Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Vehicle and Terrain threads

Vehicle and Terrain threads Discussions about environment and vehicles in CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 03-20-2012, 10:44 PM
ParaB ParaB is offline
Approved Member
 
Join Date: Mar 2010
Location: Germany
Posts: 205
Default Grafics question

Has there been any indication that the ugly "blocky terrain square" (the area of detailed textures) that is very noticeable at higher altitudes will be fixed, or is planned to be fixed at some point? After a long-ish break I played a couple of hours yesterday and today and while I really like the improvements done to the sim so far this struck me as a rather obvious shortcoming.
Reply With Quote
  #2  
Old 03-20-2012, 11:47 PM
hc_wolf hc_wolf is offline
Approved Member
 
Join Date: Jul 2010
Posts: 439
Default

They are re-building the graphics engine for this game from the groud up. It is taking some time as expected. When the patch is released many if not all graphic issues will be fixed.
__________________
__________________
Win7, 64bit Ultra
Asus P8P67Pro MB
Intel i7-2600K
Coursair 16GB (4x 4GB), DDR3-1600MHz
Gainward Nvidia 580GTX 3GB DDR5
850-Watt Modular Power Supply
WIN7 and COD on Gskill SSD 240GB
40" Panasonic LCD
TrackIR5 +
Thrustmaster Warthog stick, throttle & pedals
Reply With Quote
  #3  
Old 03-21-2012, 12:28 AM
Jatta Raso Jatta Raso is offline
Approved Member
 
Join Date: Aug 2010
Posts: 411
Default

there are still some problems, but landscape is leaps and bounds better than vanilla; before all sorts of blocks were everywhere, where did you sighted yours?

some ATI/AMD cards have some issues that Nvidia doesn't, but i have Nvidia and it's still not perfect, graphics engine issue; a patch dealing with this to the core is imminent or so we were led to believe, hang on for the next couple weeks and it may be sorted out..
Reply With Quote
  #4  
Old 03-21-2012, 12:33 AM
speculum jockey
Guest
 
Posts: n/a
Default

The Devs have said that current graphical issues should no longer be an . . . issue as the Graphics Engine re-write will be from the ground up, so other than looking the same, it should not have the same problems this has. They've also said that they are working with both AMD/ATI and Nvidia, so one card shouldn't really have an edge over the other with regards to graphical issues.

Sit tight and hopefully the new graphics engine and patch will be out in another two weeks.
Reply With Quote
  #5  
Old 03-21-2012, 01:47 AM
ParaB ParaB is offline
Approved Member
 
Join Date: Mar 2010
Location: Germany
Posts: 205
Default

Thanks for the info.

BTW what I meant was the large square that depicted the area wherein detailed textures are shown, it's very much visible from higher altitudes.

Reply With Quote
  #6  
Old 03-21-2012, 03:36 AM
SQB SQB is offline
Approved Member
 
Join Date: Jun 2010
Posts: 281
Default

The distance at which this texture kicks in is designated by the "land detail" setting in the options menu. If this is maxed out I'm not sure what more you can do, perhaps you could increase it further in some file?
Reply With Quote
  #7  
Old 03-21-2012, 07:51 AM
335th_GRAthos 335th_GRAthos is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,240
Default

Quote:
Originally Posted by ParaB View Post
Has there been any indication that the ugly "blocky terrain square" (the area of detailed textures) that is very noticeable at higher altitudes will be fixed, or is planned to be fixed at some point? After a long-ish break I played a couple of hours yesterday and today and while I really like the improvements done to the sim so far this struck me as a rather obvious shortcoming.
I think there is a missunderstanding ParaB,

The "ugly "blocky terrain square"" is there because your hardware (and mine and everybody elses) is not able to handle more of it.

So, if you want to complain, complain to ATI and NVIDIA for not having GPUs strong enough to handle more graphics...

Of course, working sli /crossfire would help...

~S~
Reply With Quote
  #8  
Old 03-21-2012, 10:30 AM
Sutts Sutts is offline
Approved Member
 
Join Date: Jan 2010
Posts: 566
Default

Yes, I think we'll just have to live with that one until hardware improves and we can expand the viewing distance.

Probably a lot of effort to feather that hard edge in a random way to make the square disappear.
Reply With Quote
  #9  
Old 03-21-2012, 11:23 AM
Anders_And Anders_And is offline
Approved Member
 
Join Date: Jul 2010
Location: Stockholm, Sweden
Posts: 247
Default

NOt true!! Most flightsims have this little feature. However at least they could change the colour of the blurry terrain as its alot more yellowish than detailed terrain and therefor very noticeable.. I say keep it to make the game run better bit at least make it greener in its colour!
Reply With Quote
  #10  
Old 03-21-2012, 01:10 PM
ParaB ParaB is offline
Approved Member
 
Join Date: Mar 2010
Location: Germany
Posts: 205
Default

Quote:
Originally Posted by 335th_GRAthos View Post
I think there is a missunderstanding ParaB,

The "ugly "blocky terrain square"" is there because your hardware (and mine and everybody elses) is not able to handle more of it.

So, if you want to complain, complain to ATI and NVIDIA for not having GPUs strong enough to handle more graphics...

Of course, working sli /crossfire would help...

~S~
Errr, no. CloD is not the only flightsim I play but it's the only one where the transition between terrain texture levels is so striking. The problem is not ATI/NVIDIA not providing more powerful hardware but the developers not adjusting the texture colours between high and low detail better. Also the more usual "ring" around the PoV would probably be more pleasant to the eye than the square we see now.

@Esso: No. I tested it and increased the battle map size to cover the whole map and still see the texture square.


Anyway, I'll wait for the patch and hope for the best.

Last edited by ParaB; 03-21-2012 at 01:15 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:40 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.