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Men of War New World War II strategy game

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  #1  
Old 05-01-2014, 12:32 PM
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Default The future of MOW franchise.

Hello all MOW franchise players and Best Way, DMS developers.

I think the time has come to tell or ask when will be this franchise at level where it should be ?
Since 2006 and Faces of War title which came out that year the highly anticipated changes or features did not occurred. One of those are better AI, current day GFX , optimization and considerable community growth. Even in newest title which is MOW:Assault Squad 2 shows that these particular things only stagnates or grows very negligibly.

For how long further we will get over and over recycled titles under label "Men of War" with no major changes ?
Since Faces of War the newer franchise titles feels only like over-priced DLC`s, charged patches and charged mods.
(Men Of War 2009 was the explanation how should Faces of War look like back in 2006)
More or less exactly like Call of Duty. Loosing amount of playerbase is nothing for CoD branch but what if you have small and limited playerbase like MOW ?
Who will play it then ?

The question is why Best Way and DMS do not work together ?
How about licensing one of the AAA engines today like Unreal engine 3 or 4, Unity or Cryengine and making finally a full fledged title rather doing pathetic "sequels" like recent Red Tide, Vietnam and Condemned Heroes which nobody plays anyway ?

Take a lesson from Tripwire.
"World War II shooter Red Orchestra 2 has done well by developer Tripwire Interactive: within two days of launch, revenue exceeded what its prequel made in five years, and sales have broken all company records"
Why did not they just "updated" the Unreal Engine 2.5 a bit and made new content to it ? Would that make even a sense ? What has Red Orchestra 2 more compared to RO1 gameplay-wise ?

Question for Dmitry Morozov and Chris Kramer.
Morozov what exactly is that MOW PVP version on GEM3 engine ? It will be like Assault squad or some kind of game like that ?
What are the major differences between GEM2, "GEM2.5" and GEM3 ? Any advancements in AI and optimization perhaps ?
We will see Nuclear Union someday ? From videos and screenshots it looks absolutelly like shrunken RTS/TPS version of Stalker/Metro 2033/Fallout...
Instinct did you really withdrew yourself to personal greed and money rather community which supports you and your motto "games are our passion"? It seems so...

For both Morozov and Kramer:
When we will see Best Way and DMS back to action ? When we will see Men of War 2 which should be the real "spiritual successor" of this franchise ?
Call to Arms is not the answer to this thread and either never will be "spiritual successor" what shows even the current funding numbers http://www.digitalmindsoft.eu/products/call-to-arms

Because things must simply go forward with this great franchise.

Last edited by roptor90; 05-05-2014 at 08:19 AM.
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  #2  
Old 05-04-2014, 10:03 AM
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If we go a bit off-topic for this time and look back to past everyone who plays WW2 RTS games must know Blitzkrieg franchise by Nival, last game came out in 2007.

Now 7 years later
Blitzkrieg 3 as F2P with SP campaign microtransactions...
It will use licensed Unity engine not their own updated Enigma engine anymore, why ?
Good question, do they have spare money to update and develop own engines and games also ?
What for if there are at least tens of equal ones and perhaps a lot better ?
Every developer must know that its long and expensive process which costs large amount of time and money. Sure that engine license cost money also but if you have good and capable developers what Best Way and DMS are and time to developing game-content only the final results can be really remarkable.


Last edited by roptor90; 05-05-2014 at 08:23 AM.
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  #3  
Old 05-05-2014, 09:08 AM
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Further observations from this site:
http://www.rockpapershotgun.com/2013...-call-to-arms/

Instinct you were asked about it even by Rock, Paper, Shotgun the question was:
"Is it still using the GEM engine? Isn’t that engine getting a bit old now? How much can you actually improve on it?"

You answered it there but the toughts about it are:

You have 1 person which is responsible for programming according to credits from MOWAS2.
You have "sixteen times the level of detail" compared to what ?? Soldiers Heroes of WW2 from 2004 ?
The today visual standards are absolutely elsewhere for example most noticable change like paralax/bump mapping was curent 7 years ago.
In other words what you curently do with this obsolete middleware engine is only chasing the competition better said time. The year where you actually stopped at the moment is year 2005-2008... Today is 2014 and the competition stands not on same place of course.

Last edited by roptor90; 05-05-2014 at 09:47 PM.
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Old 05-05-2014, 10:44 PM
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Time could be wasted elsehow, you got few valid points there but as you probably know, everything is only about $$.
AAA engine does not mean everything, you must have developers which does not see everything with eyes similar to $.$ and want to learn.
Not sure about Best Way and their plans but about DMS and Instinct he probably believes that visual fidelity and quality is everything and it will keep "working" for the future.

License of any AAA engine today costs a lot from budget, the updates to GEM2 are just few grain drops compared to that. Do you really think that DMS or Best Way will license it ? Don`t be naive please.
Best Way have their own GEM3.
GEM3 seems to be a bit more advanced compared to GEM2.5 but in overal they are both obsolete.

In conclusion your thread is only desperate try to change the reality in right meaning, sad but true...
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  #5  
Old 05-06-2014, 07:39 AM
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AFAIK Unreal Engine 4 and Cryengine have "Engine-as-a-Service" (EaaS) program. I think minimal subscription period is half-year or one year not sure. This contains current build and all the further updates to certain engine.
Its probably the best way how to lose a unnecessary role of (obsolete aka GEM) engine developer and focusing the developement on game content only.

