#1
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Minor UI/Control Improvements I'd like
Hi I have a few minor improvements that I would like to have in Game for convenience, however they are not essential and I'm not sure how much work it would be to implement them:
1) A second toggle view button that toggles in reverse direction: wide-mid-close-wide. [This I suspect should be fairly easy to do] 2) The option to define axis directions as buttons, so i could for instance set flaps down to -ZZ (ZZ standing in for all possible axis) and flaps up to +ZZ or something like that. Not limited to obvious things like flaps but also the option of setting sunshade to -ZZ and divebreaks on +ZZ (yes for some joysticks that would actually make sense for instance if you have axis that snap back to the 0 position). 3) A seethrough cockpit or external view option that only works on the ground so you can deactivate the normal seethrough cockpit and the external views and still be able to taxi well. 4) I know there was something else but i can't think of it right now... can't have been all that important... |
#2
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Quote:
Anyway, since 4.10 it is possible to have the zoom on a slider (e.g. mouse wheel in my case), which allows you go back and forth as you like... Quote:
No Players Own View option: |
#3
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This is realistic, as long as you assume invisible ground crew riding on your wing or standing on the ground and signaling.
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#4
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I need 3 Buttons on the Joystick for that and if i had two cycle buttons that cycle in opposite direction i would only need two.
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#5
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There is such option available, 'zoom in' and 'zoom out'... each one has its own key. It does smaller steps of course and isn't directly related to the three default views.
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#6
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Shardur,
if you have at least the meanest understanding of programming (such as knowing what If... else... is for ), I can recommend Autohotkey. With that you can easily solve (1) and probably (2), too. Artist |
#7
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As for the IL-2 key binding: Ideally it should look like the ARMA2 key binding. ARMA2 has the best key binding options i have ever seen anywhere. |
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