Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Men of War > Tips and hints for Single player campaign

Tips and hints for Single player campaign May contain SPOILERs

Reply
 
Thread Tools Display Modes
  #1  
Old 08-23-2010, 06:36 AM
AdamB15 AdamB15 is offline
Registered Member
 
Join Date: Aug 2010
Posts: 4
Exclamation Flying Dutchman Russian Mission 9.

mmk. cleared entire base.

got extra reiforcements, taken out tank convoy yadda yadda.

First: I have read threads about people who talk about a panzer. I did not have a panzer present in this mission. I know where it should be (in front of the german welder who is working on thin air) But it just isn't there...

That is not the issue. The issue is that i cannot cut open the hatch on the submarine. I used alexay to bring the welder kit to the hatch, (the correct hatch) and then set it up how it should be, then clicked on the padlock symbol on the hatch.

I have been randomly moving the welder kit around on the sub and clicking the hatch for the last 2 hours.

Now, I know how to edit the mission save file, but i ask you this:

How do i edit the code so that the submarine hatch is open, and i can move onto with the rest of my life?

I don't just wanna skip over this mission, since i want to defend against the last ditch german attack as well as see the ending cinemation...

please help me out guys.
-Adam
Reply With Quote
  #2  
Old 08-28-2010, 12:57 PM
AdamB15 AdamB15 is offline
Registered Member
 
Join Date: Aug 2010
Posts: 4
Default

Nothing, HUH? NOTHING?

aww man.
Reply With Quote
  #3  
Old 08-28-2010, 06:20 PM
KnightFandragon KnightFandragon is offline
Approved Member
 
Join Date: Dec 2009
Location: KRL HQ, Ontario Canada
Posts: 740
Default

Lolz, its been so long since the mission last let me pick up the welder I seriously dont remeber how to get Alexey to weld the hatch. Ive edited my missions and stuff and only like once was I able to even select the welder. As for that Panzer beside the welder its a Puma and im guessing it appears on harder game settings. Ive seen it when I load the mission in the editor.
Reply With Quote
  #4  
Old 08-31-2010, 02:32 PM
Shadow.pl Shadow.pl is offline
Registered Member
 
Join Date: Aug 2010
Posts: 1
Default

Probably you are using latest patch 1.17.5. Its not official one i guess, because you cant find it here http://www.menofwargame.com/mow/updates.phtml

Try reinstall the game,then install only patch from the official site and problem should be fixed. It helped me with some other mission bug, and it can help u too.

The problem is that u cannot use savegame from 1.17.5 in 1.11.3 so u'll have to play again this mission.
Reply With Quote
  #5  
Old 09-09-2010, 03:56 AM
AdamB15 AdamB15 is offline
Registered Member
 
Join Date: Aug 2010
Posts: 4
Default

ahh mmk... thanks guys. I'll just leave it as it is... i have my defenses of machine guns and stolen light vehicles and artillery guns set up.. they'll have to go to waste.

ON TO THE U.S. CAMPAIGN!
Reply With Quote
  #6  
Old 12-26-2010, 03:43 PM
Rockn-Roll Rockn-Roll is offline
Registered Member
 
Join Date: Dec 2010
Posts: 3
Default

scott291: I just bought MoW and am on this mission as well. Certainly, you have moved along, but in case someone does a search for help on the welder I'll share what I figured out. MoW is a sequencially scripted game...you must complete the tasks in a specific order. In this mission you must clear out all the submarine guards before the game will give you access to the welder.

After you get access to the welder it still won't move until you click the action button on the far right to change its stance from firing to towing. Also, you must set the welder down near the forward hatch (the one closest inland)...the hatch closest to the sea won't work. Again, click the action button to change it's stance from towing to firing. Then select Alexay and then click the hatch...the unlock icon should appear and Alexay will start cutting.

Additionally, after the hatch is blown, Alexay will automatically enter the sub. On Normal difficulty the germans will send in like 30 soldiers, 2 tanks, and a half-track. I was down to just two men when this happened...impossible odds. I wouldn't try this section with less than 5 men...and make sure you have several AT and AP nades (a cache is located near the crane) each cause you can't get to the gate switch without taking out those tanks.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:28 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.