#21
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As well as promised - the new version which most likely becomes release.
http://www.mediafire.com/?9m9fpnp499889tk By default the AllClasses.dat and AllPlanes.dat files for version 4.11.1. In the For UP3+DBW171 catalog files for version 4.10.1 + UP3 + DBW 1.71 lie. To copy files from the For UP3+DBW171 catalog in catalog \DGen\MOD enough. If you use dregy a set of spendthrifts the AllClasses.dat and AllPlanes.dat files it is necessary to edit manually. Don't forget to remove the previous version of the generator. Successful flights! Small fix, simply replace the file from archive. http://www.mediafire.com/?7ni7z3uf24kdd69 Last edited by Asura; 05-18-2012 at 10:24 AM. |
#22
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I tried it but I'm getting Russian language in my briefings and debriefings. How to fix?
Two more questions: Was the Berlin campaign problem fixed? The one where you might not get the official 'war is over' debriefing but get blank screens instead? This happens with the German career more than the Russian one. Also I'd like to know if the Singapore campaign was fixed? The problem there was after about 15 to 20 missions, you'd be tasked as an escort all the way to the other side of the Malay peninsula to attack a Japanese base ( playing allied side ). And if you were flying a short ranged fighter like a Hurricane, you could not make it back to base, you'd run out of fuel. |
#23
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#24
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Is there any possibility to use this in a Co-op multiplayer campaign? I guess as an NGEN replacement? Any future plans to do so?
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#25
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#26
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Ok, I'm continuing to experiment with the new Dgen. Flying a Buffalo for the Dutch Air Force in Singapore, I am now getting long distance missions to the north, northeast but not far enough to pose a problem with running out of fuel yet.
I have noticed that on these long distance missions, some other Buffaloes are assigned to attack ground targets but never carry the 2 X 100lb bombs that they are capable of carrying. Instead they just go with their Mgs and strafe the targets with bullets in lieu of the bombs. I also noticed that the new DGen_mods.ini file replaces the conf.ini as a place to store DGEN parameter commands. My question is why? This renders the IL2 Stab program no longer capable of conveniently changing these parameters, as Stab uses the commands in the old conf.ini. Lots of people still use IL2 Stab. Are all of the old Dgen conf.ini commands still valid? Is there some advantage going with a separate ini file? Also there as a new one called 'LogLevel=' and I have no idea what that does. I'd like to know. Are you hoping I don't ask any more question? Just kidding |
#27
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I would just like to add my thanks to you Asura for doing this, its much appreciated,
cheers fruibat |
#28
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Unfortunately I have no initial NGEN codes and I at all don't represent as on-line generators in game work. But I can talk to Starshoy on this matter when it will appear in a network. While anything I will not promise.
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#29
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#30
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And in general this parameter is responsible for extent of specification the log of files. If it is equal to zero - there will be full debugging information. Quote:
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