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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 11-06-2009, 02:54 PM
Omphalos Omphalos is offline
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Quote:
Originally Posted by JG53Harti View Post
time to save money to buy a new pc
agreed
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  #12  
Old 11-06-2009, 02:56 PM
Tbag Tbag is offline
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Amazing detail, thanks a lot Oleg&Team! I just saw a AMD directX11 trailer and was impressed by the tesselation feature. Does this feature make sense in Flight simulations? Are you thinking about implementing it in SoW?
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  #13  
Old 11-06-2009, 02:59 PM
Foo'bar Foo'bar is offline
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Originally Posted by HenFre View Post
How many faces do the ships have? Texture size?

Thanks for the update. Everything is coming along nicely
Henrik is going to build ships
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  #14  
Old 11-06-2009, 03:06 PM
HenFre HenFre is offline
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I have a few blueprints in stock. And lots of spare time on my hands

Are you Foo'bar going to leave the shipbuilding at the Ferry you allready made? I read somewhere that someone was looking for drawings of riverbarges
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  #15  
Old 11-06-2009, 03:11 PM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I told that there was bug of LODs
I remember, just pointing it out. If the ground detail is as amazing as I'm beginning to think based upon the screenshots we've seen so far, this engine could easily manage to produce a game where players can participate in conflict from the air right down to ground or sea vehicle combat all at the same time online, given enough time and 3rd-party developers. Even infantry-level combat, if it was a bit less graphically detailed at that level than a dedicated FPS...it's a pity game developers haven't tried that kind of thing more often, like with Silent Hunter II and Destroyer Command.
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  #16  
Old 11-06-2009, 03:12 PM
erco erco is offline
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Hi Oleg! Beautiful work! As usual, it seems you've paid attention to getting the light 'right'. I particularly like the ship/7 shot, with the ship partially blocking the sun's reflection- excellent!

Two questions: 1) Will you have large ocean swells and larger waves (possibly breaking?) and interaction between wind and wave?

2) Looking at the Spitfire cockpit you posted two updates back (it's my desktop) I noticed that the instrument needles weren't throwing a shadow on the instrument faces. Also, that the instruments looked flat- no depth behind the glass instrument face- do you plan on having the reflective effect off of instrument faces and modelling depth of instrument (shadows on instrument faces, etc)?

Thank you for the look at your work!
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  #17  
Old 11-06-2009, 03:17 PM
Foo'bar Foo'bar is offline
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I really like the lighting and the shadows cast. Even the ship's reflection on the water is looking excellent.
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  #18  
Old 11-06-2009, 03:23 PM
PeterPanPan PeterPanPan is offline
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Wow - 3 Fridays in a row Oleg! Yippeeeeeeeeee. Loving the pilot in the Spit.

Are you planning any interaction between rescue (or enemy) boats and downed airmen in liferafts?

Keep up the great work.

Cheers

PPanPan

Last edited by PeterPanPan; 11-06-2009 at 03:27 PM. Reason: further thought
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  #19  
Old 11-06-2009, 03:27 PM
HFC_Dolphin HFC_Dolphin is offline
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I have a question, maybe silly.
It is for this picture: http://files.games.1c.ru/il2pict/ship06.jpg

In the front-left of the ship, in the sea, I see the red reflection.
Where does it come from? I think a ship of that height would not reflect so far away, so I guess it's something else. Is it the sun? Is it some object we don't see?

Just curious.
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  #20  
Old 11-06-2009, 03:28 PM
Baron Baron is offline
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Thx very much Oleg.


Nice to finally see the water and whats gonna be in/on it.
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