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Mods King's Bounty: Crossworlds Mods

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Old 07-24-2018, 12:10 PM
raknefne raknefne is offline
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Default THE TRENT WAR --- A new campaign, released!

The Trent War - a whole new experience awaits!!


Download newest version 1.6: ... http://www.mediafire.com/file/y39z6n...nt1.6.zip/file

Installation:
Delete old TRENT folder before installing. Unpack the downloaded file to the same directory as Crossworld\sessions next to Defender, Orcs, Addon etc. (read the Readme files if in doubt).
When you start a new game, you can see 'The Trent War' next to 'Orcs on the March' and the other games.
If you have finished Trent before, you might want to keep your high score recordings. To do so, extract 'records.txt' from your old TRENT\Trent.kfs and overwrite in new installed TRENT\Trent.kfs


The Trent Kingdom is under attack, the pirates are invading. Amelie must help King Mark again.

Futures:
- A completely new campaign with new maps, dungeons, quests and fun story.
- 5 bosses.
- 35 heroes including "Heroic Challenges" which is a hero fight with NO rage skills / no retreat / in special boss-alike-arenas. There're 6 of these challenges in all.
- Many new arenas (only a few from the original game are reused). Some have different structure from normal with different tactics.
- Funny creature sounds made by Terroin, recorded in his studio.
- Difficulty is harder: It means if you normally play HARD then NORMAL is about equivalent in this mod - some say it is even lower - you will be challenged more.
- The game is 55% in length of the original Crossworld, you will end up around hero level 33-36 depending on your choices.
- Item Upgrades are 30% easier.
- Easier to find full sets: Most sets are with only 2 items. Many new sets and items!!
- If you think you will be fighting dozens of pirates, you won't, don't worry, it is not like WotN's undead armies, but versatile.
- Walkthrough/help file included.
- Some creatures and most spells have been balanced. For instance Stone Skin last 1 turn shorter. Avenging angel or Life Light are stronger, Ice Snake same price and damage as Fireball etc. Read post#2 for changes.
- Read post#3 or Readme file for help. The game has been tested an adjusted a lot for balance!


The game has been played on Normal, Hard and Impossible. Have fun!!!


Here are some pictures from The Trent War:


The starting island, Jerneland:

1jerneland smaller.bmp


One of the first bosses, the Turtle from the Legend, but stronger now. From the map, Sprudne Islands:

4screen turtle smaller.bmp


An arena-battle from the biggest dungeon in the campaign, Trent Dungeon:

3trentdungy smaller.bmp


The king's residence, Upper Trent:

2upperTrent smaller.bmp

Last edited by raknefne; 05-09-2019 at 08:36 PM. Reason: updating
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  #2  
Old 08-17-2018, 10:56 AM
raknefne raknefne is offline
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Default Creature, Spell and Medal changes

Here's an overview of all spell and creature changes and some of the medal changes made from all the updates of Trent:




Examples of Medal changes in Trent version 1.5 compared to vanilla:

There is no 'Grand Strategian' anymore, it is replaced with 'Pirate Slayer'.
Warrior and Mage heroes have more useful spells for 'Iron Knight' and 'Magician' (former 'Fire Mage').

screen_190415_001.bmpscreen_190415_002.bmp
screen_190415_003.bmpscreen_190415_004.bmp






Spell changes in Trent version 1.6 compared to vanilla:

