#11
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Amazed. I can imagine flying as the aircraft's engineer in multiplayer (it would be great to have someone in a gunner position watching the engines).
The only thing which is conspicuously absent from the list are weapon controls... |
#12
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Looking good. Damn good
Impressive condensation trails.
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If you are insecure: use more bullets. |
#13
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In the upper part of the control setting says "Category: Aircraft" . I am right if I guess we could choose vehicles or guns?????
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Bombing smurfs since a long time ago... |
#14
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oooooooooo watch out, it's a big one.
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#15
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Quote:
There is way more settings General, Turret, etc.... I think for today is enough to discuss just these two screens (it is really just 2 screens Keys and Axis for aircraft) Last edited by Oleg Maddox; 11-19-2010 at 01:57 PM. |
#16
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Thanks Oleg,
Wow, there are so many options here that beg so many questions! Will there be carb icing if carb heat isn't used correctly? Will the Directional Gyro drift and need regular resetting? And, as already asked, will atmospheric pressure be modelled so that altimeters need to be set correctly? Also, beautiful contrails. How long will they remain visible? Hopefully for quite a while after the fight. And as for the Defiants - woweeee!! Lastly, what on earth is the white blob and brown trail in the last image of Set 4? PPanPan |
#17
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Yes we have different categories Some of them will be closed for the release and we will open them later.
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#18
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Verry nice update,
the controls say alot of what you can do in the sim of course Are there updated fuel tank leak effects in the 3th ingame screenshot? |
#19
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Primary and secondary radio navigation frequency,
is this like Knickebein and Wotan (X Verfahren “Funkstrahl”) you simulate radio beacon (Funkfeuer) too? |
#20
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Very nice all this update!
WE LOOK Forward to play the game. Tnks for the time |
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