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  #11  
Old 02-14-2016, 09:37 AM
_1SMV_Gitano _1SMV_Gitano is offline
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If I may suggest, I would model these as stone walls rather than sandbags. Like in this picture:

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  #12  
Old 02-14-2016, 11:57 AM
RPS69 RPS69 is offline
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Improvisation was King and Queen in NA.
So, don't get too precise on the objects. They were made with whatever was available.
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  #13  
Old 02-14-2016, 02:03 PM
KG26_Alpha KG26_Alpha is offline
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Is that stone ?
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  #14  
Old 02-14-2016, 08:22 PM
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Spudkopf Spudkopf is offline
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Well played around this morning before work with SolidWorks and created a surface model of based on my drawing (the modelling was about 10 to 15 minutes of work).

To get it to look like the photo I had to increase the base of the walls to 1 metre and given them a 5° draft, wall height here is set to 2.5 metres.

Just so I can see what it would look like skinned, I’ve placed a default brick texture over the surfaces of the model.



Now I need to try and get this model into 3ds-Max, which I'll try to do tonight.
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  #15  
Old 02-14-2016, 08:31 PM
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Spudkopf Spudkopf is offline
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To get an idea of how many polys are in the model I converted it to an STL:

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  #16  
Old 02-14-2016, 09:48 PM
_1SMV_Gitano _1SMV_Gitano is offline
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Nice, I like it!!

Before you procede further, may I ask you to build a simpler version without the backdoor? Thanks
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  #17  
Old 02-14-2016, 10:15 PM
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Done!



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  #18  
Old 02-15-2016, 12:44 AM
Pursuivant Pursuivant is offline
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The two part pen could be split into 2 parts to make the C-shaped, "anchor-shaped", or Z-shaped pens.
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  #19  
Old 02-15-2016, 02:33 PM
_1SMV_Gitano _1SMV_Gitano is offline
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Perfect!!!

Now it would be better if a 3D modeller from DT could check the model and how it could be imported into 3D Max. Maybe Sita?
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  #20  
Old 02-15-2016, 05:00 PM
Sita Sita is offline
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i can check model .... i give to Spudkopf my example of objects..
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