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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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Poisoning/Burning still broken
My 73 royal snakes poisoned a stack of inquisitors and the poison caused 19 damage.
A single bowman shoots my royal snakes and they are burned for 70-something damage. I thought this was supposed to have been fixed? |
#2
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You should really read the KBAP Info thread. I have explained the game mechanics concerning poisoning/burning there. Check the formula. You will find it most enlightening. Also pay attention to the minimum values. This means that even a single bowman can cause havoc.
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#3
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Look, the damage should be relative to the size of the stack that caused the attack. I really don't need a formula to tell me that a single bowman doing that kind of damage is nonsense.
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#4
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Basic formula:
Damage = Burn/Poison Factor * random number (0.05-0.1) * Current total troop health * Medal Bonus where: 1) Burn/Poison factor is equal to - Leadership of the troop who inflicted the post-effect/Leadership of the Target Restrictions: min 0.1, max 1.0. The factor can only range between these 2 values. Special: Burn/Poison factor for spells is always 1.0. It is also 1.0 for the summoned Phoenix's ability Fire storm. 2) Current total troop health - the current total health of the troop that has received the post effect. 3) Medal bonus - the bonus from the Battle Alchemy medal. According to the level of the medal, the bonus is 10/20/30%, so the multiplier will be 1.1/1.2/1.3. Restrictions: if a friendly unit is poisoned by friendly unit's attack that has a post-effect, the multiplier is 1, regardless of the level of the medal. There you go. These are the game mechanics. I know that KBTL had it different, but this is how it's done in KBAP. In this case the current total troop health was your biggest problem. If it were 1 snake, it would have burned for 1 point. Last edited by DGDobrev; 11-25-2009 at 12:25 AM. |
#5
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Nonsense is that this crazy damage is only for AI ... my burn/poison does just miserable damage ...
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#6
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my burn/poison is doing decent damage, cause i always make sure that I target a troop with high health, and then don't attack that stack too much.
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#7
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OH now i see how it works
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#8
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Quote:
The more Paladins you have the more you heal, the more shamans you have the more damage those dancing axes do etc. I don't suppose there's a mod that can correct this? |
#9
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Well, if you correct the formula, you will go back to the old KBTL style burning/poisoning. In KBTL it didn't do much damage because burning/poisoning was more like an effect than a tool. In KBTL Burning/poisoning reduces defense of the unit by 20% and inflicts a small amount of damage, which is based in a certain damage range - not like in KBAP, where the burning/poisoning damage is based on the troop's HP.
The problem is that some people will like the new formula, some will not |
#10
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Well, I don't like this new formula. Makes no sense to me. But, as you've said, some may like it.
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..:: KOSICIEL ::.. |
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