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IL-2 Sturmovik The famous combat flight simulator.

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  #141  
Old 04-26-2008, 01:22 PM
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GF_Mastiff GF_Mastiff is offline
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Quote:
Originally Posted by LukeFF View Post
I've been having an issue with both these March 13th DLLs and the ones before them. As you can see below:



This is on the Kurland map, but this problem also shows up on other maps. In addition to this, I get a lot of flickering with shadows on the water cast from trees and hillsides. I'm also getting issues with stuttering when flying over large cities like Libau (on the Kurland map).

I'm using a pair of 8800 GTS cards in SLI mode and have tried various drivers to fix this issue (currently running the new 174.74s). I run in 1920x1200 resolution, all graphics settings maxed out (except for LandGeom).
welcome fellow Cali resident!

I see try setting you graphics shadows to Medium or flat and see if it's that.
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  #142  
Old 04-27-2008, 11:15 PM
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Quote:
Originally Posted by GF_Mastiff View Post
welcome fellow Cali resident!

I see try setting you graphics shadows to Medium or flat and see if it's that.
How do I do that?
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  #143  
Old 04-28-2008, 02:17 AM
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launch the game go to hardware setup/ video options and place the light object shadows to medium and landscape shadows to medium.
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  #144  
Old 04-28-2008, 10:13 AM
KYA KYA is offline
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Quote:
Originally Posted by GF_Mastiff View Post
launch the game go to hardware setup/ video options and place the light object shadows to medium and landscape shadows to medium.
...and Check that you've selected correct video (NVidia 8XXX) card in il2setup/pfsetup!
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  #145  
Old 04-28-2008, 11:30 PM
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Quote:
Originally Posted by GF_Mastiff View Post
launch the game go to hardware setup/ video options and place the light object shadows to medium and landscape shadows to medium.
I found out the source of the problem in the screenshot I posted above: by dropping Landscape Detail down to Excellent from Perfect, the problem went away. So, somewhere there is a driver and/or DLL conflict.
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  #146  
Old 05-14-2008, 05:11 AM
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klem klem is offline
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In the Black Death Track I get 'dancing' reflections off water (clouds, trees, hills).
Same whether Water = 2 or 3
Water is very dark blue on many maps for =2 or =3. In the Black Death Track it is a Blue/Grey.
No noticeable change in frame rates.

My rig:
ASUS A8N32SLi
AMD 64 x 2 3800+
2 Gb Corsair XLPT3200 2-2-2-5 memory
2 x XFX7800GT in SLi mode
2 x 160Gb HDD in Raid config
Jeantech STORM 700W PSU
Win XP
DirectX9c
Samsung 226BW

Running 162.18 drivers. I tried later drivers a while ago but not so good for some reason.

Nvidia settings:
AF : x16
Gamma correction : On
AA : x8s
Multisampling
Conf Texture Clamp : Hardware
Error Reporting : Off
Extension limit : Off
Force Mipmaps : None
Multi display : Single
SLi mode : Split Frame rendering
Texture Filtering - Aniso Mip... : Off
Texture Filtering - Aniso Sample ... : Off
Texture Filtering - Negative LOD bias : Clamp
Texture Filtering -Quality : High Quality
Texture Filtering - Trilinear optimisation... : Off
Threaded optimisation : On
Triple Buffering : On
Vertical Synch : On


My Conf.ini:

[il2]
;my standard - 1946
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=0
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=8000
routeChannels=0
serverChannels=11
localPort=21000
remotePort=21000
SkinDownload=1
serverName=Firebirds_klem
serverDescription=klem's Firebirds Server - full switch, or very near
remoteHost=
localHost=81.111.13.1
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.99142855,dy=0.11047619,x=0.0014285714 ,y=-9.5238094E-4)

msg0=I\u0020am\u0020RTB
msg1=O0kmN\u0020PHONE
msg2=TS\u0020is\u0020on
msg3=\u0020
msg6=6666
msg8=bb
adr0=ALL
adr1=MY_ARMY
adr2=56RAF_BuzzDb
adr3=56RAF_witch
adr4=56RAF_RGJ
adr5=56RAF_Seeker
msg5=s5\u0020metres?tick\u0020with\u0020it\u0020-\u0020you\u0020wont\u0020be\u0020sorry
adr6=56RAF_TJAY
autoLogDetail=0
msg9=LANDING\u0020damaged
msg4=\u0020
adr9=bye
adr7=nbacoventry

[game]
Arcade=0
HighGore=1
mapPadX=0.675
mapPadY=-0.02952381
viewSet=54
Intro=0
;those annoying texted Russians:-
NoSubTitles=1
SubTitlesLines =2
;those annoying Russians:-
NoChatter=1
;Power, Flaps readouts etc:-
NoHudLog=0
NoLensFlare=0
iconTypes=2
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
ClearCache=1
TypeClouds=1

[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=1
LOGFILE=log.lst
LOGKEEP=1

[sound]
SoundUse=1
SoundEngine=1
;changed this on Nov 18 2006, was =4
Speakers=4
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=9
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=10
Attenuation=7
SoundMode=1
SamplingRate=0
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1 was rem'd out - changed on 22/08/07
;now set to = 1 to make it use core 1
ProcessAffinityMask=2
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=0.5
SensitivityY=0.5
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 62 75 85 95 110 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0

V=0 10 20 30 40 50 60 70 80 90 100 0

;STICK X45
;Throttle - Prop Pitch
1U=0 100 100 100 100 100 100 100 102 106 110 0
;Flaps Rotary 1
1V=0 100 100 100 100 100 100 100 100 100 100 0
;Trim Aileron
1RX=0 1 2 3 4 7 12 20 28 39 53 0



;Stick 2 X52
;Aileron
1X1=0 60 65 70 75 81 85 90 95 100 100 0
;Elevator
1Y1=0 90 91 92 93 94 95 96 97 98 100 0
;Power
1Z1=0 100 100 100 100 100 100 100 100 100 100 0
;Trim Elevator Rotary 1
1RX1=0 1 2 3 4 7 12 20 28 39 53 0
;Trim Rudder Rotary 2
1RY1=0 2 4 6 9 13 18 24 31 39 50 0


;RUDDER
1RZ2=0 90 91 92 93 94 95 96 97 98 100 0




[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=3

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
;changed nest line on 1st May 08 - was =3
TexMipFilter=2
;changed this on 1st May 2008, was =2, see also TexCompress=0
TexCompress=1
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
;changed nest line on Nov 18 2006, was =1 as I was using S3TC - goes with TextCompress=2
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2
Clouds=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=1
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
TexCompress=1

;If you experience flickering airfields when viewed from high altitude, add these two lines into the OpenGL section to fix the issue:-

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
=======================================

Looks like no advantage for me to use the new DLLs
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  #147  
Old 06-02-2008, 04:52 AM
Roy Roy is offline
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Posts: 47
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Quote:
Originally Posted by Nephris View Post
Hi folks,[...]
Try these...
Code:
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=4
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
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  #148  
Old 06-02-2008, 12:49 PM
Roy Roy is offline
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Posts: 47
Default

Well all the lines that have NV on them should be = 1, so something is indeed wrong.

In the setup you have to choose Geforce6xxx..9xxx/FX/4/3 so you did that right.

Does your conf.ini look like this under GLPROVIDER and GLPROVIDERS?
Code:
[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll
Also... is it "read only"?
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