#1
|
|||
|
|||
Birds of steel???!
|
#2
|
|||
|
|||
I hadn't realised this is actually by Gaijin Entertainment, the people who brought IL2 to the console market. Their working title is "World of Planes" ... http://gaijinent.com/en/games/worldofplanes/ and it is a collaberation with Konami, http://www.konami.com/article/KONAMI...ING_PILOTS/217.
PPP
__________________
Intel Core i7 2600 3.4 GHz | 1GB Gainward GTX 460 GS | Corsair 4GB XMS3 PC3-12800 1600MHz (1x4GB) | Gigabyte GA-P67A-UD3P B3 (Intel P67) | Windows 7 Home Premium 64 BIT | 600W PSU | 1 TB SATA-II HDD 7200 32MB | 22" Samsung T220 screen. |
#3
|
|||
|
|||
Yes, really. I think it's an an interesting project, though I have a feeling that a discussion can quickly polarize on a forum as this.
Gaijin is very good at making titles which I describe as "action-packed arcade experiences, visualized in a semi-realistic manner". Most of their products are aimed at an intial audience of console-gamers. In the case of the PC-version of Wings of Prey, they even made an effort to improve on the simulator aspects. (Though I don't think they aimed to build a full sim). This one could be nice as well. |
#4
|
|||
|
|||
when wings of prey first came out, the graphics looked (and still does look) pretty impressive. But looking at this trailer, it's even more of an arcade game than WOP. and for 2011 standards, the graphics doesn't look that good. and it probably has a non-existing FM, analogous to the H.A.W.X..
So, definitely not my type of game. |
#5
|
||||
|
||||
It still has 6-8 months of development and at-least the trailer is from the PS3 and 360 Consoles, so the PC version will be more detailed according to Gaijin.
I'm looking forward to it as I don't like to limit my gaming solely to perfect simulation, but I guess that once it is released it will be playable? Cheers, MP
__________________
|
#6
|
|||
|
|||
I don't mind arcade games at all. I've played the Ace Combat series for years and liked it for what it is. What I don't like are games that try to satisfy both the arcade crowd and the simulator guys, as it usually it ends up a being neither one nor the other. If I want a proper simulator, I'll stick to Clod. If I want a proper arcade experience, I'll stick with Ace Combat or something similar. |
#7
|
|||
|
|||
follow up to birds of prey, looks quite good, obviously same engine which is cool because it should be updated.
|
#8
|
|||
|
|||
Going down the World of Tanks-MMO route doesn't seem like to bad of a step for me. This might actually be fun as long as you don't excpect realism.
|
#9
|
||||
|
||||
As I can't post links to Gaijin's website, here are a list of updates being considered for inclusion:
Aircraft Skins: Squadrons of individually marked aircraft of the same type Historical skins All skins available in Mission builder Cameras/Replay: User switchable WideAngle/Medium/Zoomed views User movable panning across and around aircraft Ability to have/set ground cameras at signifant ground locations/targets for replay replay editor (FFW/Rewind/Pause/timer/...) photomode http://gamevideos.1u.../video/id/14689 green screen for movie makers (airplane only with dynamic lighting, no background) ability to record from replays by setting markers (create video snippets) Flyby view in gameplay for games where all views are allowed (as in IL2) Inertia in cockpit POV like in Apache: Air assault Option to enable the cockpit camera to anticipate intended flight path Field of view that increases or decreases based on forward speed. Animations: Optional pilot in cockpit view (reference Apache:Air Assault) animated pilot rom outside view/synched with TrackIR/Freeview motions AI pilots also realistically animated from outsided view animated ground crew/activity on the airfield visible from aircraft on ground first person bailing out sequence Animated First Person ground sequences around airfield AI: make AI more life like, i.e. to feel effects of blackout, blind spots, etc. make AI aiming more realistic, i.e reduce precision improve AI flying skills and tactics make AI aircraft damage more realistic (less susceptible to damage) Gameplay: Moving ground targets (trains, fuel depots,…) for ground strafing Freeflight ground strafing missions/targets of opportunity make all aircraft usable in all Campaign/Single missions once 'officially' completed improved Strike mode in MP, variety of targets, respawn at airfields, choice of plane and loadouts ability to join existing game as 'ghost', not visible for other players and inconsequential to the game; host selectable option ( can set max number); ghosts can fly their own airplane ability to enter game and move from player to player in 'observer mode' ability to populate MP with AI- Coop vs AI in MP No time outs in missions No mission failure in sim mode; only criteria should be survival. Coop in Training mode Single pilot centered career/campaign mode, promotions, awards etc. Dynamic persistent world, single theatre campaign more aircraft in missions adjust mission targets to difficulty settings; i.e. for simulator, no unrealistic goals ot achieve mission objective day to day style missions focused on an individual pilot/persistent world all unlocks should be possible in offline play MP score system should be working much better than in BOP/WOP. Pilot