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Tactics discussions and solutions All you need to win the battle.

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  #1  
Old 11-16-2009, 04:09 PM
Hattrickkyle Hattrickkyle is offline
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Default Tactics and strategies discussion thread

Really? Most things I had read before were that the Paladin was the weakest and the mage and warrior were both very strong at the end of the game. Any clarification you guys can provide would be great, as I plan to first play it as a Paladin, then next as a Mage on a greater difficulty setting. Thanks!
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  #2  
Old 11-16-2009, 04:51 PM
DGDobrev DGDobrev is offline
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Everything you need is in the high score thread and the info thread I tried to be as much descriptive as I could about my playthrough experiences, as well as certain tactics.

As a Paladin, on impossible, I had problems up until lvl 18, when I got Resurrection lvl 3. Afterwards the game was a breeze. Even the last battle with Baal ended up with only a few casualties.

As a warrior, you have bigger army, but you don't have the luxury of using scapegoat units, which is a certain setback. To compensate for that, the warrior gets the easiest start of the game, even on impossible.

As a mage, you have neither a big army, nor a scapegoat unit options. In addition to that, you don't have decent spells available early on in the game. You may be hard pressed to use Fireball and Flaming arrow most of the time up until lvl 15-20. The best spells - ice snake, geyser, fire rain, etc - are mostly available in the mid-game. Until then, you'll be struggling like crazy, especially on impossible.

This is the only setback I was referring to
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  #3  
Old 11-16-2009, 05:29 PM
Elwin Elwin is offline
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Mage is definetly the hardest in KB
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  #4  
Old 11-17-2009, 12:35 PM
Elias_Maluco Elias_Maluco is offline
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Quote:
Originally Posted by Elwin View Post
Mage is definetly the hardest in KB
Unless they changed the classes in AP, thats not true in my opinion. The warrior seemed the hardest one to me. The mage may be harder at the beggining, but when you got some powerfull spells and that skills that allows you to cast 2 spells on the same turn, it becomes a walk in the park.
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  #5  
Old 11-17-2009, 01:19 PM
DGDobrev DGDobrev is offline
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In KBAP, there are restrictions. Higher magic has 3 levels that allows to use the spellbook again 2/4/6 times per battle IF you cast a weaker spell in the first use, which means a spell that costs no more than 10/15/20 mana respectively. So there is no double armageddon, nor double geyser anymore, unless you'll settle to cast a weaker version of the geyser the first time.

I agree that in KBTL, as long as you had mana and a few rage points, you could easily play with 1 stack of Black dragons, Glot's armor and 2x armageddon. Well, this does not work in KBAP anymore. In addition to that, in KBTL you could easily sneak around with the mage, get some decent spells and start rocking. In KBAP you'll expend a considerable amount of nerves before you get the mage on par with the enemy armies. On normal, that's not that tough. On impossible, the first 25 levels are a pure walk through the seven circles of hell. Provided you can survive that walk, because without proper equipment, you'll start seeing overpowering and impossible enemies very early on in the game. Not to mention that you HAVE TO defeat them without losing a single unit as well, in order to get the Great Tactician upgrade in the first 50 battles, because it is crucial for the further development of your mage.

What you can do, is to try and lure the map guards away from the maps and try to steal a few maps, get to stronger areas and buy decent spells. On impossible, it looks like the only way you can get up to par with the enemies. However, not all guards readily leave their maps unattended.

Trust me, I've been there. Right now I have a lvl 14 mage on impossible which I don't even want to look at. I'm on Rusty Anchor island and all I can see is overpowering and impossible enemies, and that's keeping in mind that I lucked out with 2 officer's battons in the starting few islands. Not fun at all.

Last edited by DGDobrev; 11-17-2009 at 01:22 PM.
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  #6  
Old 11-17-2009, 01:38 PM
jake21 jake21 is offline
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Default Tactics and strategies discussion thread

In KB (for me) warrior is the easiest at the end of the game; mage is the easiest at the very start. I'm on day 15 of my impossible warriror game and have two fight left to finish; and I wasted 2 days making extra trips to pirates. I have no clue why this game went so fast (the last 3 games I did on impossible took 21 days). Anyways this is my second play on warrior/impossible and in both games I breeze through the the last two areas. With mage (on impossible) I found them very very difficult. Perhaps my mage tactics aren't very good

Quote:
Originally Posted by Elias_Maluco View Post
Unless they changed the classes in AP, thats not true in my opinion. The warrior seemed the hardest one to me. The mage may be harder at the beggining, but when you got some powerfull spells and that skills that allows you to cast 2 spells on the same turn, it becomes a walk in the park.
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  #7  
Old 11-17-2009, 01:45 PM
DGDobrev DGDobrev is offline
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Your mage tactics are adequate, I can assure you. It's simply very hard to deal with the enemies on impossible with poor spells and low leadership. I also have the bad feeling that the mage will keep on struggling even in the mid-game, until she pumps up the intellect stat a bit (by that I mean 30+) so that her spells can actually make a difference.

