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  #1  
Old 01-08-2015, 07:15 PM
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TexasJG TexasJG is offline
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Default Option to Place Height of Objects in FMB

Decided top make this it's own thread.

After doing much searching, and not understanding the inherent limitation of placing height of objects until finding this post at SAS.
Yes, this would be greatly appreciated to have the option to place height for all objects, as case in point,
On the MTO map, at a certain desert castle, it would be really nice to mount small AA artillery on top of the castle wall towers. Would also make it possible to build ship yards as proper (ships in dry dock).
Maybe something Daidalos Team could/would look into?

For reference;
Quote:
From SAS "in COD game there is the ability to choose the elevation of all objects, in Il2 there is this ability for only some smoke .
it would be very useful for example placing DCA on roofs or tops of some bunkers or prevent static objects to "sink" into some scenery
the particularity of these smokes can't be expanded to all objects?"
and reply by SAS~Malone
Quote:
"but i think we are meaning more objects like AA weapons, and such.
that height solution of KB's is only good for static objects, from the Objects list in FMB.
it doesn't work the same, say, for a stationary aircraft, or artillery, etc.
those FMB objects also require a separate object entry for each different height, so it's not all that practical.
if we could elevate all objects as we can with the smoke objects, simply with the mouse, it would really be great. "
Reference also from SAS
FMB Tutorial 06 - Advanced Objects Tips
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Old 01-08-2015, 09:58 PM
IceFire IceFire is offline
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I've mentioned the desire for flak towers and you'd pretty much need something like this to make Flak Towers work (unless the flak batteries were built in like a tank or a ship or something).
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  #3  
Old 01-10-2015, 01:00 AM
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Treetop64 Treetop64 is offline
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Agree.

Very handy for putting smoke objects on factory smokestacks, etc.
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