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  #11  
Old 06-28-2013, 02:34 AM
Bearcat Bearcat is offline
Approved Member
 
Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
Posts: 992
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Quote:
Originally Posted by 76.IAP-Blackbird View Post
If you can set it i the options why do you need the config lines?!

I dont see the point
Because the new lines are not added automatically.. at least they have not been in the past. In past patches we had to add lines..

Feathered you and Ripley are the only ones who seem to understand what I am asking apparently..

I am talking about posting a copy of a config file with all the correct up to date lines added to it. Even if we modify it to suit our needs at least we will have all the correct lines.

Like this:

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
WideScreenFoV=1
UIColor=4
UIDetail=0
UIBackground=en

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
remoteHost_000=xx.xxx.xxx.xx:2100
remoteHost_001=xxx.xxx.x.x:21001
remoteHost_002=xx.xxx.xxx.xx:21001
remoteHost_003=xx.xxx.xxx.xx:21000
remoteHost_004=xx.xxx.xxx.xx:21000
remoteHost_005=xx.xxx.xxx.xx:21000
remoteHost_006=xx.xxx.xxx.xx:21000
remoteHost_007=
disableNetStatStatistics=0
showPilotNumber=1
showPilotPing=1
showPilotName=1
showPilotScore=1
showTeamScore=0
cumulativeTeamScore=0
showPilotArmy=1
showPilotACDesignation=1
showPilotACType=1
filterUserNames=0
reflyKIADelay=0
maxAllowedKIA=-1
reflyKIADelayMultiplier=0.0
reflyDisabled=0
allowMorseAsText=1
allowCustomSounds=1

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)
adr0=ALL

[game]
Arcade=0
HighGore=1
mapPadX=0.6423611
mapPadY=0.015740741
viewSet=113
Intro=0
NoSubTitles=1
NoChatter=0
NoHudLog=0
NoLensFlare=1
iconTypes=2
eventlog=eventlog.lst
eventlogkeep=1
3dgunners=0
SubTitlesLines=4
ClearCache=0
TypeClouds=1
ScreenshotType=1
RecordingIndicator=0
MapAlpha=0.76
SaveTrk=1
SkipParatrooperViews=0
NoMissionInfoHud=0
noKillInfoHud=0
BlockMorseChat=0
SmallMapWPLabels=1
ShowMorseAsText=0


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6
LeanF=0.39
LeanS=0.39
Raise=0.2
RubberBand=0.5

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=4
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=1
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
ProcessAffinityMask=2
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
JoyProfile=0
UseSmartAxis=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 0 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 100 100 100 100 100 100 100 100 100 100 0 0
1Y=2 26 34 44 51 59 67 75 84 88 80 10 0
1RZ=1 100 100 100 100 100 100 100 100 100 100 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0
1X1=0 100 100 100 100 100 100 100 100 100 100 0 0
1Y1=0 100 100 100 100 100 100 100 100 100 100 0 0
1Z1=0 100 100 100 100 100 100 100 100 100 100 0 0
1X2=50 0 11 22 33 44 56 67 78 89 100 0 0
1Y2=60 100 100 100 100 100 100 100 100 100 100 0 0
1RX2=0 100 100 100 100 100 100 100 100 100 100 0
1RZ2=0 100 100 100 100 100 100 100 100 100 100 0 0
1U2=0 100 100 100 100 100 100 100 100 100 100 0
1V2=0 100 100 100 100 100 100 100 100 100 100 0
1RX1=0 100 100 100 100 100 100 100 100 100 100 0 0
1RZ1=1 8 13 21 27 33 38 41 36 30 22 30 0
1U1=0 100 100 100 100 100 100 100 100 100 100 0 0
1V1=0 100 100 100 100 100 100 100 100 100 100 0 0
1RY1=0 100 100 100 100 100 100 100 100 100 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=1
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Last edited by Bearcat; 06-29-2013 at 12:01 AM.
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  #12  
Old 06-29-2013, 01:53 AM
bladeracer bladeracer is offline
Approved Member
 
Join Date: Jul 2010
Location: Perth, WestOz
Posts: 66
Default

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
I see it this way: if you want to get a good feeling of master all the secrets of the mighty conf.ini and squeeze out the very best look with the very best performance, then just play around with it and do try and error, collecting all the additional info, that is still unexplored about it.
We don't have time to do such stuff for you.
To do this we would need a list of all the possible entries. Some are not listed in the config.ini so to adjust something to other than the default you have to add the entry before being able to change the variable, which clearly you can't do if you don't know of its existance.
The [DGen] entries for example. I simply pasted mine into 4.12m from my 4.11.1m config - but are they valid in 4.12m?