ORDER:
- Call of Nature: 15-25-35 Mana (was 20-30-40).
- Battle Cry: Crystal 3-6-9 (was 3-12-20).
- Avenging Angel: Mana 6-9-12 (a lot cheaper than vanilla). Duration 5,6,7 (was 4,5,6 in vanilla).
- Life Light: Price 4500 (was 50k). Mana 10-15-20 (was 10-20-30). Crystal 4-7-10 (was 4-8-16). Damage at level 2 and 3 are a little higher than vanilla.
- Divine Armor: Duration 3-3-4 (was 2-3-4). Resistances 15-20-25 (was 20-25-30). Mana 15-20-25 (was 15-20-30).
- Dragonslayer: Mana 5-8-22 (was 5-10-25). Crystal 2-3-12 (was 2-5-25).
- Demonslayer: Mana 5-8-22 (was 5-10-25). Crystal 2-4-15 (was 2-5-20).
- Resurrection: Crystal 8-12-20 (was 10-15-25).
- Peacefullness: Health increases to 30-45-60% (was 30-40-50). Gold price halved.
- Fit of Energy: 14-12-10 Mana (was 20-20-20).
- Lightning: Mana 8-16-24 (was 12-20-30), Crystal 1-3-6 (was 4-6-12). Price 1k (was 2500). Did anybody learn it before?
- Magic Axe: 110 Damage (was 100). Price 500 (was 2.500 gold). Mana 4-7-10 (was 5-9-13).
- Summon Phoenix: Gold price raised to 20k (was 11k). Crit halved. Attack reduced about 15%.
- Earth Blades: Mana 18-28-38 (was 25-35-50). Crystal 8-14-22 (was 10-20-30). Price 16k (was 10k).
- Orb: Mana 18-24-30 (was 20-30-40). Crystal 8-10-25 (was 10-20-35). Not rare anymore. Initiative +1 all 3 levels.
- Ice Thorns: Only as scrolls, cannot be learnt (cost 1000 Crystal now since it was broken, summons in a 15 cell area!). Price 1500.
- Gizmo: Only as scrolls, cannot be learnt (cost 1000 Crystal now). Price 1000. Damage 200% more, Heal 300% more.

DISTORTION:
- Phantom: 15.000 gold (was 6.000). Mana 20-25-30 (was 15-20-25). Crystals more expensive.
- Stone Skin: Duration 3-3-4 (was 3-4-5 rounds). Penalty: -2 Initiative (was -1). Res 10-20-30% (was 20-30-40). A little more crystals.
- Target: 4-10-20 Mana (was 4-8-13). Gold double price or so. Only up to level 3 enemies (was level 4).
- Magic Shackles: NO mass effect at level 3. Leadership 125-150-5000%. Mana 10-10-10. Crystal 3-6-8. Price lowered to 1500 (was 3000).
- Slow: Duration is 2-2-2 (was 2,3,3). Mana 5-8-12 (was 5-7-12). Crystal 5-10-15 (was 2-5-12). Price 3200 (was 1200). Still slow 1-2-3 in movement.
- Pygmy: Mana 5-10-18 (was 5-10-20).
- Magic Spring: Gives Defense 7-12-18 (was 5-10-15).
- Hypnotize: 60-80-100% of hero leadership (was 40-60-80%, but Trent has stronger armies).
- Precision: Attack 25-35-35% (was 25-30-30). Mana 1 less at level 2-3. Crystal cheaper at level 3. Halved gold price.
- Invisibilty: Mana 15-25-35 (was 10-20-30).
- Excorcism: Mana 10-18-25 (was 10-20-30). Crystal 5-10-15 (was 8-14-20). Damage 15% more.
- Balance: Mana 3-6-9 (was 5-10-15 vanilla). Crystal 1-5-10 (was 5-10-15). Gives 3-6-9 adrenalin (was 1-3-5). Chance for other races to get Haste/Battle cry 5-10-15% (was 33-66-100%). This way it is an ORC spell to get adrenalin boost at start.
- Glot's Armor: Mana 8-12-16 (was 15-18-23). Crystal 5-7-10 (was 10-10-10). Health about 15% more level 2-3. Easier to find.
- Poison Spit: Now called 'Focused Vomit'. Always poisons! Mana 8-9-10 (was 10-10-10).
- Turn Back Time: Price 60k (was 50k). Increased manaprice: 40-50-60 (was 30-30-30)
- Berserker: Now 2-3-4 Mana (was 2-4-7). Cheaper to learn.
- Ghost Sword: Mana 6-8-10 (was 10-10-10). Cheaper to learn. 105 Damage (was 100)
- Ice Snake: Same damage and mana as Fireball, 10-15-20 Mana (was 10-20-30).
- Awaken Dragon: 12 Mana, rare to find.

