#1
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Logitech G940
I had the system for testing for 3 weeks.
In my opinion G940 is a very good solution, especially for IL-2. Accurate and good force feedback,however needs time to set up forces to fit personal preferences. Here is the link for the review (Greek) http://www.hotas.gr/content/view/68/1/lang,en/ Last edited by 335th_GRSwaty; 01-09-2010 at 05:22 PM. |
#2
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I think pretty much everyone agrees that this is a good system with enough precision. What worries me is that some of Logitech's stuff is a bit fragile after lengthy use. In a few months it will be good to hear the impressions of someone who's used the system for a complete year.
Also, what happens if only one of the three peripherals needs replacement at some point? As i understand it, they use their own connector jacks, so you won't be able for example to substitute a pair of Saitek pedals if the Logitech ones stop working. These are the most important issues for me, because they concern the use of the product during a depth of time (i know, i'm spoiled from using a sidewinder that's more than 10 years old ). Final question, some people complain about a small "deadzone" in the middle of the stick's range of motion that they can't get rid off, no matter what settings they use in the profiler. Is this something that depends on what each person is used to with their previous joystick, or is it visible/tangible enough to be considered a manufacturing flaw? I mean, since my sidewinder is so old there is a bit of "wobbling" around the center position where the response is slow or almost non existent. That doesn't bother me at all, because i don't want the aircraft to jerk around the sky everytime i move my little finger. After all, if i want to really move the stick the response is good. If the G940 is similar then i wouldn't mind since it would help cancel out the small, involuntary motions, but having more than a couple degrees of no-resposnse zone makes it harder to judge your inputs. Thanks to swatty for the review and thank you to everyone who can shed some light on my questions above. |
#3
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About potential replacement you are absolutely right.
G940 has unique connector jacks.I use Simped connected to Cougar (not USB) so I couldn't check if is possible to use another product. The small "deadzone" in the middle you mentioned is there, but is a force feedback dead zone.You may not have forces very close to center.Need some time to adjust "Center Spring" setting and of course to get use the feeling. I am flying with HOTAS Cougar for 8 years (Nxt II last 4) and wasn't easy to get use the FF.Took me a flying hour to get use to the new system. I have also read many complains, but mostly regarding Black Shark. |
#4
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I have one, and to my experience the 'dead-zone' referred to is not a "sensory dead-zone", but a "motory dead-zone" in the centering and resistance of the Force Feedback motors. It is present in all games that do not simulate a 'continuous centering-force' or 'constant axis-friction/resistance', which IL2 does not. IL2 only has FF-effects for specific events, such as cannon fire or bomb drops and such, but no constant in-flight axis centering or retention. In these cases the controller software has to use a generic FF-model for the axis movements, which appears to be a bit badly defined around the center. As mentioned above there is a centering force that can be tweaked in the software, but it does not remove the motory dead-zone entirely.
Last edited by Vorondil; 01-09-2010 at 05:17 PM. |
#5
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As far as I know, which is really little, the G940 also suffers from the games themselves. I hope the next generation of flight sims is better fitted to handle such equipment without shortcomings.
People mention that this happens specially with DCS: Black Shark. I truly hope developers take more care to new equipment and making their exclusive features compatible with the simulators. Otherwise, it's just useless to have a good FFB system if it doesn't work properly. As we're going to get a pretty good number of sims this year, we'll be able to evaluate the G940 precisely. Swaty, can you try to translate the article? I'm trying to use Babel Fish but it's still really hard to get everything. IMHO, if after a year of heavy use, the G940 is still working properly, I think it will be approved. My only concern about this system is durability. So far, it seems that some issues appeared with DCS: Black Shark, but I guess that, with a driver update and DCS: A-10C, it will be good to go. I put my bets on the G940, as it's a full flight system with accessible price. If the HOTAS Warthog from Thrustmaster is about the same price as the Cougar, then the Logitech losts it's main advantage against the competitors, at least for me (considering prices for Cougar + CH/Saitek pedals are between 280 and 300 USD, about the same price as the G940). Still, it has Force Feedback, and that's a big plus. I guess we'll have to wait and see. |
#6
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Lucas, there is a very good review at SimHQ
http://www.simhq.com/_technology2/technology_155a.html The conclusion is pretty much the same! Also there are some very interesting posts at forums.eagle.ru but site is down now. |
#7
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Quote:
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#8
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Thanks for the link for SimHQ's review, I'll check it. EDIT: Now just a question: how does it feel compared to the Cougar and Fighterstick? The stick's shape is a very different from the F-16's, does it changes much when flying or it's just a matter of getting used to it? Last edited by Lucas_From_Hell; 01-09-2010 at 05:44 PM. |
#9
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If your used to hitting your target quickly I would avoid the G940 at-least until new drivers come out. The constant changes in force around the center and thru the x and y axis make targeting more difficult than it should be.
If your like most people and can't hit what your shooting at anyway, the G940 is a nice overall system. Actually you can hit your target with the G940, but it takes a few seconds longer than with a more constant pressure stick...just long enough for his wingman to get in position to shoot you down. |
#10
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I'm already using force-feedback, so I'm somewhat used to aiming with the stick kicking all around. Plus, I can't hit a thing, anyway
The transition to FFB is just a matter of getting used to the system. Then, it's all wonders |
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