[DGen]
NoBadWeather=0
MissionDistance=200
;Can be set to from 10 to 200 Kilometers
NoAirfieldHighlight=0
;Zero meaning you'll have AAA/flak unit at some unused airbases
RandomFlights=5
;Can be set to 0 to 5
MaxFLAK=10
;Can be set to 0 to 100, default or not having the line in conf.ini is 10.
;Affects the amount of flak generated from your airfield to target.
AirIntensity=High
;Settings are low, medium and high.
GroundIntensity=High
;Settings are low, medium and high.
Maxbomberskill=1
CampaignMissions=Normal
;Settings are easy, normal or hard.
CampaignAI=Normal
;Settings are easy, normal or hard.
CampaignLength=VeryLong
;VeryShort, Short, Medium, Long, VeryLong (VeryLong is default)
CampaignDifficulty
;CampaignDifficulty=Easy
;CampaignDifficulty=Hard
;Easy settings will add one level to all friendly groups and decrease enemy ;experience
PromotionRate=0.3
;UseParachutes
;Japanese have chutes from start of war
UseParkedPlanes=1
; 1 means that places will be equipped with parked aircraft
HistoricalRanks=1
; 1 means historic ranks
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  #13  
Old 06-29-2013, 11:04 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
Approved Member
 
Join Date: Dec 2007
Posts: 939
Default

Mate... if you just took half an hour and searched the guides, just like I did, then you would have your answer. I don't have them all ad hoc in mind either. Its not so hard and we are currently better on the bugs of 4.12 than on anything else.
I don't understand the eagerness to get it all, to know it all - is anything not working properly? Do you miss anything?

Anyway, here is my config, with marking of the entries made by DT (some are added automaticly, many are reachable via GUI now and some are even not mandatory). In most cases the answer is in the guides.
(I left out the 'remoteHost_00X=' entries. I think, those multiple choises were implemented by us too, but are definitly set automaticly and reachable via GUI.)

Quote:
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
WideScreenFoV=1 // added in 4.12
UIColor=4 // added in 4.12
UIDetail=0 // added in 4.12
UIBackground=de // added in 4.12


[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=8000
routeChannels=0
serverChannels=15
localPort=21000
remotePort=21000
SkinDownload=1
serverName=MTO Convoi
serverDescription=
remoteHost=
localHost=92.226.20.156
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
remoteHost_000=
remoteHost_001=
remoteHost_002=
remoteHost_003=
remoteHost_004=
remoteHost_005=
remoteHost_006=
remoteHost_007=
remoteHost_008=
remoteHost_009=
disableNetStatStatistics=0
showPilotNumber=1
showPilotPing=1
showPilotName=1
showPilotScore=1
showTeamScore=0
cumulativeTeamScore=0
showPilotArmy=1
showPilotACDesignation=1
showPilotACType=1
filterUserNames=0
reflyKIADelay=0
maxAllowedKIA=-1
reflyKIADelayMultiplier=0.0
reflyDisabled=0
allowMorseAsText=1 // added in 4.12
allowCustomSounds=1 // added in 4.12


[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=2

[chat]
region=
adr0=ALL
adr1=MY_ARMY
msg0=
msg2=
autoLogDetail=3
msg1=
msg5=
adr9=Server
msg7=
msg4=
msg8=
msg6=

[game]
Arcade=0
HighGore=1
mapPadX=0.95
mapPadY=0.37407407
viewSet=56
Intro=0
NoSubTitles=1
SubTitlesLines=3
NoChatter=0
NoHudLog=0
NoLensFlare=1
iconTypes=1
eventlog=eventlog.lst
eventlogkeep=1
3dgunners=1
ClearCache=1
TypeClouds=2
DebugFM=1
ScreenshotType=0 // added in 4.11
jpgQuality=0.8 // added in 4.11
RecordingIndicator=1 // added in 4.12
MapAlpha=0.15 // added in 4.12
SkipParatrooperViews=0 // added in 4.11
NoMissionInfoHud=0 // added in 4.12
noKillInfoHud=0 // added in 4.12
BlockMorseChat=0// added in 4.12
SmallMapWPLabels=1// added in 4.12
ShowMorseAsText=1// added in 4.12
SaveTrk=1 // added in 4.12
DebugSounds=0 // added in 4.12



