.
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#3
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Tried that and came up empty. I have lterally opened every file and cannot find it. Was hpoing someone here may have stumbled across it.
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#4
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At a guess I would say it is in LocData\PackedLoctable.dat. Unfortunately, as the name suggests, it is packed. A quick glance of the file and I can see how to unpack alot of it, but not all of it, and unpacked, most of it is still hexadecimal strings even when unpacked and I'm not sure how *they* get unpacked. Hopefully a dev can give you more info.
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#5
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That is the same conclusion I came to. It baffles me that the Devs leave so much open then hard code or compile so many resources. It is in a state where we can tweak things but not create new things. Personnally, I was looking to make a Chronicles of Thomas Covenant mod but unless the ability to edit content is there, that won't happen.
This game could be GREAT and see a much longer life if they made it more mod friendly. I know they want to sell expansions and may feel the need to limit the moddability (real word?) of the game but I will buy the expansion anyway (As long as they release the promised Editor, that is) as would anyone who has played this game. |
#6
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It's unfortunate. I'd love to play a Thomas Covenant mod, I'm currently listening to the series on audiobook.
I've parsed most of the file and pulled out some of the text. It is stuff like: Quote:
Quote:
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#7
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Unfortunately I do not know any way to add new text without encoding for new perks, but I'll talk with our programmers about it. Anyway, there is always an opportunity to send those texts to us for encoding.
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#8
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If you can tell us what encoding method is used, we might also be able to do it ourselves. I've written a program to decode most of the file already.
Thanks |
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