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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Pilot controlable by Joystick after bailout - run left, run right...
Hi all,
It will be good while You are falling down with Your parachute fully open, to be possible to control the parachute to go slightly left or right. Why? Because some evil pilot will shoot You from the air. But the nightmare is not over yet...You touch the ground successfully, you trow your parachute away...but you are still in huge danger - this same bad guy is trying to soot you on the ground! Here he is coming in deep turn trying to to shoot You like sitting duck! Now you can run forth with your joystick fully lean forward or you can run in zig-zag when you lean the joystick left and right and slightly forward. The bad guy is coming even closer trying to cut your head with propeller but You succeed to evade the blade of the propeller changing the direction of your run...bullets are digging grass and soil around you but you are still running left and right...and finally the air bandit gives away and flies away. So You are saved!!! Thanks to this new function which I hope Oleg will implement in to the Battle Of Britain. BG-09 ~S! |
#2
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Making the flight sim into a first-person thrill ride...
been discussed for years. Until we have a much better sim than perhaps even SoW:BoB will be, then I do not want this. SoW:BoB has shown many brilliant sides of itself...it also shows what is on my opinion poor concept in areas; things that still shackle it into a grey area, much like Il2 found itself, because it misses the mark on a few elements that really will take it from "hugely fun" to "a better simulation". And until that "better simulation" happens, making first person ANYthing is not what I want to see One one hand, downed pilots did not tun into Indiana Jones, no matter HOW fun that idea is. I know your idea is to just Survive, but that limited scope of first person play is so restrictive it's not even worth doing if you ask me. But realistically, the situation you describe is of limited value other than simple novelty...and anyway, you can't influence how these parachutes descend like modern parachutes...I have read accounts of paratroopers reportedly 'steering' their 'chutes... I don;t know what to think about it. Did they do it, did they think they did it...I don't know. Regardless of that being true or false, these are pilots, not trained airborne troops They didn't do much 'chute steering. They did "oscillate" (swing back and forth), to avoid being shot in their parachutes however; Bert Christman used that technique to avoid death on one occasion but it didn't work the next time, unfortunately On the other hand, anything that takes away from the concept of making a better combat light simulation is out of the question in my opinion. How does this idea make a better flight sim? It doesn't, not to me It might make a better game, but that's turning aside from the concept of what the combat flight sim should be about. We aren't talking about the next blockbuster console shooter. If it doesn't promote a better combat flight sim, then I don't want to see it. "Immersion"? That's a weak argument here, I'm afraid. This is about as "Immersive" as bailing out, landing behind enemy lines, and stealing a tank Fun yes. Makes for a better flight sim no, in my opinion. I just don't much care for this until many neglected aspects of flight simulation are addressed |
#3
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#4
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Being able to control the bailing out process a little better would be good. Flying level, open the canopy on the 109 and have it be blown away in the wind. Undoing your harness then inverting the plane and just fall out of it.
Hartmann did it like this at the end of the war, He had 8 Mustangs on his tail and in a long struggle he avoided being shot down, then the fuel warning light came on and he had to ditch. Not enough fuel to land but that wasn't exactly something he dared to try even if he wanted to. He feared being shot in his chute, but the American pilots waved at him when they passed. |
#5
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Nice story about Hartmann Bobby
I say forget about the chute control, let them use a P-38 revolver or a Luger |
#6
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right now it would be more practical if we could at least switch to a briefing hut and view some maps, have weather reports, and get ATC reports on the position of enemy and friendly formations, that be a nice start. after that maybe some animation of the pilot running to his plane for a scramble, or maybe him diving into an air raid shelter would be an improvement from what we have now. |
#7
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If your plane is low on fuel/ammo or damaged. It would be good if you could land at your base, step out of your aircraft and walk to another one on the base. Jump into that one, taxi out and takeoff.
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#8
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Ha-ha-ha-ha!!! ~S! BG-09 |
#9
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If that's the argument, then we already have surviving: you fly, you can get wounded and die, you can bail out and have the chute shot and fall to your death, you can land in friendly territory and be saved or in enemy territory and be captured. So we already have surviving Like I say, this is not a bad concept. But it doesn't advance the flight sim, it's a novelty. It's immersive in your opinion but I don;t see it that way Not a bad idea, just not what I think should be implemented into a flight sim, because of it's extremely limited scope- you bail out, and then you run away. If they do it half-assed, then it's just a moving camera. Then it's almost worthless. if they do it right, the player interacts with everything on teh ground. Sounds great, except that this does nothing to make the flight sim better and is losing sight of the entire idea- to make the best combat flight sim. Running on the ground does not make the flight sim better That's my point. if Oleg is spending time effort and money on making flak guns and trains and tanks interactive, then he's wrong to do it unless the myriad of details pertaining to flight that are missing in his sims to date have been addressed. For example: No photos in briefings? No re-arm and re-fuel? No worries about O2 running out? Icing? Plug fouling? Poor quality fuel? Hypoxia? Ammo mix? Ground effect? Fuel tank selection? Radio frequencies and failures? Those examples have something to do with flight sims. Running around on the ground because somebody may eventually chase you after you've bailed out? In my opinion that doesn't really have to do with the flight sim- see what I mean? It may make a good game feature, but it doesn't contribute to a good flight sim Last edited by Former_Older; 04-26-2008 at 02:21 PM. |
#10
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Well, Former_Older, I agree fully with you...Oleg have much more important things to do about flight...but it will be good to have chance to escape from some vulture, isn't it?
Regards! BG-09 |
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