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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#1
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experienced 110pilots here?
hey guys!since the release of COD i almost flew exclusively the 109 variants, with a few exceptions now and then.so i got really confident with the handling of them...
now i want to discover the 110... i already made a few flights with it and even tried some dogfights with it. but i just cannot get it faster than 400kph in level flight and as soon as proceed wide turns or shallow climbs, it looses speed pretty fast.... so its really hard to fight even the stupid AI in cliffs of dover with that crate. i would like to use it online as well after i got used to it, but somehow i already see myself ditching in the channel attempting it.i cannot see how one can win a fight against a human flown spit or hurri, if the oponent is aware of your presence. so i ask for every possible advice regarding the handling,operating limits,manouvers and just everything about the 110... i would really appreciate every advice by experienced 110 pilots..thx in advance |
#2
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I have not spent much time in the 110, in CoD I have a feeling it is not as good as it should be. |
#3
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Two points.
1. In the real deal, the 110 was meat on the table for any single seater fighter. Goering's lot deployed it stupidly as a long range escort. 2. In the current state of the sim the only aircraft that hits it's "real world" performance numbers is the Spit IIa. So don't expect any aircraft other than that to fly to it's proper potential. Cardinal Blggles... the third point!!! Given pilots of equal talent in the sim, the Bf 110 is a death trap, and it should be against real fighters.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#4
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I have seem 110ers handing their ar**s to human-flown Spit 5s (piloted not always by newcomers) in old IL2. The magic word is team work. You need two to three proficient 110 drivers to bag a spit.
And I think it should manage to make more than 400. I will research data and make some trial flights (I have not spent much time in the 110). But be aware: the 110 is not a fighter and you never ever should go into a turn fight with a single engine fighter that is about or nearly as fast as you. Always attack with a altitude advantage and avoid turning. After a pass on the enemy try to climb back to altitude (no sharp climb, no sharp turn), circle widely and reposition for a second pass. If the enemy has gained altitude and the difference is perhaps less than 500m I would say to call it a day and leave. This as starters. You have to find out at which altitude difference you still can keep the upper hand so trial and error. |
#5
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What Stormcrow said. Flying the 110 requires a lot of patience, it's seriously not a plane you want to bring into a dogfight. Speed is of the essence. The 110 is not a slow bird, in reality it was between the Spitfire and the Hurricane speedwise, which is not at all bad for an aircraft this size. In a way you have to treat the 110 like a 190, high speed boom and zoom maneuvers, making its devastating firepower count. It's like a two hander, incredible cumbersome and easily dodged, but when it hits, then it hits. This should also be reflected when flying it, making very wide turns and loops to not bleed energy at all. Hit and run tactics works best.
As was said already, the 110 is most effective in teamwork. But it also works as a solo plane if you keep your speed up, have some altitutde to play with and never, ever get sucked into a turning fight. All that said, if flown right, the 110 can be really rewarding, even more so once it gets the M-shell. Diving down on an opponent and shredding him to bits at first pass is kinmda satisfying, to say the least. And there is no substitute when it comes to bomber hunting.
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Cheers |
#6
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Well, I still have to find out how to shred planes to pieces with the M-shells.
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#7
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I spend a lot o time in the 110 on the ATAG server, i use it mainly as a strike aircraft. It is great with a couple of 500kg bombs under it for skip bombing ships, and low level strikes on airfields ect. With the righ prop pitch, rad, and cooler settings, plus well trimmed she is good for 420kph on the deck, a d about 440kph minus the bombs. She is basically a one hit wonder when it comes to taking on fighters, you either get them on the first pass or you just keep her pegged and keep going, even boom and zoom is not a great option 1 on 1 because once they know you are there it is pretty easy to avoid you on a firing pass, and you will very soon be out of energy and a sitting duck. The key is keep it fast it bleeds speed and energy like a pig. I love flying the thing, it is a great challenge to get results, and make it home on a busy server !
Craig |
#8
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P.S: as we are at it, anybody knows how to skip and low level bomb online in the 110? I think I used every single bomb fuse setting available but those buggers simply won't explode when dropped below 750 meters.
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Cheers Last edited by Bewolf; 10-30-2011 at 04:08 PM. |
#9
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with the low level fuse ( that is set fix to 14sec IIRC), it works very well.
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#10
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Hm, will try that again then and report back.
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Cheers |
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