#21
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#22
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#23
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Maybe in time we will be able to add new effects. However all we have now is way more that we had in Il-2 for the fligth sim. 2. My guys said following thing: All needles may drop a shadow. If the distance beween the scale and neddle is more than 3 mm (in real scale ). However its a question to make it finally due to overloading of too many other things in a cockpit. We will see. In pronciple any detail may drop the shadow in our engine. Simply sometime we need to go for compromise that to get better FPS. |
#24
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Wonderful images, can almost hear the gulls!! Thank you for all the work done so far.
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#25
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Thank you very much Oleg, impressive water detail. S!
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#26
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Hi Oleg and teamwork guys!!
Excellent work, very nice update. Only one thing: The Spit Pilot´s seems too fat, i think. I think that is very wide between chest and back. (not because clothes). Thx. (keep on working well,and success will be complete ) King regards. |
#27
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Oleg, do you plan to animate the pilots' head movements to follow the view the player uses in the cockpit, TrackIR or otherwise? I thought that was a very nice detail in the Rise of Flight videos I saw. A bit pointless, perhaps, but the guy is our little virtual avatar.
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#28
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I can't tell you now what we plan to have... because we have some limited time. But you will see something more than in Il-2 |
#29
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I can already hear my PC howling for mercy. And I mean the PC I have yet to buy for SoW.
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#30
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Lovely shots.
As always the nicest things are off the focus - The transparent water looks great and pretty realistic! - The lighting of the trees is great. They also look very detailed and diverse, not like the same tree just cloned over and over again. Lovely! |
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