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Mods King's Bounty: Crossworlds Mods

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  #271  
Old 08-11-2012, 04:49 AM
fillyra fillyra is offline
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Quote:
Originally Posted by 1darklord View Post
Hey Guys,

Is it worthwhile playing Red Sands 1.6.1 at the moment, or would it be better to wait for the English translation for 1.7.2?

I've never played any version of Red Sands and don't really want to start with a buggy version if a new improved one is just around the corner.

Cheers,

Daniel.
Egh, sorry, I saw your post a few days ago but failed to reply to it earlier back then. If you can wait for 1.7.2 that would be great, but for the most part 1.6.1 is decently playable as well!
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  #272  
Old 08-11-2012, 09:09 AM
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1darklord 1darklord is offline
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Ah no probs I decided just to replay the base Crossworlds again, jolly good fun!

Cheers,

Daniel.
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  #273  
Old 08-11-2012, 05:39 PM
QNk QNk is offline
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I don't know if anyone else is having this problem, but I seem to have a problem with certain abilities.

My Problem:

Notably, any ability that doesn't end the casting unit's turn (i.e. paladin's second wind, or witch hunter's magic shackle) will "hang" the game. The animation for the casting unit doesn't play, and the move doesn't "end" correctly. I can repeatedly cast second wind/magic shackle for as long as I have available targets. If I only cast it on one target, the move doesn't end, i.e. I can't exit the casting phase without using autocombat (and that ruins the rest of my paladin's turn). If I cast it on more than one unit, a right click lets me exit casting mode, but the move itself hasn't actually been spent (no reload), even though it has taken effect.

My Setup:

I'm running build 6171 (1.31, I believe) of Crossworlds, from Steam. I don't have this problem in the vanilla game. I'm also running epic loot and a couple interface mods alongside Red Sands, and I've made several changes to skills.txt, hero.txt, arena.lua (personal damage calculation formulae), but I don't think these should matter.

My Attempt at a Solution:

I tried comparing the vanilla paladin.atom to the red_sands atom file. All the original animations were called, and the references for the scripts are identical, so I think it may be the actual scripts themselves that are the problem. I'm not experienced enough to attempt tinkering the scripts themselves (actually, I don't even know where they are), so I'm hoping someone could help me.

Oh, and I also tried the fighting spirit lua fix on page 17, didn't work. =(

Cheers.
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  #274  
Old 08-20-2012, 12:41 PM
kseo kseo is offline
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Default Is there a manual for red sands ??

Hello,
Is there a manual for red sands ??
Like what was added / changed.
Where to find the red sands ? Iam playing for many houres and cannot find the red sands.

Thx for any reply
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  #275  
Old 08-23-2012, 07:48 AM
midoss midoss is offline
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Red Sands 1.6 links doesn't work plz reuplad thanks
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  #276  
Old 08-29-2012, 04:05 AM
Erithrius Erithrius is offline
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Two quick questions:

1) When is 1.7.2 going to be available for download?

2) Is there an alternate link for the current version download? The one on the front page isn't working.

Thanks!
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  #277  
Old 09-10-2012, 02:50 AM
rundat rundat is offline
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https://rapidshare.com/files/4028990...p_1.6_full.rar

since link for 1.6 is down
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  #278  
Old 09-12-2012, 04:04 PM
efferd2011 efferd2011 is offline
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Talking Thanks for the upload link

Thanks rundat!

This helps to skip the time till warrior of the north is realeased!
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  #279  
Old 09-30-2012, 06:47 AM
bacchus1974 bacchus1974 is offline
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the version of red sand 1.7.6 is out


when can we download this mod in english version???


thanks
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  #280  
Old 10-05-2012, 12:05 AM
Belcanzor Belcanzor is offline
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As far I know there is no english version, just some translations.
I made one for 1.4 but is 50% english, 40% spanish and 10% russian :p
Best option download another translations and check every file before overwrite, and for "check" I mean read every one. You need lots time. I give up because googletrans always translate crazy things that are difficult to understand.
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