Stamina: Decreasing resistance against blackout and redout when stamina is low, decreasing with accumulated high g maneuvers. Recharges over time, and endurance increases up to a realistic cap based on accumulated experience. No mission boundaries on the maps, just don't put anything interesting where you don't want people to fly. Make all difficulty settings open from the start, no need to unlock. Takeoff at the beginning of the mission, landing at the end. Damage model: Increased damage when colliding with trees refined damage model, take relative speeds bullet/aircraft into account, take angle into account (shallow angle -> less damage or even bullet bounce) make realistic firing rates, not only tracer fire make shooting distances more realistic, the further the target the less chance of hitting (at the moment it is too easy to shoot at long range) Visual Effects: Steam from shot boilers on locomotivesAmmunition exploding in various depots (fixed based, on locomotives, ships) reduce P-51 muzzle fire, should be small umbrellas of smoke ahead of leading edge optional dynamic motion blur slider for gameplay/replay propeller blur, changes with engine speed multiple cloud layers bigger smoke plumes for destroyed ground targets more realistic tracer colors and feel/user chosable engine startup fire/smoke effects improved low flying speed effects Canopy icing at high altitudes Much increased blinding effect of the sun smaller and less raindrops when going through clouds and rain more gradual damage development when airplane is shot down. e.g. first smoke, then small fire, then big fire Graphics: Cockpits for all flyable planes. Kill markers on aircraft.. Sound: authentic engine sounds (-> as from modders IL2) optional muffled sounds (as with helmet on) and raw (as without ear protection - loud) authentic guns/cannons/weapons/explosion sounds option to switch radio traffic off (e.g. 'break, break' when alone in training mission) Music: again from Jeremy Soule User interface/options: host selectable planes in a lobby host selectable loadout options host selectable ground or air start host selectable respawn positions, altitude, speed- make all HUD options user selectable toggable tags smaller direction arrows moddable HUD full customization of controls for all platforms Custom mode as in WOP for all platforms (next to Arcade, Realistic, Simulator) Ability to set padlock to either press-and-hold or press-on-press-off. Do not disable padlock in most realistic difficulty settings. Option to toggle spring-look in cockpit camera on or off. Keep options limited to not divide playing community. Basic engine management as option on all platforms. Option for host to make full flight control sensitivity mandatory for all planes Community Tools: enable in and out of game text chat enable in and out of game voice chat in TS3 quality, let users chose their room to communicate enable invitations to join a game enable exchange of game replays and replay snippets enable exchange of user built missions Additional features: Mission builder for single and multiplayer Increased map sizes, especially for single players Static vehicles around airfield Skinable pilots / faces Dedicated server support Hyperlobby (all games in progress/players visible with settings and options) Timer in game list to inform how long before game over Kinect/PS Eye headtracking support Art Direction: more natural colours, no sepia/green as in Britain map WOP Flight Dynamics/Realism: make AI aircraft weave on taxiing in tailwheel aircraft improved AI flight behaviour/battle tactics/maneuvers AI bombers should not try to dogfight with players in training mode approach to stall buffet remove exaggerated shaking of aircraft when WEP applied keep finetuning aircraft FMs Wind/Weather/Turbulence: wind and weather effects on airports and aircraft carriers (crosswind landings and take offs) turbulence in cumulus type clouds turbulence when flying in propwash of another airplane wake turbulence when flying in the wake (off the wingtips) of a large aircraft like the B-17 Aircraft: Torpedo Bombers (Avenger) 4 gunned P-51C without Malcolm hood P-51B P-47 Razorback (D10 or 22) P-38 B-25 B-26 B-29 Spitfire MKI/MKIA (without cannon + early versions with cannon) de Havilland Mosquito de Havilland Mosquito Tse Tse Submarine Hunter Hawker Tempest Avro Lancaster Hawker Typhoon Mikoyan-Gurevich MiG-3 Bristol Beaufighter Boulton Paul Defiant Consolidated B-24 Liberator Fairey Swordfish Fiat CR.42 Fieseler Fi 156 Storch Gloster Meteor Handley Page Halifax Hawker Sea Fury Savoia-Marchetti SM.79 Sparviero Tupolev TB-3 Mitsubishi A6M Zero Vought F4U Corsair Brewster F2A Buffalo CAC Boomerang Consolidated PBY Catalina Grumman F6F Hellcat Kawanishi N1K1-J Shiden Kawasaki Ki-100 Kyūshū J7W1 Shinden Junkers Ju-87G Stuka Junkers Ju 88C Junkers Ju 88G Hawker Typhoon Early and Late canopy versions Messerschmitt Me-110F-4 Messerschmitt Me-110G-4 Supermarine Spitfire Mk Vb Supermarine Spitfire PR Mk XIX B-24 Locations: Tobruk / North Africa Alps Cheers, MP
__________________
|
#10
|
|||
|
|||
Thanks for that list Mysticpuma. As I understand it, these are suggestions posted by users on the Gaijin forums, right? The developer has not officially (yet) aknowledged that these items will be implemented.
|
|
|