#1
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Spawn damage aircraft
Is it possible to spawn any aircraft (enemy or friendly) already damaged at the start of the mission?
Like when I'm doing the taxi befor the take off a smoking and heavily damaged aircraft is trying to land... Like "Omg! Am I going there too??? |
#2
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Nice idea, but no. You don´t have nothing like a damaged flag on airplanes in the mission builder.
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#3
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#4
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Excellent idea
This option could be used to test pilots in difficult situations, it would be something that no other simulator have.
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#5
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Quote:
You could do something similar. |
#6
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Damage on every else object in game (like houses) is always the same state, so you can set a damge for it in mission, as its simple. Damage on an airplane is very complex, compared to that. So how should the game know, what kind of damage it should display?
Always the same (engine smoking? wings shreddered? gear off? etc. etc. etc.)? Random?
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#7
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Quote:
Smoking aircraft would be sufficient... |
#8
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Just use a static plane with smoke/fire objects
It would be a nice feature if smoke/fire/camera could be attached to normal aircraft so they can fly around with it Last edited by KG26_Alpha; 05-31-2013 at 04:26 PM. |
#9
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Yep but impossible
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#10
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Quote:
Consider that IL2 basically has two damage states for most parts of the plane - light damage and heavy damage. For engines and so forth there are other options, but nothing that can't be slightly simplified. To make the GUI simpler, consider having a screen in the FMB where you can "paint" damage to different parts of the aircraft using a mouse, in the same way you can "paint" destruction textures on buildings on the map. But, if you want to keep programming simpler, just have a text box damage option in the FMB for a particular plane, where you have: Engine #1, #2, etc.: Light Damage, Heavy Damage. Radio buttons for all that apply: inoperable, burning/heavy smoke, heavy smoke, light smoke. Will become inoparable in (slider): 1-100 minutes. Nose: Light Damage, Heavy Damage Cockpit: Light Damage, Heavy Damage Pilot: Light Wound, Heavy Wound (radio buttons for all that apply: bleeding, arm hit, leg hit) Crew #1 to # n: Killed Fuselage: Light Damage, Heavy Damage L. Wing: Light Damage, Heavy Damage R. Wing: Light Damage, Heavy Damage Vertical Stabilizer: Light Damage, Heavy Damage Horizontal Stabilizer: Light Damage Gear: Jammed, missing Guns (slider): 10-100% jammed, 5-100% ammo left. Maybe give an option to allow a specific gun to be jammed. Fuel Leak (radio button): Fuselage, L. Wing, R. Wing Controls (radio button for all that apply): Rudder controls damaged, Aileron controls damaged, Elevator controls damaged. Last edited by Pursuivant; 10-22-2013 at 04:16 AM. |
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