CHAOS:
- Fear: Duration 1-2-3 (was 2-3-4). Price 8-10-12 (was 10-10-10). Crystal 3-5-8 (was 3-3-3).
- Plague: Duration increased to 2,3,4 (was 2,2,2). Spread chance % 25,30,35 (was 15,20,25).
- Fire Ball: 10% more damage, also more damage when leveling it up. Price 1200 (was 5000)
- Kamikaze: Around 10% more damage.
- Doom: Mana 14-13-12 Mana (was 20-20-20).
- Hell Breath: +10% Damage all levels, now 30-40-50% extra Fire Damage.
- Chaos Dragon: Gold price rasied to 30k (was 10k). Cost 10 crystals more to max. About 6% less Health, Defense and Attack.
- Fishes: Crystal 5-10-15 (was 10-15-20).
- Stone Rain: Mana 10-22-35 (cheaper than vanilla). Easier to find.
- Soul Drain: Kills 13-23-33% (was 10-20-30). Mana 8-17-28 (was 10-20-40). Crystal 5-15-25 (was 10-20-30).
- Fire Rain: 7% Burn (was 5%). Crystal 5-8-20 (was 7-10-25).
- Death Star: Mana 25-32-38 (was 30-40-50). Crystal cheaper too.
- Evil Book: Mana 15-20-25 (was 15-20-30).



Creature changes in Trent v1.52 compared to vanilla:

ORCS:
- Orc Chieftain: Initiative 5 (was 4).
- Goblin Shaman: Astral Attack reduced by 33% (was OP).

DWARVES:
- Alchemist: Crit 14 (was 10). 15% Fire Res (was 0). A little cheaper to hire.
- Ingeneer: +40% ranged damage. Only 1 charge of Blind potion, and it cannot be made again!
- Foremen: New talent 'Recruit Miner' which summons around 25% of Foremen's leadership and with a reload. 10% Phys. Res (was 0 in vanilla), 25% Fire Res. (was 10%).

ELVES:
- Faun: 35 Health (was 23).
- Druid: Damage 5-8 (was 4-8 ), Summon 25-32 (was 20-25), Beasttrain 100 (was 80).
- Ancient Ent: Initiative 3 (was 1), Leadership 1100 (was 1200), Phys.Res 15 (was 10).

HUMANS:
- Peasant: Price 8 (was 10), Defending 2 (was 1).
- Robbers: Morale penalty only to peasants and bowmen now (was all level 1-2).
- Maurauder: Morale penalty only to peasants and bowmen now (was all level 1-2). Loots 25% more.
- Bowman: Long reload on cold/fire arrows.
- Footman: Price 65 (was 70), Defending 5 (was 4).
- Guardsmen: 60 Health (was 50). Smashing Blow 33% more Damage.
- Inkvisitor: 1 'Holy Rage' with a slow reload (was 3 charges in vanilla). Damage 6-8 (was 5-7).
- Priest: Heal 20 hitpoints (was 10).
- Horseman: Crit 15 (was 10), Dmg 14-18 -> 15-19
- Paladin: Prayer has a reload and does NOT resurrect, only damage and scare off evils. New skill 'Healing' with a reload, heals 35.
- Knight: 1 Charge of 'Run' with 2 moves. Roundattack 18-25 dmg (was 15-20).
- Archmage: 5-9 Damage (was 5-8 ). Leadership reduced to vanilla. Makes it more interesting as dps.
- Runemage: Destruction reload 2 (was 3). +5 Attack. 1800 Leadership (was 2k). Price 9k (was 15k gold). Increased stats because it is a shorter game with less free runes.

NEUTRALS:
- Lake Dfly: Price 7 (was 12), Attack 4 (was 3), Health 8 (was 7).
- Fire Fly: Price 8 (was 14), Attack 5 (was 4), Defense 2 (was 1).
- Venom Spider: Web 2 (was 1).
- Cave Spider: When Defending 3 (was 1), Web 3 (was 1).
- Fire Spider: Got a ranged shot with a 20% chance to burn, besides the melee 30% chance. A little less crit chance.
- Wolf: Price 50 (was 60), Health 27 (was 24).
- Assassin: +15 Health.
- Polar Bear: +10 Health, +2 to maximum Damage.
- Royal Thorn: Summons 8% less.
- Cyclop: Leadership 1300 (was 1400), Initiative 2 (was 1), Health 390 (was 650), Phys.Res. 35 (was 30).
- Snake: A vanilla text error: It said that the longattack poisoned, it only stuns. Corrected.
- All snakes got text 'Reptile' and 'Snake Agility' which already worked in vanilla, but the text was missing.
- Snake, Swamp Snake, Bear, Ancient Bear, Polar Bear: Got "Home Ground" which is +1 Initiative in forests for Snakes and +1 Morale for Bears.

