#31
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the old software doesn't work with win 7 to assign the buttons on the base
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#32
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FF gameport/midi kit on OS later than XP/32 - forget it
Quote:
Like you I tried to get my old FF Pro-gameport/midi to work on my Windows 7-64bit machine. But, it can't be done. The ultimate problem is that OSs later than XP 32 bit do not support midi - it's been dropped by MS. The only option left is a USB converter and no one seems to have got them to work. See my old thread for the midiport program .... http://forums.ubi.com/eve/forums/a/t...448#9971067448 Regards, Tanimbar |
#33
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Quote:
You have more leverage in the stick so less resistance is felt. Have you tried editing the "Spring.ffe" in IL2 1946 ? |
#34
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Yep. I tried, but the strength was already set at max 1000.
I tried to add another spring effect. While this makes the overall force stronger, unfortunately it also increase the 'notches' of the stick (when I move the stick one direction, I can feel soft notches of resistance during motion). |
#35
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Have you got the other spring effect file?
I would be interested in having a look |
#36
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This is my preference but if you or anyone have better settings or ideas for even more control ... don't hesitate to post them.
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#37
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I setup my MSFF2 elevators, ailerons, and ailerons.....starting at around 28 with a slight convex curve to 100. This takes away any twitchyness around center, but I'm not sure how it would effect a long extension.
Last edited by Chivas; 02-12-2011 at 05:00 PM. |
#38
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with extension, i run 100 across the board. Formation flying becomes so much easier with the extension. Best mod ever. Aside from getting MSFFB2 of course
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#39
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Quote:
You can test it out using fedit.exe. Open the spring.ffe file, and insert another spring effect. |
#40
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You said you added another Spring effect file, that was notchy, what do you mean "another" ?
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