Closer look:
Unreal Engine 4 for $19 per month. In addition to the monthly subscription fee, you also agree to fork over 5 percent of gross revenue resulting from any commercial products you build using UE4.
https://www.unrealengine.com/register

Seems really expensive... But perhaps UE3 could match.

Cryengine monthly subscription fee of 9.90 USD/EUR per user and royalty free.
http://cryengine.com/news/crytek-ann...ervice-program

Both engines can fit perfectly for indie studio with few people (developers).

If Best Way and DMS with help of 1C really licensed one of this engines and co-developed Men Of War 2 ( MOW was perfect ) it will mean new beginning or restart of whole franchise and for 99% it will bring new people surely.

Last edited by roptor90; 05-06-2014 at 10:05 AM.
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  #6  
Old 05-19-2014, 12:30 PM
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Quote:
Originally Posted by roptor90 View Post
Further observations from this site:
http://www.rockpapershotgun.com/2013...-call-to-arms/

Instinct you were asked about it even by Rock, Paper, Shotgun the question was:
"Is it still using the GEM engine? Isn’t that engine getting a bit old now? How much can you actually improve on it?"

You answered it there but the toughts about it are:

You have 1 person which is responsible for programming according to credits from MOWAS2.
You have "sixteen times the level of detail" compared to what ?? Soldiers Heroes of WW2 from 2004 ?
The today visual standards are absolutely elsewhere for example most noticable change like paralax/bump mapping was curent 7 years ago.
In other words what you curently do with this obsolete middleware engine is only chasing the competition better said time. The year where you actually stopped at the moment is year 2005-2008... Today is 2014 and the competition stands not on same place of course.
http://steamcommunity.com/games/mowa...92946020905302

Thats nice and what will be the goal or result of it in long run ?
Same game as AS1 just more polished and optimized with steamworshop support... How is that relevant ?

Still how about AI ? nowaday GFX and gameplay improvements ?
People are frustrated enough with broken pathfinding, stupid scripted AI covered and counterweighted by enourmous numbers...
But also micromanagement (which is nice feature, nothing against it) but it multiplies the frustration even more. What about newbies ?

Its really so hard to change the engine ? This title should had been AAA for many years now, not just secondary "ah what`s that" title over 10 years !

And again Instinct not sure if you trolling but what about your words?
"It's easier to build a game from scratch on a new engine, than porting it."

So where is the problem ?
Money? Hardly, Tripwire, Jackbootgames and tens of other denies it.

And once more updating dead GEM engine is pointless when you have at least 3 AAA engines which offers a indie license for equal amount of money as the "GEM engine update/uprgrade/boost" budget.
So the difference is ?

PS: Instinct stop dreaming about your Infinity Ward or Bohemia Interactive story please.

Last edited by roptor90; 05-19-2014 at 12:33 PM.
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  #7  
Old 05-20-2014, 08:16 AM
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Quote:
Originally Posted by Instinct(Steam) View Post
It's easier to build a game from scratch on a new engine, than porting it.

What I meant is, that it is easier to build/upgrade/license an engine and then build a new game on top of it, compared to upgrading an engine and trying to make an existing game work on it, as you encounter a lot of compatibility issues along the way and you have to upgrade all the old game code and assets too. (same for porting)
Instinct even after you confirmed it by yourself why did you choosed the fiddly and rocky way ? What did you achieved with it now ? Its somehow better then AS1 or MOW if you rule out the graphics updates and steamworkshop ?
Don`t know about what relationship do you have with 1C or Best Way but the new assets from AS1 and AS2 could be easily ported to any other engine and the all older mowish games will not disappear after you will do so.
We don`t need 250 vehicles in other game when we have them now and here (AS2) so the competetive setting will be there.

We appriacate the fiddelity given to AS1 and AS2 very well.
But what happens when you give it also to infantry models (CTA/Condemned Heroes is not what I mean) and on new modern engine ?
Sorry Best Way, don`t take it as contempt of your hard work with GEM but as we surely know time can`t be stopped.

Last edited by GrimReaper; 05-20-2014 at 08:42 AM.
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  #8  
Old 05-29-2014, 04:19 PM
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Quote:
Originally Posted by roptor90 View Post
I`ve read that its its 9,90 EUR per user/license/machine without any further fees or royalties.
Subscriptions are for 1,3 and 6 months can be canceled at any time.
Quite cheap for AAA engine.
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  #9  
Old 02-04-2015, 08:48 PM
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Quote:
Originally Posted by hunsnotdead View Post
They even stopped backing their Stalkeresque Nuclear Union game(which was to be their first unique IP since forever) developed by Best Way, and afaik that put Best Way in quite a predicament, now they are trying to greenlight Battle of Empires : 1914-1918 that looks like nothing more than a MoW modification, a desperate attempt at recouping from losses 1Cs Nuclear Union brought them.
Precisely said, I think there were even some SHWW2 mods similar to Battle of Empires 1914-1918 not saying about MOW mods.
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  #10  
Old 07-11-2016, 08:49 AM
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Looks like something finally moved on.

Soldiers:Arena http://store.steampowered.com/app/421010/
Gates of Hell http://store.steampowered.com/app/400750/

Both look very nice, especially Soldiers:Arena with those brand new animations and infantry models.
Gates of Hell definitely appears to be sequel for Men of War 2009.

Can`t wait to get them both.
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