Last edited by raknefne; 05-09-2019 at 08:30 PM. Reason: updating
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  #3  
Old 08-30-2018, 10:39 AM
raknefne raknefne is offline
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The Trent War has a file 'Readme - Helpme' which also is a walkthru / help to players, the content is:


THE TRENT WAR
------------------------------------------------------------------------------------------------------------------

Made by Raknefne in 2018.
Creature sounds by Terroin.
Thanks to Terroin for assistance and Erkihlmarl for spellchecking.
Thanks for all the input here in the forum for balancing especially from Sirlancelot.
Testers: Erkihlmarl, Terroin and me.


INSTALLATION AND STARTUP:
Unpack Trent.rar to the same directory as your other Crossworld games, if you have steam it will be in:
...\Steam\steamapps\common\Kings Bounty Crossworlds\sessions
You should then see a new directory ‘Trent’ next to addon, champion, defender, orcs when unpacked.
To start the campaign THE TRENT WAR, change the campaign down in the right corner under ‘CAMPAIGN’ in the startup Game menu and play.


GENERAL HELP:
- This mod has Heroic Challenges, which is a battle against a hero in a special boss alike arena. You cannot use rage skills or retreat.
- The enemies are shown as weaker now, for instance an 'Very Strong' army could be 'Strong' in the text.
- Also, a difficulty is 1 harder than vanilla, for instance if you normally play HARD, it would equal NORMAL or so in Trent. Impossible level I'd only recommend to
those who have played the mod before. Don't think no-loss is possible. Often I use eggs in this mod for the harder fights.
- Look hard in the bushes or in the water edges for tree stubs, gold, crystals... they are often half hidden.
- Some buildings have free stuff. Others are normal, others are guarded. Free stuff buildings help the player to use creatures you normal wouldn't use.
- In general dungeons have more darker creatures like undead, demons and orcs - but sometimes dwarves and animals, mostly.


MOD IN MOD:
- in case you don't like my changes of the creatures from vanilla, you can just delete the directory 'Creatures' in Trent.kfs or adjust some creatures here. There will be a text issue on the creature Paladin regarding Prayer, but it works.
- in case you don't like the new creature sounds, you can delete the directory 'data' under the Trent directory.
- if you change anything your saved games probably won't work, keep that in mind. Best for new games.


WALKTHROUGH / HELP:
------------------------------------------------------------------------------------------------------------------

Map difficulty in this order - major things to find in that map:
Jerneland Kraken Boss, 1 HC (HC = Heroic Challenge). Entrance to 1 cave. Companion.
Sprudne Islands Turtle Boss, 1 HC. Entrance to 1 cave. Companion.
Fromlen 1 dungeon will appear after a quest near the castle.
Lower Trent 2 dungeons (1 will appear after a quest for General Monsuato). Companion
Trent Dungeon Spider Boss, 1 HC.. This is huge dungeon! Companion.
Upper Trent Frog Boss, 1 HC.
Hopland 1 HC. Many small islands.
Lower Trent (Undead) You return to this place to hunt down undeads in a quest.
Krasen, Krasen Dungeon Lizardman Boss, 1 HC. Many altars with Attack, Defense, Intelligence etc.


Companions. All show their stats before joining, and most of them have changed stats:
- Janus Wopler in a random place in Jerneland. Will join you for 3.000 gold. Gives a quest for Kraken Boss if you haven't killed it yet. He supports level 1-2 units.
- Agvares in Sprudne Islands (he is in the cave). Joins for free but cost 7.000 when you release him.
- Moro Dark in Lower Trent (near portal to Upper Trent). Slay the HC in the Trent Dungeon before he will join (quest).
Prices for converting troops are more expensive than vanilla but still cheaper than buying.
- Gaudi in the Trent Dungeon. Joins if you slay the Spider Boss. He is next to the spider.
Prices for converting troops are more expensive than vanilla but still cheaper than buying.


