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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-25-2012, 03:44 PM
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greybeard1 greybeard1 is offline
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Default Lorenz for Long Runways

I would just ask which are Long Runways.

Thanks a lot to TD and whoever collaborated to this great piece of realism and immersion for IL-2.

GB
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  #2  
Old 01-26-2012, 12:31 AM
Pfeil Pfeil is offline
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Heh. I posted this topic over a week ago with the same question. I've yet to get a reply.

I greatly enjoy using the navigation objects. However, the "ILS" systems are hard to place correctly without detailed information.

The regular Lorenz is described, but for runways longer than 1700m you can hardly place the shack in the middle of the tarmac.
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Old 01-26-2012, 02:32 AM
Buster_Dee Buster_Dee is offline
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I don't have anything useful to add. If you're talking about the checkerboard building, that was the 1st model I ever officially got into a game.

Woohoo!!!
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  #4  
Old 01-26-2012, 10:16 AM
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greybeard1 greybeard1 is offline
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Quote:
Originally Posted by Buster_Dee View Post
I don't have anything useful to add. If you're talking about the checkerboard building, that was the 1st model I ever officially got into a game.

Woohoo!!!
Do you mean you're the author of Lorenz Blind Landing System added in 4.10?

And you're calling it "checkerboard building"? I wonder if you were aware of what you were doing... Sure I believe you've anything useful to add!

Pitifully yours,
GB
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  #5  
Old 01-26-2012, 11:41 AM
Buster_Dee Buster_Dee is offline
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I think there are two landing systems now (I don't fly much, as I'm plugging away trying to learn modeling). The one I made has the orange and white roof and a generator next to it (there's a variant in game for the beacons I sent them later). The array is on 3 posts, with clearance lights on one of them. I think TD may have used parts of models I did for them before (they made changes or just used part of those models. I just don't remember the chronology), but I think this is the 1st model they were able to use as is.

That said, I have no clue how it gets programmed or incorporated into the game. That's a lot of work and pure smoke and mirrors to me.
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  #6  
Old 01-26-2012, 03:50 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by greybeard1 View Post
I would just ask which are Long Runways.

Thanks a lot to TD and whoever collaborated to this great piece of realism and immersion for IL-2.

GB
Quote:
Originally Posted by Pfeil View Post
Heh. I posted this topic over a week ago with the same question. I've yet to get a reply.

I greatly enjoy using the navigation objects. However, the "ILS" systems are hard to place correctly without detailed information.

The regular Lorenz is described, but for runways longer than 1700m you can hardly place the shack in the middle of the tarmac.
This will you help with beacon placement and how to use the system.

!

Last edited by KG26_Alpha; 01-26-2012 at 04:09 PM.
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  #7  
Old 01-26-2012, 04:37 PM
Pfeil Pfeil is offline
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I would recommend that video to anyone looking to learn about the navaids added in 4.10.

However, I don't see how it's relevant to this particular question. Unless I missed something, the video only shows the placement of the regular lorenz beacon through the FMB.

My question is not how to place it or use it, but how far from the runway the other directional landing beacons should be placed.

For the regular Lorenz, we know it's designed for a 1700 meter runway. If the runway is shorter, the beacon(the shack itself) can be placed further from the end of the runway to compensate.
If the runway is longer, another beacon must be used.

What I need to know for accurate placement is what runway length these beacons are designed for. This information is not in the manual.


Initially I assumed the landing beacons would bind to a runway, like a landing waypoint(or a sided light) does, and take the runway location data from there. However the distance of the marker beacons is independant of runway location, as I proved by placing a beacon in the middle of nowhere.

Last edited by Pfeil; 01-26-2012 at 07:14 PM.
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  #8  
Old 01-26-2012, 08:26 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by greybeard1 View Post
I would just ask which are Long Runways.

Thanks a lot to TD and whoever collaborated to this great piece of realism and immersion for IL-2.

GB
Long runways are usually the concrete ones.

