#21
|
|||
|
|||
Quote:
The reason for the feeling of them being underpowered is due to the lack of a really complex damage modeling system so weapons that do a lot of structural damage are getting most of the benefit and other weapons that do internal systems damage are not getting as much of an effect. Example... radiator cooling systems are not fully modeled so you can shoot a 109 in the radiator with little real effect. The problem with the Japanese guns is twofold: 1) Lack of sources of detailed information on weapons and correct belting 2) The in-game guns use close approximations of whatever the Japanese were using and often use the German equivalent. The Type 99 20mm cannon in-game is a MG-FF/M benefitting from the German weapons slightly higher fire rate, much higher muzzle velocity (although still low), and is belted with the Mine round of which I doubt the Japanese were using. There were actually two Type 99 cannons used during the war and later model Zeros had the 99-2 fitted with an even lower fire rate but much higher muzzle velocity. Sorry for the sidetrack
__________________
Find my missions and much more at Mission4Today.com |
#22
|
|||
|
|||
Quote:
|
#23
|
|||
|
|||
Quote:
__________________
Find my missions and much more at Mission4Today.com |
#24
|
|||
|
|||
Oh, I see your point. But in terms of pure thrust and acceleration, higher RPM the better, right?
|
#25
|
|||
|
|||
Just a quick tactical example. I started off with low speed behind a cruising Zero at the same altitude. If I want to catch up with him, I would first throttle to max and RPM to 2700 to provide max thrust and acceleration. After I attain a high speed, I would lower RPM and throttle back to maintain it? Does my way make sense?
|
#26
|
|||
|
|||
Quote:
Every aircraft in IL2 1946. . |
#27
|
||||
|
||||
Quote:
Also, it seems like light caliber guns are a bit too effective at getting control surface critical hits. Of course, on the other hand, flying planes like the Ki-43 or Hurricane Mk I is a challenge due to their light armament. But, that's sort of realistic since it reflects a conscious armament decision by the planes' builders which didn't work out so well in reality. Quote:
Quote:
The problem with the Japanese guns is twofold: Quote:
Strange, since it's at least possible to get ballistic data for Japanese weapons. |
#28
|
|||
|
|||
Quote:
Obviously, there is no 'feeling' of increasing acceleration, so the best impression you can get is from watching the speed indicator unwind. It goes clockwise pretty quickly when you smoothly move your prop pitch axis back that little bit. In fact, keeping an eye on the speed dial will help you gauge how fast to move that lever/dial. In any case, it does keep your engine much cooler and allows you to crank it up in an emergency without fear of burning it up. The main thing is to start with some altitude and use your stored energy to maintain the initiative (and trim! Stay in trim as much as possible). cheers horseback |
#29
|
|||
|
|||
Quote:
I recently was re-reading Fire In the Sky, by Eric Bergerud. In it, he mentions that the Zero's cannon were originally license built MG-FFs. If they were slower firing than the German models, he doesn't say, but the LW moved exclusively to MG151/20s pretty quickly when it became possible. I seem to recall from possibly other sources that later 20mm cannon models the Japanese used were literally scaled up Browning designs, identical to the US M2, just bigger. I recall that the display at the National Air & Space Museum in Washington DC certainly reflected this. In any event, the Japanese had issues with their cannon having very different ballistics and trajectory from their light machine guns, and found that the cannon were less effective in their favored close-in maneuvering combat; it seems that the cannon rounds often went somewhere different from the MG rounds if you fired during high-G turns (they were slower firing and <probably> started firing a fraction of a second later than the MGs). cheers horseback |
#30
|
|||
|
|||
Quote:
|
|
|