JERNELAND:
- When fighting heroes or Heroic Challenges in this mod, checkout their information - they tell what spells they use or special abilities.
- There are plenty of buildings to hire troops from. Some are guarded, some not.
- Quest: When you slay Richard Cannonball Halsom near the cannon you get troops in the church (inquisitor, archmage, druid or rarely paladin).
Remember to check Count Bob afterwards, he will give boost when u talk to him.
- Quest: When you slay Ewert Gnarling near the water you get either Horsemen, Knight or Alchemist in the castle. And a stack of level 4 orcs.
Remember to check Count Bob afterwards, he will give boost when u talk to him.
- Quest: Find 15 sprouts: You get to buy troops from Elfvis when quest is done. They are behind creatures, chance in tree stubs/digged chests and the creature at
small island to the north where the broken bridge is. You get neutral level 2-3 and neutral/human/dwarf level 4, sometimes items/scrolls. Even without taking the
Heroic Challenge on an island to the north-east, you get more than 15 sprouts. The Heroic Challenge has 3-8 sprouts or so.
- Quest: Main quest, when you shall find toolbox in Jern Mine, you talk to the miner that usually don't want to talk, just work, but now he will talk. After buying the
toolbox for 1.000, checkout the Droid Factory in the mine, it sometimes get a teeth etc. Sometimes there are another miner in the mine that gives a few free creatures.
- Map for Sprudne Islands: Always at the islands to the north, guarded by a female hero (she uses simple spells).
- I guess Kraken can be taken at level 8-9. I could just do it on hard as level 9 paladin. It gives plenty of experience. Remember to get the quest for Kraken from
your companion Janus Wopler before the fight.


SPRUDNE:
- When doing the Heroic Challenge fight you get access to a few level 5 units. The chest/treestub etc have a higher chance of goodies.
- map for Fromlen (next in difficulty) is on the elf island to the north to the right.
- map for Lower Trent (more difficult than Fromlen) is on the elf island to the north to the left with a hero.
- Quest: Missing cargo. Defeat pirates at the pirate ship and they give the cargo in reward. They will only appear after you take the quest.
A new main quest starts after this quest!! Crucial quest!
- Quest: slay hero. He sails the seas to the north. When you have done this and Missing cargo quest, checkout Brylhar for a few free creatures.
- Quest: Grot's sad love. Talk to the frog in the cave. If you spare her in the first talk and kiss her, you will get 15.000 gold. Nomatter what you choose
slay/spare, you have to return to Grot and back to frog and kill it. The area behind the main castle will open up. After you have done all 3 quests, checkout all
buildings and Brylhar for new stock. There will also be a new sea chest to the south at fish nets and in the small lake near the cave entrance (they have a bigger
chance for goodies). In general checkout all lakes, at least 2 of them opens up for looting (some of the lakes may be open from the start due to randomization).
- Agvares companion is in the cave. He also supports priests besides the normal dryads etc.
- Quest main: get skill from the monk on the elf island to the north. He meditates after you have acquired the new skill (checkout the Magic skill tree).
- The Turtle boss gives plenty of experience.


FROMLEN:
- Talking to the castle holder: If you choose to reply the first time in his language, you get 1 Bronter and 1 Woman's head.
- Quest Skeleton Body: Search the islands and dig for heads (a few can be in tree stubs, chests and wish well). Beside the skeleton head which finish the quest, you
will get Bronter, Woman and Mage heads, which will give 1 Rage or Mana, Gold or Crystals when you return to the skeleton body after the quest is fullfilled.
The main castle will get a lot of creatures (Tirex, Chosha or Highterrant, etc.)
- Quest Kill superfly: The Fly Hero is north-west of the castle in the water. You get an access to a cave next to the castle when you finish quest.
The chest behind it has a chance of units to join (Demonologist, Royal Griffin and Random neutral lvl 4). And bigger chance for items and a head for the skeleton (quest).


