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King's Bounty Famous series of Fantasy Real-time RPG with turn-based battles.

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Old 02-26-2015, 06:34 PM
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Zechnophobe Zechnophobe is offline
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For the Blood Priestesses: In order to get the 119 dragons I needed, I used full stacks of priestesses, but did super easy gremlin fights, and brought only a handful of dragons. With the timeshift spell that makes their cooldowns come up faster, you and sacrificing summoned demons, I could generate dozens at a time. It's actually hilariously powerful at generating troops. 900 Priestesses made like 30 red dragons.

Your end game army sounds like mine, except I used Bone Dragons. I didn't need the blood priestesses to be in the army except now and then when I needed reinforcements, so why not something that deals poison damage? The Bonies make little zlogyn traps for you to exploit, as well as their AoE poison thing which has a 90% poison chance. You can almost always hit 3 targets with it. Also you can often take a few losses with them and restore via zlogyn. They are also poison 50% resistant (so like 77 after medal and armor) which gives you a good soaker of poison damage (something the rest of your army is weak against).

I just wish the camera didn't make it hard to see the Zlogyn after it's spawned sometimes, especially on certain arenas.
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Old 02-26-2015, 07:53 PM
Shadowcran Shadowcran is offline
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I agree.

I, too, use the priestess only as a reserve unit unless I need the reinforcements. I use the other slot for experimentation with various units as with the dragons, this slot can be anything and still I'd kick ass.

With the orc, I don't even need the damage spells. The distortion and order magic that don't do this are all that's necessary as they don't need high intellect to perform. Call to Nature is also as valuable to him as to the Demoness and Vampire. Spamming blur(I could do avenger as well, but mana cost)gets old fast. The other spell medal was easy as pie to get to level 3 as most of it's spells were very useful anyways.

Other things hard to see:
1. any slot in the demon type arena that resembles fire pits. Can't see traps, where to put demonologist demons, or ziogyns well
2. Demonologist demon summon spots in the Gremlin Tower areas. Hard as hell to see(and I'm legally blind for pete's sake). I like using the Demonologist there for healing and the fact it's normal attack hits towers pretty hard. Just use level 3 creation on him and he can heal anything.
*After around level 37 on all 3 characters it seems you can beat any gremlin tower scenario with no loss. Some take longer, but that's all.
**I wish Gremlin battles actually counted as real battles. Ever notice this? It doesn't count towards Alchemy sets or battles for items that give you runes after a certain # is reached.

As to AoE creatures, you suggested scoffer imps. What about Giants? I haven't really liked them much.

Useful Dwarves:
1. Mechanic- Very useful for it's ranged attack/blind and extremely useful for it's 2 slots to summon droids. Plus, they can be replenished with creation
2. Chemist- healing bottle is useful as well as it's fire and poison. The healing bottle works on Black and Ice dragons and dragon riders
*I feel Ice Dragons regular freeze attack should hit both the target and one behind it just like the fire based dragons

Ideas for evil creatures:
1. Wyvern-in fantasy tend to be opposite to Griffins
2. Lich- a Healing undead unit

Ideas for neutral creatures:
Elementals. We have fire(don't really like it) but air, earth and water elementals could be fun.

You seem to like using the rage abilities. Play the Orc and get it's Rage Mastery skill up. After it's at 3, ...watch out! Leveling up the rage after that is easy.

I feel which just a couple more addons each, they could divide up the orc and goblin into separate races.

I'm hoping they're saving lizards for expansion.

The music in Dragandor sounds like the Danny Elfman music from Batman: The Animated Adventures.

Last edited by Shadowcran; 02-26-2015 at 07:59 PM.
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