Quote:
Originally Posted by Pfeil View Post
Heh. I posted this topic over a week ago with the same question. I've yet to get a reply.

I greatly enjoy using the navigation objects. However, the "ILS" systems are hard to place correctly without detailed information.

The regular Lorenz is described, but for runways longer than 1700m you can hardly place the shack in the middle of the tarmac.
There's along runway Lorenz object in the FMB

Quote:
Originally Posted by Pfeil View Post
I would recommend that video to anyone looking to learn about the navaids added in 4.10.

However, I don't see how it's relevant to this particular question. Unless I missed something, the video only shows the placement of the regular lorenz beacon through the FMB.

My question is not how to place it or use it, but how far from the runway the other directional landing beacons should be placed.

For the regular Lorenz, we know it's designed for a 1700 meter runway. If the runway is shorter, the beacon(the shack itself) can be placed further from the end of the runway to compensate.
If the runway is longer, another beacon must be used.

What I need to know for accurate placement is what runway length these beacons are designed for. This information is not in the manual.


Initially I assumed the landing beacons would bind to a runway, like a landing waypoint(or a sided light) does, and take the runway location data from there. However the distance of the marker beacons is independant of runway location, as I proved by placing a beacon in the middle of nowhere.
Placement of beacons can be historical if you have the original maps from that period and place the ndb's as they were then.

Otherwise its up to you as the mission builder to put them where you want to depending on the missions objectives.

I suggest testing the Lorenz placement for the outer marker and inner marker indicators as suits the type used.
Attached Images
File Type: jpg lorenz long.jpg (92.1 KB, 20 views)

Last edited by KG26_Alpha; 01-26-2012 at 08:31 PM.
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  #9  
Old 01-26-2012, 10:17 PM
Pfeil Pfeil is offline
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To partially answer my own question(Are there only short and long runways of fixed lengths), I did the following on the New Guinea map:

Fully zoomed in on each runway, place a waypoint at the beginning and end. Right on the edge, using the lines between the tiles or mats to align them.
A pair of independent waypoints per runway that are only connected to eachother, not the other waypoints/runways.

Set the speed for each waypoint to 6kph using a text editor.

Looking at the second waypoint in each set, noted the time.
At 6kph, 1km takes 10 minutes, so an arrival time of 12:17(mission starts at 12:00) makes for a distance of 1700 meters.

Using this method, I determined the runway length for all airfields(Note that there is a margin of error for the few grass runways, as the beginning, end and centerline are hard to determine):

Vivigani: 1700m x2 (IRL 2000m)
Garuahi LG: 1200m
Turnbull LG: 1600m
Gurney Airfield: 1600m
No. 2 Strip: 1600m
Sagari LG: 1200m
DOB 1: 1600m
DOB 3: 1600m
New Strip: 1200m
Old Strip: 1600m
Soputa: 1600m
DOB 2: 1200m
Unknown(Between Fighter Strip and DOB 2): 1200m
Fighter Strip: 1600m
DOB 4: 1200m
POP3: 1600m
Kila Airdrome: 2200m
Jackson Airdrome: 1700m
Wards Airdrome: 1700m x2
Durand Airdrome: 1600m
Schwimmer Airdrome: 1600m
Berry Airdrome: 1600m
Boera Field: 1600m



This gives us the following lengths: 1200m, 1600m, 1700m and 2200m.

I've checked Vivigani and Garuahi LG, and neither have historically accurate runways. Even then, using historical data for beacon placement is only possible for a small number of airfields.


Measuring this is relatively simple, though time consuming.
This method could be used to determine the beacon location. However, as there are so many variables involved, I believe this would be inaccurate at best.

I just need the hard data, as already supplied in the manual for the regular lorenz beacon, of the two other landing beacons.
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  #10  
Old 02-02-2012, 08:07 PM
KG26_Alpha KG26_Alpha is offline
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I didn't find any data except for Lorenz blind landing system.
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