LOWER TRENT:
- 1 boat near the admiral has free stuff if you take down the guards. You can get a new boat from the admiral.
- The map in the graveyard is for Fromlen in case you haven't got it from Sprudne Islands. Else you will get an adventure scroll.
- The guard in town tells you that you cannot digup chests in Lower Trent, but there will be a bigger chance in the battlefields. Trent Dungeon is normal with digging.
- Quest about eluctrunic, turn left, on top of mountain at windmills you get an item when you talk to the guy in the building. Return to Monsuato in the main castle.
He will then open the cellar. You can return any time to the cellar. Then you can go to the king in Upper Trent who only will give you more quests when you bring
him the letter from Monsuato. You can get to Upper Trent thru the Trent Dungeon or fight the strong army at the portal to the north. You will return to Lower Trent
in a later quest to hunt down undeads armies, so clear as much you can before starting that quest (else it will be crowded).
- Quest: Dark Moro offers his companionship if you do the Heroic Challenge in the Trent Dungeon. When entering the dungy, turn left and you will find him fast. Even if
you don't want his companionship you'll get experience - you can always return if you want him.
- The Windmillmaster always has machinery for sale. The building further north in the mountains has giants etc. Sometimes the farm has 1-2 giants too. The church in
the graveyard has priests, inkvisitors, archmages or other magicians (random).
- The graveyard has an increased chance for goodies in the graves.


TRENT DUNGEON:
- Gaudi will join if you defeat the spider which is about in the center of the dungeon. The spider is a easier than vanilla.
- There's some randomization - next time you play, the dungy is a little different. The exit to Upper Trent is in the north east corner. Easiest to walk along the left
border when you start from the portal from Lower Trent.
- Heroic Challenge to the south-west near portal from Lower Trent.


UPPER TRENT:
- You can get a new boat from the admiral to the north east. He also has a few creatures for hire. The farm to the north has free stuff if you defeat the guards.
- Quest about frog. Talk to the bird in town on top of the well. He will NOT teach you to fly. The frog is easier than vanilla.
- Quest with Martha next to bridge south of castle: Clear the garbage in the moat.
- Quest undead armies for kill proofs: In general the king will only give you quests if you have a letter for him from Monsuato in the Lower Trent castle (you need to
help him with "eluctrunics"). You go to Lower Trent to get kill proofs from the undead armies that now walks. There are 8-9 armies. They all give a kill proof - you
only need 3 for the quest, but you get +2 Mana/Rage or +1 Att/Def/Int depending on your class for each of them. Return to the king with them for the rewards. The king
then opens a portal for Krasen. This is the only way to get to Krasen which is the last map.
- Quest from king about witch that "caused" the climate change: She is in the south-west corner of map. Just fight her.


HOPLAND:
- your answer to the man in the castle (3 choices) results in what race you can hire in the main castle in the last map, Krasen. Also results in a fight/no fight
with him.
- Julner: it can be a little hard to find all 3 chests that are digged in soil.


KRASEN:
- the 2 lighthouses are well guarded, but if you bring beer to the dwarf on the small island to the north, the guards will vanish. Take beer from the Admiral near
the harbour, walk thru the Krasen Dungeon to the small north island. If you talk to the dwarf again he will give you some eggs. You can ONLY get the the north
island thru the dungeon. It is NOT a mistake that you cannot get there by sea (I have made blocks, so it should be visual enough).
- you will end the game when defeating the lizardman boss in a cave to the west. He wants kill proofs before you can fight him. You can get the kill proofs from
humanoid armies, even before visiting the boss for the quest. Not all humanoid armies give kill proofs, but most.
- boss fight: he is weaker than vanilla, summons different type of creatures: Gorguana, Brontor, Worm, Tirex, Gorguana2, Highterrant, Bear, Ancient Bear,
Hyena, Demoness, Demon, Demonologist or Cyclop. Biggest chance for Gorguana.
- a lot of creatures have rewards with high experience altars or altars with def/att/int to improve your chances at the boss.
- The boss K'Ego has been tested on the normal difficulty only, but in case it is too difficult on impossible, it can be reduced in strength in your current game.
We haven't tested it on impossible, since there haven't been much respons in the 1C forum on testing, so I won't test it on impossible until I one day feel like
playing the game again. I have tested the Trent half way thru on HARD, Errkihlmarl tested it all thru on NORMAL.



