#1
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ATAG Dedicated Server is up!
Hi all.
Our server is now up. This is a full realism (minus 2 handed controls) server that is set to host 128 players. Server hardware: Quote:
TS3 IP: 216.52.148.29:9987 IL2COD Direct connect IP: 216.52.148.29:27016 Cheers! Last edited by ATAG_Bliss; 10-24-2011 at 07:21 AM. |
#2
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Nice.. drools over the thought of 128 players.. Dog-fight heaven!
Until you find a mission replacement, I can add various bomber objectives (so you guy's dont' feel left out). Someone would have to test those as it would probably take me 20 goes to land a bomb in the right place, lol. Currently adding a fuel truck convey - with a destination to a fuel yard (big boom - nice find to the guy who posted about that in a thread). I'll look into getting trains working too, as another objective. Ships could be another tasty objective. I'm intent on working out how to allow players to re-arm/fuel and will add that if possible - not sure about repair. Any suggestions welcome, or any problems, I'd be happy to tweak away. I'll update the mission briefing's to give co-ordinates for the bomber objectives (eg. E4 - Truck convoy heading south to fuel depot at E6) Last edited by doghous3; 04-11-2011 at 06:19 PM. |
#3
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i get all the time the "time out" message.dont know what im doing wrong.
i just cannot connect.and when i quit the game, my internet doesnt work anymore!??? |
#4
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Nice Bliss.. im sure going to give it a try!
Thxs for ur trouble and certainly if it is as good as the previous one, it is going to rock! |
#5
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Trust me, the server will handle anything you throw at it. Let's see how the game engine does Quote:
Did you ever get that sorted? Quote:
We hope so mate! Still the early days of the game let alone MP, but I think it's going be quite amazing in a few months. Don't forget to hop on coms |
#6
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Ok cool, and it's np; it's fun to do. Be nice to have some documentation though, but devs are notoriously bad for keeping any, so will have to trial an error a few things I suspect.
There is an immediate issue though. TIME - I'll look into it, but as time does what it does, and the server is 24/7, there will be several hours of pure darkness; like now. There are spot-light objects, which is fine for airfields, but dog-fights over the Channel.. lol. But there's always a way! Anyway, might be a good idea to time a server restart so that it's light for the peak time of the server; which I'm sure you can gleam from server statistics. I'll adjust mission start time to 4am (dawn, but light enough). Last edited by doghous3; 04-11-2011 at 09:14 PM. |
#7
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Quote:
you might want to run lean and clean and slowly add objects to find a happy medium. S!
__________________
Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#8
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To set server to constant time try putting TIMECONSTANT 1 right after time in your mission file:
-------------- [PARTS] core.100 bob.100 [MAIN] MAP Land$Online_Carrier_War BattleArea 150000 100000 100000 150000 1000 TIME 12 TIMECONSTANT 1 WeatherIndex 0 CloudsHeight 1000 BreezeActivity 10 ThermalActivity 10 [GlobalWind_0] --------- I am not sure it works just read it at sukhoi.ru forums. |
#9
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ok Im in the server but cant do anything but pick my plane and such. there is no Fly now or start or anything like that. what am I doing wrong. I even see 2 players in the server list.
Ok I found it but when I hit fly it crashed Last edited by Hooves; 04-12-2011 at 12:29 AM. |
#10
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We'll just have to wait and see I guess Quote:
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////// On another note: The dedi software seems pretty good as far as stability. I read some of the people hosting and playing from the same machine were reporting crashes. But so far, the dedicated software hasn't skipped a beat. Also, it appears the dedi software can be ran without the use of steam. This is good news as I think it could be incorporated into Hyperlobby quite easily But hosting from the GUI/in game still obviously needs steam. |
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