#11
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Quote:
B-17G air.B_17G 1 usa01 DESERT or from files of missions [g0100] Planes 1 Skill 1 Class air.BF_109F4 Fuel 100 weapons default |
#12
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Thanks! I look forward to messing around with it some more
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#13
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I got EnjoyR patches (Boe+Ostfront) installed, which means ~150 campaigns available, can i still use those with new dgen? with other words did you built your mod on EnjoyR patch or stock dgen?
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#14
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As far as I know, EnjoyR patches differ nothing from stock dgen campain. Simply by means of jsgmemods the problem of limitation of symbols in the campaign name is solved. If we speak about same - all this can be used with the new generator.
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#15
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Hi Asura
First of all,a huge thank you for the hard work in this new DGen! I know,this is not the final version,but I have a few questions in general,only for a better understanding how this new DGen works. Can I use the new features like adding new planes in already existing campaings? modded and stock,and if so,how to do that? manual editing of the neccesary files? It is possible to expand the timeframe to 1938/39 to create early war scenarios like the japanese intervention in china or the spanish civil war. I think this could be a really big improvment to DGen campaings! Keep on the good work! cheers,semor |
#16
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Hi Asura,
I downloaded the latest version. The first thing I've noticed is that landing approaches seem to be a bit lower and shallower. This is nice, but I think it caused a Po-2 to crash into some trees as it was flying the landing pattern and couldn't react in time. The attack pattern of ground-attack aircraft has changed. I reverted to the old DGen to make sure of this change. Il-2s, for instance, will fly much further and higher away from the target after an attack, before coming around again. In the old DGen, Il-2's would orbit fairly close to the target at no more than 300 meters or so when making attacks. It's strange to now see Il-2s cruise at tree-top level, but regroup from a ground-attack at 1000 meters, followed by another attack. This might be good behavior for fighter-bombers and JABO, which might have to defend themselves but not dedicated ground-attackers like the Il-2, HS-129, Fiat Cr.42 (Germany), etc. Thanks for the work, and I patiently await the latest updates Last edited by Luno13; 04-02-2012 at 07:50 AM. |
#17
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Quote:
- to add this plane (if isn't present) in the AllClasses.dat file (in the folder DGen/MOD) - to add options of use of this plane (if isn't present) in the AllPlanes.dat file - to add the plane in the planesXxN.dat file in that sub - campaign where it it would be desirable to see - to start game and to choose in the interface campaign and the necessary plane Quote:
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#18
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Whether there is a possibility to create two missions in the old and new generator and in the stout editor to compare parameters of points of a route? If they strongly differ - a problem in the generator. If don't differ is a behavior of AI and I can't affect it. I continue to test the generator and I will be engaged in parameters of points. |
#19
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I will try to save the missions next time and report what I see. Thanks!
EDIT - After making a double-check, it does seem to be AI behavior. I haven't seen this before, so it could be related to the latest AI changes. I noticed that the Hs-129 don't tend to climb away as much, but that could be because they're terrible climbers Still have to check the landing parameters. Last edited by Luno13; 04-02-2012 at 05:50 PM. |
#20
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Next week there should be version 1.0.0.7 RC3 with very large number of the corrected mistakes and adapted for 4.11.1 AllClasses.dat and AllPlanes.dat files.
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