Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-30-2013, 01:12 PM
Racetrack Racetrack is offline
Approved Member
 
Join Date: Feb 2013
Posts: 88
Default Spawn damage aircraft

Is it possible to spawn any aircraft (enemy or friendly) already damaged at the start of the mission?
Like when I'm doing the taxi befor the take off a smoking and heavily damaged aircraft is trying to land...
Like "Omg! Am I going there too???
Reply With Quote
  #2  
Old 05-30-2013, 03:46 PM
RPS69 RPS69 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 364
Default

Quote:
Originally Posted by Racetrack View Post
Is it possible to spawn any aircraft (enemy or friendly) already damaged at the start of the mission?
Like when I'm doing the taxi befor the take off a smoking and heavily damaged aircraft is trying to land...
Like "Omg! Am I going there too???
Nice idea, but no. You don´t have nothing like a damaged flag on airplanes in the mission builder.
Reply With Quote
  #3  
Old 05-30-2013, 10:21 PM
Racetrack Racetrack is offline
Approved Member
 
Join Date: Feb 2013
Posts: 88
Default

Quote:
Originally Posted by RPS69 View Post
Nice idea, but no. You don´t have nothing like a damaged flag on airplanes in the mission builder.
Reply With Quote
  #4  
Old 05-31-2013, 12:40 AM
P-38L P-38L is offline
Approved Member
 
Join Date: Dec 2007
Location: Medellín, Colombia
Posts: 117
Default Excellent idea

This option could be used to test pilots in difficult situations, it would be something that no other simulator have.
Reply With Quote
  #5  
Old 05-31-2013, 04:13 AM
Luno13 Luno13 is offline
Approved Member
 
Join Date: Oct 2011
Posts: 370
Default

Quote:
Originally Posted by Racetrack View Post
Is it possible to spawn any aircraft (enemy or friendly) already damaged at the start of the mission?
Like when I'm doing the taxi befor the take off a smoking and heavily damaged aircraft is trying to land...
Like "Omg! Am I going there too???
There's a mission in the Arado campaign in which you are required to shoot down a damaged B-17. This is done with a skin layer though, and the plane was empty to make it an easy kill.

You could do something similar.
Reply With Quote
  #6  
Old 05-31-2013, 06:29 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
Approved Member
 
Join Date: Dec 2007
Posts: 939
Default

Damage on every else object in game (like houses) is always the same state, so you can set a damge for it in mission, as its simple. Damage on an airplane is very complex, compared to that. So how should the game know, what kind of damage it should display?
Always the same (engine smoking? wings shreddered? gear off? etc. etc. etc.)? Random?
__________________

----------------------------------------------
For bugreports, help and support contact:
daidalos.team@googlemail.com

For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
Reply With Quote
  #7  
Old 05-31-2013, 09:30 AM
Racetrack Racetrack is offline
Approved Member
 
Join Date: Feb 2013
Posts: 88
Default

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Damage on every else object in game (like houses) is always the same state, so you can set a damge for it in mission, as its simple. Damage on an airplane is very complex, compared to that. So how should the game know, what kind of damage it should display?
Always the same (engine smoking? wings shreddered? gear off? etc. etc. etc.)? Random?
Agree.
Smoking aircraft would be sufficient...
Reply With Quote
  #8  
Old 05-31-2013, 04:12 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Just use a static plane with smoke/fire objects

It would be a nice feature if smoke/fire/camera could be attached to normal aircraft so they can fly around with it
Attached Images
File Type: jpg ground damage.jpg (638.0 KB, 19 views)

Last edited by KG26_Alpha; 05-31-2013 at 04:26 PM.
Reply With Quote
  #9  
Old 10-18-2013, 12:13 PM
Racetrack Racetrack is offline
Approved Member
 
Join Date: Feb 2013
Posts: 88
Default

Yep but impossible
Reply With Quote
  #10  
Old 10-22-2013, 04:04 AM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Damage on an airplane is very complex, compared to that. So how should the game know, what kind of damage it should display? Always the same (engine smoking? wings shreddered? gear off? etc. etc. etc.)? Random?
All good options for the FMB in 4.13; please consider them.

Consider that IL2 basically has two damage states for most parts of the plane - light damage and heavy damage. For engines and so forth there are other options, but nothing that can't be slightly simplified.

To make the GUI simpler, consider having a screen in the FMB where you can "paint" damage to different parts of the aircraft using a mouse, in the same way you can "paint" destruction textures on buildings on the map.

But, if you want to keep programming simpler, just have a text box damage option in the FMB for a particular plane, where you have:

Engine #1, #2, etc.: Light Damage, Heavy Damage. Radio buttons for all that apply: inoperable, burning/heavy smoke, heavy smoke, light smoke. Will become inoparable in (slider): 1-100 minutes.

Nose: Light Damage, Heavy Damage

Cockpit: Light Damage, Heavy Damage

Pilot: Light Wound, Heavy Wound (radio buttons for all that apply: bleeding, arm hit, leg hit)

Crew #1 to # n: Killed

Fuselage: Light Damage, Heavy Damage

L. Wing: Light Damage, Heavy Damage

R. Wing: Light Damage, Heavy Damage

Vertical Stabilizer: Light Damage, Heavy Damage

Horizontal Stabilizer: Light Damage

Gear: Jammed, missing

Guns (slider): 10-100% jammed, 5-100% ammo left. Maybe give an option to allow a specific gun to be jammed.

Fuel Leak (radio button): Fuselage, L. Wing, R. Wing

Controls (radio button for all that apply): Rudder controls damaged, Aileron controls damaged, Elevator controls damaged.

Last edited by Pursuivant; 10-22-2013 at 04:16 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:09 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.