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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 09-16-2012, 01:15 PM
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zapatista zapatista is offline
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Default a possible solution for overheating & low speed spitfire/hurricane in last Beta patch

for those of you who are having problems, and for those who have looked in detail at what the real airspeed figures are for this aircraft, there is an interesting comment made by one of the desastersoft folks on what can be done with these aircraft to get better/more-realistic performance

quoted from HeinKill's recent post at simhq

Quote:
Originally Posted by HeinKill
Many players are grumbling about RAF kites overheating, blowing up, and performing poorly with the 1.08 patch. Discussing this with Thomas Voss of Desastersoft, this is his response:
Quote:
Originally Posted by desastersoft
There is no problem with Spitfire or Hurricane here on last Beta. I have no overheating or speed lost on full real settings.

Try following:
Open Cowling FULL before start engine and Do not close it!

Then inflight use throttle and Prop Pitch so, that you are not in “Boost” line. If you stay on this, out of combat, you increase enough speed and have cool engine. Use the boost line only in combat and at climbing. At straight flight keep RPM at round about 2600 to 2900 and watch in red boost section on the instrument. If you decrease RPM, Preasure goes up and comes to the Red Section. This can kill the Engine because of overpressure.
seems he knows what he is talking about, worth a try

if this is correct, it illustrates one of our biggest problems with CoD and the various patches, we dont have a decent manual. it is also rather asymetrical that the 109 can be flown like a semi automatic noob friendly modern aircraft that can fly around on fire for ages and have no performance hits, and a 6 yo can land it with ease (compared to the historical 30% of all 109's being lost in takeoff and landing accidents because it was so twitchy and skittish, and with the allied planes we have to fiddle with lots of twiddly bits to squeeze some halfway decent performance out of it

i digress, worth trying mr desastersofts suggestions for those having problems
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Last edited by zapatista; 09-16-2012 at 01:21 PM.
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  #2  
Old 09-16-2012, 01:28 PM
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Kwiatek Kwiatek is offline
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BS....

There is a lot problems with Spitifres and Hurricanes:

- all of them are too slow expecially at the deck - no engine settings change these. 87 Octan fuel versions ( +6 1/4 boost) are slow about 20-30 mph and 100 Octan fuel versions at emergency boost +12 lbs only reach historical speeds of + 6 1/4 boost version which mean that they are too slow also about 20-30mph. So its mean that all british fighters in CLOD are too slow about 20-30 mph. 109 is also too slow but much less - ab. 20-30 kph.

- no British plane in CLOD could maintain historical engine power settings from manuals without overheat and engine damage

Here are historical engine power settings from manuals:

Merlin III with CSP at 87 Octan fuel:

Max take off - +6 1/4 at 3000 RPM
Climbing (1/2 hour limit) - +6 1/4 at 2600 RPM
Continous cruising- +4 1/2 at 2600 RPM
All-out level flight (5 minutes limit) - +6 1/4 at 3000 RPM

Merlin III at 100 Octan :

Max take off - +6 1/4 at 3000 RPM
Climbing (1/2 hour)- +6 1/4 at 2850 RPM ( below 20 000 ft)
- 3000 RPM (above 20 000 ft)
All-out level flight (5 minutes) - +6 1/4 at 3000 RPM ( 5 minutes)
Emergency power (5 minutes) - +12 lbs at 3000 RPM ( 5 minutes)

Merlin XII at 100 Octan

Max take off - +12 at 3000 RPM
(emergency 3 or 5-minutes also)
Climbing (1/2 hour limit) - +9 at 2850 RPM
Continous cruising- +7 at 2650 RPM
All-out level flight (5 minutes limit)- +9 at 3000 RPM

Try the same in CLOD i mean expecially emergency power and nominal power ( climbing power) and you will see how long your engine will runing without damage.

Last edited by Kwiatek; 09-16-2012 at 01:30 PM.
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  #3  
Old 09-16-2012, 01:42 PM
ATAG_Dutch ATAG_Dutch is offline
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See here Zap.

The RAF FMs are totally porked, but yes there are ways round it until the dev's put it right. The comment re: 100% rad is total BS, so in that I agree with Kwiatek.

http://forum.1cpublishing.eu/showthread.php?t=34124
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  #4  
Old 09-16-2012, 08:57 PM
JTDawg JTDawg is offline
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Quote:
Originally Posted by zapatista View Post
for those of you who are having problems, and for those who have looked in detail at what the real airspeed figures are for this aircraft, there is an interesting comment made by one of the desastersoft folks on what can be done with these aircraft to get better/more-realistic performance

quoted from HeinKill's recent post at simhq





seems he knows what he is talking about, worth a try

if this is correct, it illustrates one of our biggest problems with CoD and the various patches, we dont have a decent manual. it is also rather asymetrical that the 109 can be flown like a semi automatic noob friendly modern aircraft that can fly around on fire for ages and have no performance hits, and a 6 yo can land it with ease (compared to the historical 30% of all 109's being lost in takeoff and landing accidents because it was so twitchy and skittish, and with the allied planes we have to fiddle with lots of twiddly bits to squeeze some halfway decent performance out of it

i digress, worth trying mr desastersofts suggestions for those having problems
LMAO man you don"t have a clue. after pages an pages an no less than 50 treads , we fly these planes everyday . every thing you said is bull hocky clueless just clueless
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  #5  
Old 09-16-2012, 09:15 PM
planespotter planespotter is offline
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Interesting. The head developer at Desastersoft knows less about RAF flight models and aircraft and how to fly them, than you guys.

Hmmmmmm.
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  #6  
Old 09-16-2012, 09:20 PM
jimbop jimbop is offline
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Quote:
Originally Posted by planespotter View Post
Interesting. The head developer at Desastersoft knows less about RAF flight models and aircraft and how to fly them, than you guys.
Surprising but true. The red FMs are just stuffed.
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  #7  
Old 09-16-2012, 09:29 PM
trademe900 trademe900 is offline
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sorry but I'm also calling total bs on this one too, the problems couldnt be more obvious
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  #8  
Old 09-16-2012, 09:44 PM
yobnaf yobnaf is offline
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there are no FM problems. You are wrong
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  #9  
Old 09-16-2012, 10:34 PM
Slipstream2012 Slipstream2012 is offline
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The allied pilots are the real pilots in this game currently, they don't have cannons, have to manage their engines, and on-top deal with weird reverse mixture settings in some planes.
They have one bomber that falls apart easier than anything the blues have!

And yet the pros have taken what they have, learned about it, and I've seen some amazing flying going on pushing the FM's to their very limit. I tip my hat to you all.
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  #10  
Old 09-16-2012, 10:39 PM
trademe900 trademe900 is offline
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Quote:
Originally Posted by yobnaf View Post
there are no FM problems. You are wrong
At the risk of looking stupid even asking- that is a troll right?
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