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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#21
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K4=3 cannons 2 machine gun G10=1 cannon two machine guns.
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#22
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I prefer the 109F myself.
F-4 to be precise. Light, fast,maneuverable. I think it's the best balance of all 109's, and I don't care much for the light armament. The G-6, IMO, is really just a fat G-2. Just has gondola hardpoints and whatnot. That said, all 109's are fun. In other sims, I've rarely been ever shot down in one. |
#23
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Quote:
__________________
XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#24
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Just an update here: When I first flew the K-4 in a fight, i thought it was a crate, and I did terrible. But now I really love the K-4, if you know how to fly it, it can be a beast even on team battle.
I dont stress hard over getting in turning fights. If he starts to bank hard, I simply change to another target of opportunity. It does not take much from a K-4's armament to take down an enemy plane. Its not the best handeling, and it is heavy, but its very fast. Its armament can take down anything fairly easily. One more thing I would like to add: Many of you will disagree, but the K-4 seems to be a much more stable gun platform than the G-6. I actually score hits much more easily using the K-4. It has really become my favorite 109. And it can take quite a few hits before control is lost. |
#25
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I almost exclusively fly the 109s (as most people have probably noticed), because the FW190s and American planes are so poorly modeled in the console version. Until I got the 109K model -- I only flew the G6, as it makes up for my lack of gunnery skills with serious firepower. After a few weeks of disproportionate beat-downs from Hurri IIs, Spits, and La-5's -- I changed the way I was flying -- and stopped trying turn with everyone. As soon as I did this -- I started doing more killing than dying, and thus finally earned the K model alot sooner than I thought I would. I now fly with the K model, and while I don't get near the number of kills as the turn-fighters get -- I rarely ever get shot down anymore, because I've learned the fine art of "running away". If I can't get you at the beginning of the turn, I just break off, haul ass away, turn around, and fly back in for another chance. I've just about got the head-on attack down to a science (since it represents the majority of my opportunities). In a head-on fly-by with just about any allied models, you will be throwing down alot more lead than they are. Most of them will always try to follow, and once I get about 5000 feet away, I just turn around and the game of chicken begins. If you've ever flown against TUR-KISH, he uses the same tactic. To be sure, this isn't as fun as turning in circles -- but if you are going to fly this plane -- its just the way it is.
I prefer the K model, as its the best for my style of flying and skill level. |
#26
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Seraph started a great thread on all of the plane types that lays out the diffs between 109 models, check it out. I only have the F-4 and E-3 unlocked as of now but I prefer the F-4 for its greater stability, and speed. Its still a good turner, something lost in later marks, though its armament is less than the E-3. Incidentally alot of Luftwaffe top aces stayed with the E-3 instead of the F-4 because of the armament issue. In Fact Adolf Galland even field modified his F-4 to have the E-3s two outboard MG FF cannons in addition to the F-4s motorkanonen.
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#27
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I'm usually stick to F-4 because...was Galland's favourite!!
Jk, I like the fact that it handles pretty well and I don't care too much about poor armament. If you can stay on a Spitfire's tail just for a little while (and have a good aim - still working on it) 2mg and a cannon it's all you need. Tonight I tried some BnZ but didn't work very well, my F-4 seemed to be not fast enough. But hey was my first time so probably did something wrong (like forgetting to raise flaps and so on). Good night all |
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