EDIT: Well, that was interesting I spent the last 6 hours on a new mage hero, doing thieving sprees for maps and quests, and no battles whatsoever. I wasted over 4 days (now it's day 5, 8AM), but here's what I got:
All maps opened up but umkas, nameless and montero
Level 18
4000+ leadership (with only glory lvl 1, no items that boost leadership whatsoever)
120k+ gold (I made the mistake of purchasing troops - stupid idea)
15 T-Rex eggs
4 Black Dragon eggs
2 Red Dragon eggs
2 Emerald Green Dragon eggs
It is extremely irritating to get some of the maps, but in the end, it pays off. I restarted the game until there was a Verona map on Scarlet Wind next to the bridge. It is imperative for thieving sprees, as it opens up a ton of possibilities. Suffice it to say, the quests in Rehau alone (get a broth to improve Overseer Harus' pets - secrets of the temple - and Grass of Memory quest in the Temple of the Sleeping snake - you can evade the enemy hero that guards it) will net you a hefty bunch of levels. Other quests that can easily be done are the Dersu quests (make a gem necklace and get glasses for the old orc woman), the lizard's papers from rehau to verona and then to Elona (there is a shettera map there), then the quest for the demon's tongue (also nets a few levels), you will end up over lvl 15 for sure. Right now I'm 18, with a ton of runes to distribute, and I haven't even started fighting, nor have I done the quests on Rusty Anchor island.

Drawback: it takes quite a while to kite away the map guards. It also takes a ton of nerves to evade the enemy armies.
Positives: you start with good leadership (you had numerous flags for the taking), over 200k gold (even if you spend on a few items) and ready for everything.

Last edited by DGDobrev; 11-17-2009 at 06:20 PM.
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  #8  
Old 11-18-2009, 12:28 PM
travelingoz travelingoz is offline
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I'm with DG on this. With the mage, you need some good artifacts when you start. I won't even try to start a game without the Ancient amulet so some serious sneaking is required to get enough cash to have that in your starting gear!

Also even with some good stuff, until you get Level 3 Chaos. Level 3 Destructive and your intellect well over 30, you're not doing a great deal of damage with your spells!

The problem with higher magic is that you have to cast a low level spell first. This means you can't for example cast phantom and then buff the unit with a lower level spell like mana spring or stone skin. (Unless of course you use a lower level of the phantom spell but then the stack usually gets wiped out before the end of the first round!)
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  #9  
Old 11-19-2009, 11:51 AM
blueshrike blueshrike is offline
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Default map kiting

Quote:
Originally Posted by DGDobrev View Post
EDIT: Well, that was interesting I spent the last 6 hours on a new mage hero, doing thieving sprees for maps and quests, and no battles whatsoever. I wasted over 4 days (now it's day 5, 8AM), but here's what I got:
All maps opened up but umkas, nameless and montero

It is extremely irritating to get some of the maps, but in the end, it pays off.
Drawback: it takes quite a while to kite away the map guards. It also takes a ton of nerves to evade the enemy armies.
Map Kiting - Could you maybe post in the Info Thread your strategies for this? On Scarlet Wind I was able to kite away one map guard (a pack of wolves) just off the main path near the castle. Other than that I've tried several times with a few enemies and they move just a smidge then go back up to the map. Occasionally I'll get them to follow me for more than that, but this happens infrequently and ends up with me getting caught or running away too quickly, then they turn back.

Have tried the inch up, inch down technique which causes them to spastically follow for a brief instant then turn around, then spin around again... but don't seem to be making progress.

Therefore I've just opened up Dersu from Verona the hard way (lost most of my troops in a pretty epic battle with lots of Royal Thorns + others, but survived.

But I'm level 17 I believe and am doing things (with the Mage) the hard way... unlucky with finding enough paladins now to fill up my leadership which is about 4.2k.

Thanks!
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  #10  
Old 11-19-2009, 12:02 PM
Nike-it Nike-it is offline
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Default Tactics and strategies discussion thread

Please all post tactics and strategies discussion here!!!
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