[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=30000.0
Speed=40
LeanF=0.39 // added in 4.11
LeanS=0.39 // added in 4.11
Raise=0.2 // added in 4.11
RubberBand=0.01 // added in 4.11


[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+ // added in 4.10
Alt MouseRight=select- // added in 4.10
Ctrl C=mis_copy // added in 4.10
Ctrl X=mis_cut // added in 4.10
Ctrl V=mis_paste // added in 4.10

Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate

[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0


[quick]
Custom0=NWEurope
Custom1=MTO
Custom2=Bessarabia

[sound]
SoundUse=1
SoundEngine=1
Speakers=3
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=1
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=11
Attenuation=7
SoundMode=3
SamplingRate=2
NumChannels=0
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=2
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=1
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
ProcessAffinityMask=2
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=DE
JoyProfile=0 // added in 4.11
UseSmartAxis=0 // added in 4.11


[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100 0
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=3 2 49 84 96 100 100 100 100 100 100 0 0
1Y=5 3 35 66 84 91 96 99 100 100 100 0 0
1RZ=5 2 38 68 87 95 100 100 100 100 100 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0
1X1=0 100 100 100 100 100 100 100 100 100 100 0 0
1Y1=0 100 100 100 100 100 100 100 100 100 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=1
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
TypeClouds=1
Forest=0
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=15
Water=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
Effects=2

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[QMB]
PlaneList=0
[rts_joystick1]
1X=3 100 100 100 100 100 100 100 100 100 100 0 0
1Y=5 15 29 46 61 71 80 86 92 98 100 0 0
1RZ=5 7 34 49 65 76 85 89 93 97 100 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0
1X1=0 100 100 100 100 100 100 100 100 100 100 0 0
1Y1=0 100 100 100 100 100 100 100 100 100 100 0 0
FF=0
__________________

----------------------------------------------
For bugreports, help and support contact:
daidalos.team@googlemail.com

For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
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  #14  
Old 06-29-2013, 11:14 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
Approved Member
 
Join Date: Dec 2007
Posts: 939
Default

Quote:
Originally Posted by bladeracer View Post
The [DGen] entries for example. I simply pasted mine into 4.12m from my 4.11.1m config - but are they valid in 4.12m?
DGen entries are for DGen, so they stay valid for whatever game version.
Just DGen has to be compatible.
__________________

----------------------------------------------
For bugreports, help and support contact:
daidalos.team@googlemail.com

For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
Reply With Quote
  #15  
Old 06-29-2013, 11:23 AM
bladeracer bladeracer is offline
Approved Member
 
Join Date: Jul 2010
Location: Perth, WestOz
Posts: 66
Default

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Mate... if you just took half an hour and searched the guides, just like I did, then you would have your answer. I don't have them all ad hoc in mind either. Its not so hard and we are currently better on the bugs of 4.12 than on anything else.
I don't understand the eagerness to get it all, to know it all - is anything not working properly? Do you miss anything?

Anyway, here is my config, with marking of the entries made by DT (some are added automaticly, many are reachable via GUI now and some are even not mandatory). In most cases the answer is in the guides.
(I left out the 'remoteHost_00X=' entries. I think, those multiple choises were implemented by us too, but are definitly set automaticly and reachable via GUI.)

You haven't addressed the second question though.
What do the entries do and what are the range of options for the variables that you can adjust?
When I added the DGEN section to my ini some time ago I added the notes so I wouldn't have to go looking for that information next time I wanted to alter something.
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  #16  
Old 06-29-2013, 11:27 AM
bladeracer bladeracer is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
DGen entries are for DGen, so they stay valid for whatever game version.
Just DGen has to be compatible.
Cool.
So DGen has not changed from 4.11.1m to 4.12m?
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  #17  
Old 06-29-2013, 11:55 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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RTF readme and ask Asura!
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  #18  
Old 06-29-2013, 11:58 AM
bladeracer bladeracer is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
RTF readme and ask Asura!
DGen is part of the original game though isn't it?
It's in my 4.07m and Pacific Fighters installs dated '05.
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  #19  
Old 06-29-2013, 02:00 PM
Bearcat Bearcat is offline
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Thanks Casparnthat is exactly what I wanted. Thanks for adding the version info.
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