#11
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If I may suggest, I would model these as stone walls rather than sandbags. Like in this picture:
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#12
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Improvisation was King and Queen in NA.
So, don't get too precise on the objects. They were made with whatever was available. |
#13
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Is that stone ?
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#14
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Well played around this morning before work with SolidWorks and created a surface model of based on my drawing (the modelling was about 10 to 15 minutes of work).
To get it to look like the photo I had to increase the base of the walls to 1 metre and given them a 5° draft, wall height here is set to 2.5 metres. Just so I can see what it would look like skinned, I’ve placed a default brick texture over the surfaces of the model. Now I need to try and get this model into 3ds-Max, which I'll try to do tonight.
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Spud Last edited by Spudkopf; 02-14-2016 at 08:34 PM. |
#15
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To get an idea of how many polys are in the model I converted it to an STL:
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Spud |
#16
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Nice, I like it!!
Before you procede further, may I ask you to build a simpler version without the backdoor? Thanks
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#17
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Done!
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Spud |
#18
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The two part pen could be split into 2 parts to make the C-shaped, "anchor-shaped", or Z-shaped pens.
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#19
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Perfect!!!
Now it would be better if a 3D modeller from DT could check the model and how it could be imported into 3D Max. Maybe Sita?
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#20
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i can check model .... i give to Spudkopf my example of objects..
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work hard, fly fast |
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