Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Mods

Mods Everything about mods

Reply
 
Thread Tools Display Modes
  #1  
Old 10-08-2008, 03:55 AM
JGary321 JGary321 is offline
Approved Member
 
Join Date: Sep 2008
Posts: 37
Default Starting Army

I was curious to see if it is possible to mod the creatures that are in the starting base. You know like instead of having peasants you could have Elves or something. Just curious if those things could be changed, anyone know?
Reply With Quote
  #2  
Old 10-08-2008, 05:36 AM
spamm spamm is offline
Approved Member
 
Join Date: Sep 2008
Posts: 72
Default

"gamedir"\sessions\base\ses.kfs
copy file hero.txt to data\mods
edit army=...
Reply With Quote
  #3  
Old 10-08-2008, 06:35 AM
JGary321 JGary321 is offline
Approved Member
 
Join Date: Sep 2008
Posts: 37
Default

What about editing the army in the beginning castle?
Reply With Quote
  #4  
Old 10-08-2008, 01:05 PM
Tibster Tibster is offline
Approved Member
 
Join Date: Sep 2008
Posts: 130
Default

Thx man , now i can create the supreme warior of apocalipse and total massacre ,(waior with High magic!)
U Rules!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:36 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.