|
Magiс system and Pet Dragon Questions, tips and discussions |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
Spells good with Paladin Amelie
What are best spells to buy for paladin character?
also which spells should be upgraded. Level1-2-3. specially if army consists of 2/3 Tanks. including black dragon. |
#2
|
|||
|
|||
These are a must to max for any char in my opinion: Healing, Haste, Stone Skin, Slow, Teleport, Phantom, Target, Time back.
Secondary: Evlin (if you use undead), Resurrection, Berserker, Battle Cry (against dragons and high-init units is great), God Armor The rest is up to your personal preference and game style.
__________________
|
#3
|
||||
|
||||
One spell I consistently find awesome and underrated is Oil Mist. -1 Morale to 7 squares, 50% boost to fire damage, (Double against demons!) and causes AI archers to move instead of shooting... this spell brings a surprisingly large amount to the table.
|
#4
|
|||
|
|||
I use this quite often...it really hampers archers
|
#5
|
|||
|
|||
I agree on all the spells listet so far. But I would add Trap as well. You need it to be at least lvl 1 and should buy/find it asap.
Late game the lvl 3 poisoning is really beneficial. And you are going to opgrade distortion anyways, due to all the other excellent spells there. |
#6
|
|||
|
|||
Quote:
I started to use Haste only with level 3 and the "mass effect". It is very practical during items upgrade to reach the gremlins towers fast. But definitely not a must to me. Basically there is a serie of spells with the same purpose: to put an enemy stack temporarily out of the fight. Slow, Trap, Fear, Blind, Target (used correctly), Sheep... I prefer Trap and Fear for the cost/efficiency. Then you have the technique of summoning dummies: Phantom, Demon Portal, Call of Nature (in my order of preference). I don't use them too much (I often have Royal Griffin/Guard and Shamans/totems) but they are very fun. Eventually the direct damages, well they are not really about strategy so I have no preference. Usually Fire damages are cool combined with the fantastic Oil Mist. But Lighting for example also freezes some targets... The best choice always depends on the enemy type/your items. My must list: Trap (level 2), Fear (level 3), Helplessness (level 3), Resurrection (level 3), Stone Skin (level 3 for bosses), Calm Rage (level 2), Oil Mist (level 3). My secondary list: Phantoms (level 1 or 2 or 3!), Rain Fire (level 3), Slow (level 2), Elvin (level 1 for undead), Healing (level 3 for level 5 units). Edit: I have not tested all the spells of AP yet. Would like to see Death Star and Time Back for example... Last edited by DragonBlaster; 02-08-2010 at 12:42 PM. |
#7
|
|||
|
|||
Hello everybody,
pls let me know, how oilmist do -1 morale? 50% boost to fire damage? I only know, that a lv3 oilmist do -70% missile-damage and boosts the ability to set troops on fire. Am I wrong? pls excuse my english . Regards Tenbian |
#8
|
|||
|
|||
You're correct about the ranged damage. Oil Mist lvl 3 equals to:
-> -70% Ranged Damage -> Vulnerability to fire = 40+Int/2 -1 morale comes from the negative effect that is applied to each unit inside the cloud.
__________________
|
#9
|
|||
|
|||
Oh, thx for the info.
Up to now, I don´t attract the attention for the -1 morale in the cloud. I will look at it, next fight . Regards Tenbian P.S.: excuse my english |
#10
|
|||
|
|||
how do i get rid of spells i learnt. i want to add new spells but says no slot. i have some bad spells like kamakazi and precision which i never use. is it possible to get rid of them.
also. i have some wanderer spells which i plan to use later. can i store them some where to free my current slot ? |
|
|