|
Star Wolves 3D space RPG with deep strategy and tactical elements |
View Poll Results: What should I Prioritize on? | |||
Basebuilding! | 1 | 25.00% | |
Balancing! | 0 | 0% | |
The Mod Manager! | 0 | 0% | |
Asteroid ore-dropping! | 0 | 0% | |
Intensive Bugfixing! | 3 | 75.00% | |
Voters: 4. You may not vote on this poll |
|
Thread Tools | Display Modes |
#631
|
|||
|
|||
Take the time you need. A few other notations:
I left the autosave on and the game eventually did autosave without crashing however when I tried to load it, I received the corrupt file error message that the other saves give me. I was able to land at the station in sector and was able to sell all the items in the hold. My cash balance went so high it went into the negative, then back to positive then ended at a negative. I was unable to dock with the portals and leave the first sector. I seem to remember that being a thing waaaay back in testing like r6 or so but I am unsure. I know my taking up the role as tester came out of the blue, I just got the bug I guess heh. Thank you! Last edited by Lotrek; 05-18-2020 at 11:13 PM. |
#632
|
|||
|
|||
So ive been playing the version on the main page and was wondering how to finish the xb-19 mission. I got to bx-19-1 and fought the big fleet with 8 flagships but i have no clue how to go from there.
Edit: I reread the main page and found why, for the record the second type of escort mission is janky as hell, wrong finish point only 100k reward. |
#633
|
|||
|
|||
BTW is mothership upgrading functional in the 0.8 version?
|
#634
|
|||
|
|||
Should be but I could not leave the first zone and there isn't a maintence station there to check. I;ll let you know once the patch is out.
|
#635
|
||||
|
||||
@zecond, I'd just recommend staying on the latest stable version with the RC17 patch, mothership changes work there 100%.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#636
|
|||
|
|||
I noticed an upgrade option in the maintenance yard (Wizzy Shipyard?) for the mothership (Astarte?), more hp and sp, weapon and module slots ect. It said it wasnt working and it indeed doesnt, i was hoping it would work for the 0.8ver. Or is it from an integrated submod.
|
#637
|
||||
|
||||
Ah I misunderstood you, I thought you meant the mothership change feature. Indeed the "Upgrade" System hasn't been worked on for a long time, so that is definitely out.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 05-20-2020 at 11:58 PM. |
#638
|
|||
|
|||
Quote:
Edit: What the game you are making btw, is it the similar to star wolves? |
#639
|
||||
|
||||
Quote:
- New entry for each ship in Carcasses.xml - New 3d model (+ headaches with 3ds max 2008 ) - Reimporting it via IMD_Editorv3 so the "flares" also known as "Lights" of the ship won't break. - Add it to the XML Dialog + add some Localization in the LocData folder. Thats like half an hour of work for each ship, granted the thing which costs most time is the 3d model edit + the following conversion via imd editor v3, but still. Theres lots of thing that can go wrong just in these steps, and the game isn't particulary friendly with giving hints. I do want to finish it up of course, that and alot of other things in this mod before I would like to call it finished. As for the game: Thanks for the interest! Currently im just making a tech-demo basically with my small team, we're only getting familiar with unity making this game, its a remake of Boxhead (the flashgame). I know its nothing out of the ordinary, but making this so far has taught us how everything in unity works, even the networking library (which is a mess tbf). Would love to recreate an SW-style game with this on the same scale like this one, including MP. But I won't even try to get some ETA going for that. Atleast C# is a godsent compared to C++. Don't get me wrong, C++ is amazingly awesome, it can do anything you want it to with SuperB performance, but you definitely have to weigh the heavy build times, extremely troublesome troubleshooting if something corrupts (or leaks) against the really pretty much non-existent build times of C#/Mono and the safespace that is managed memory. IN OTHER NEWS ::: I fixed up the dll pretty good, got all the junk code from some months ago sorted out and it performs quite well. I've also found out that the save game crash is actually coming from the game itself, I thought it was due to the injection being made. It would have been possible that the game saved the game by dumping its complete memory (which would leave traces of the DLL, and the game can't just read like it can its own memory (VirtualProtect)). I don't know what causes the crash as of yet, but atleast I've isolated it down somewhat.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 05-21-2020 at 01:49 AM. |
#640
|
|||
|
|||
Last thing on my mind
Did you properly integrate the specialty fighters from SW2? The 5 system 1 turret ones. Ive seen an elephant in action but nowhere to buy it from. |
|
|