I hope the next sequel of EL or FW will implement this
I don't like the system of forcing players to complete missions in the quickest possible time to earn gold. Yes we can do without gold, but the rewards for not will greatly affect your future missions.
Basically this game dictates what the player should do and makes the gameplay extremely frustrating.. i have played till misson 4 but i have actually played the missions at least 12 times, no thanks to reloading to achieve the GOLD status.
What i hope to see in the next instalment... let the players decide how the game should be. DO away with the GOLD/SILVER/BRONZE statuses... reward for kills with golds. And right at the end of the missions let the players shop for artifacts, stats, units etc etc... with golds. In this system, the players can then decide how the game should be. Cover more hexes or take the quickest path to victory.
|