Quote:
Originally Posted by mitra
Example from the state you will see the great axe used by western axemen and by russian elite axemen is the same, what make difference is the different ability with the primary weapon.
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Could you explain "the different ability with the primary weapon"? Any examples of these abilities?
Another thing - how the reinforcements cost is scaled (..\data\gui\map.gui.aix)
Code:
var restorePrice : Integer;
[*] = ; if selectedCommander > 0 then
[*] = ; restorePrice := floor(100*selectedUnitsCountByTemplate*(1+1.5*selectedIntSize)) //restore of first humans squad cost less
[*] = ; else
[*] = ; begin
[*] = ; var armorKoef : Integer = 2;
[*] = ; case selectedUnitArmor of
[*] = ; 0 : armorKoef := 2;
[*] = ; 1 : armorKoef := 4;
[*] = ; 2 : armorKoef := 8;
[*] = ; 3 : armorKoef := 12;
[*] = ; end;
[*] = ; restorePrice := selectedPrice * armorKoef;
[*] = ; end
This part looks ok but a few lines below we can see something like this:
Code:
var armorKoef : Integer = 1;
[*] = ; case selectedUnitArmor of
[*] = ; 0 : armorKoef := 1;
[*] = ; 1 : armorKoef := 1;
[*] = ; 2 : armorKoef := 10;
[*] = ; 3 : armorKoef := 10;
[*] = ; end;
[*] = ; selectedPrice := selectedPrice * armorKoef;
I'm curious why units with armor >1 cost 10 times more to reinforce? Maybe it works under different circumstances?
Units with shields on the back. When does such a unit use shield or when the shield works?