#11
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I think the only way kickstart funding would work in this case, is if they used the money to hire more experienced programmers to work on the code. Just throwing money at the current team wouldn't solve anything IMO.
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#12
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Quote:
Last edited by Bokononist; 07-05-2012 at 05:42 PM. |
#13
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kickstarter for the sequel?
We did, it was called COD.
__________________
Furbs, Tree and Falstaff...The COD killers... |
#14
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How much programming experience do you have?
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#15
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None. Is that somehow relevant to the fact that this team has been struggling with the code for the last 14 months? No...it isn't. Any other pointless questions? |
#16
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Its 16 months.
__________________
Furbs, Tree and Falstaff...The COD killers... |
#17
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Wow 16 months has it really been that long.
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#18
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Quote:
The downside being you will end up spending about $200 for a game.. (assuming you buy most of the options).. The upside being requring users to spend more than $50 on a game has a a kid-o flitering effect.. In that alot of kids will not be able to convice their parents to pay for a $200 game.. The assumption in both cases that the 'options' are only enabled via the 777 servers which in turn makes it much harder for people to pirate the game and options.
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#19
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Quote:
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#20
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It's relevant to the amount of knowledge that you have about the subject you are commenting on. In short, when you talk about programming, you have no idea what you are talking about.
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