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Men of War: Vietnam A new title in the world-known Men of War real-time tactics game series

 
 
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Old 02-29-2012, 05:09 PM
Aardman55 Aardman55 is offline
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Join Date: Sep 2011
Posts: 27
Lightbulb Idea

So, after a LONG time playing this, this CLEARLY atleast needs wound (i would like gore too).
So heres the idea:
I've been modding around a bit, and now i got the idea of using the "burning system".
Like, if the unit, lets say "NVA_Rifle" gets hit by the flamethrower, it starts burning, while a script loads the file "NVA_Rifle_Burned.dds", which means it loads the skin of the rifleman being burned.
And so, you could also use it for wounds, like you use the same script, say its like (SCRIPTING IS MUUUCH HARDER THAN THIS EX!):
If "ent_NVA_Rifle" get hit by "ent_m16" then
replace "tex_NVA_Rifle" with "tex_NVA_Rifle_Bloody"
"
And so you do it in the script, and like you copy nva_rifle.dds and edit some wounds in it, then you rename it "tex_NVA_Rifle_Bloody". It will load THIS file and replace the normal texture "tex_NVA_Rifle" with the bloody dead version of it.
I think there is a chance it can work, but it would also need some time, since coding isnt as easy as "If nva rifle gets hit, then please, can you replace it with nva rifle bloody? thanks script, ill script you a cookie" or so on.

So, what do you think?

Also gore and limb loss together with this script would make MOW: V the probably most realistic vietnam war RTS (Together with Vietcong, but since map making is bloody hard in Vietcong, i would LOVE MOW:V.)
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