TEETH TO BE FOUND IN TRENT KINGDOM:
Random now. Big chance of getting all 5.

Last edited by raknefne; 04-16-2019 at 07:15 AM.
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  #4  
Old 09-01-2018, 02:57 PM
raknefne raknefne is offline
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A tester Erkilmarl who played it thru to the end wrote:
Quote:
Originally Posted by Erkilmarl View Post
So, now I’ve played the new mod through. I think it is so ready as a game that there isn’t much to say about any changes apart from the details I’ve mentioned. It is a tough game, even at normal level, which corresponds to about hard level in the original game. I did do most of the final island, but perhaps there the difficulty step upwards may be too much at hard and impossible levels.

Landscape building is very good, I didn’t get anywhere above ground the feeling that I had seen this before in the original game, except perhaps for the final island, which was built from the same material as the lizardfolk island in the original. Already in Crossworlds it was the island I liked least. Hopland was familiar to me from another mod, but it has ideas and features that Katauri never used.

The mod is relatively short, which is a good thing, since KB games are long. I’ve played them for hundreds of hours, but I rarely play to the end after I’ve once seen that it is possible. Years ago, there was the talk that WoTN isn’t as good as Crossworlds and that Darkside was even worse. It is a pity that we now have a new and fresh game made from the Crossworlds material, Trent War, that is as good as the Crossworlds was, but nobody seems to care.
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Old 09-11-2018, 03:22 PM
atarisz atarisz is offline
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The start of this new campaign is interesting Maybe you will develope further this mod?
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  #6  
Old 09-12-2018, 09:51 AM
raknefne raknefne is offline
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Only patches I think. I don't like too long games myself...
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Old 09-12-2018, 02:41 PM
Erkilmarl Erkilmarl is offline
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That reminds me. If you ever have spare time...

1) I have in two games tried to enter the little house in lower Trent castle area that is between two other houses, Citizen's House. Both times the game has crashed. (Third time today. Plus the Storage there seems to be empty: It has the building sign but nothing happens.)

2) When Brylhar gives Amelie the quest to search for the (stolen) goods, Amelie says. "I will slay those pirates guarding the cannon" which of course belongs to a Jerneland quest.

3) I have only now paid attention to upgradable items. Many guardians seem to be too strong for this short game.

For me the length of this mod is good. Perhaps some day we'll get another mod?

Last edited by Erkilmarl; 09-12-2018 at 03:44 PM.
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Old 09-12-2018, 04:23 PM
raknefne raknefne is offline
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1. I see, it doesn't crash in my games, strange. The storage is just for the scenary, nothing to buy.

2. There's a cannon where they are, actually, just like in Jerneland... but I'll check the text.

3. I haven't touched the upgradeable items at all, so it make sense to check them out. It is rather easy to adjust, I can just reduce the strength of the enemy by... 40% ???

About other mods... well there hasn't been much interest up to now, so it is not on my priority list right now... the thing I'm working on now, the small random project I mailed u about, I don't know if I will publish, we will c. I'm having a break with modding right now.

Are you playing again`? Which character / difficulty?
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  #9  
Old 09-12-2018, 08:48 PM
Petar51 Petar51 is offline
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I had tons of fun with your campaing but i need to ask you something from armored princess(if you know):
Whats up with that tombstone behind the mill on Verona, near the big castle and the guy you can play rock, paper, scissors with?Its really weird and i believe it is something because it a classy tombstone in middle of woods.If you know i would apriciate it.Keep up with the mods.
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Old 09-13-2018, 09:10 AM
raknefne raknefne is offline
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Quote:
Originally Posted by Petar51 View Post
I had tons of fun with your campaing but i need to ask you something from armored princess(if you know):
Whats up with that tombstone behind the mill on Verona, near the big castle and the guy you can play rock, paper, scissors with?Its really weird and i believe it is something because it a classy tombstone in middle of woods.If you know i would apriciate it.Keep up with the mods.
Thank you. You should ask in another forum, have no clue.

Last edited by raknefne; 09-16-2018 at 02:59 PM.
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