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IL-2 Sturmovik The famous combat flight simulator.

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  #121  
Old 01-30-2008, 05:00 PM
RCAF_FB_Wurzel RCAF_FB_Wurzel is offline
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Join Date: Dec 2007
Location: Duisburg
Posts: 3
Default Soundproblems with the Beta

Hi guys,

so far the 409b is ok, but one thing is a lill nervy, it is the sound of the radio messages.

If u fly, there should be messages like: "Heading 180 50!" but in game only comes "Heading" than it stops, or instead of "No 4 keep attention on ur 6 o'clock!" there only is "No 4" than it stops.

I tried to reinstall 1946 and than installed 409 new, but already the same. In 408 the messages are workin' correctly.

With best regards

RCAF_FB_Wurzel
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  #122  
Old 01-30-2008, 06:04 PM
Widowmaker214 Widowmaker214 is offline
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Join Date: Jan 2008
Posts: 43
Default Map Routes

Not really a bug, just map design issues...

Was starting to make some DCG campaigns with the new maps..
and just starting with the Solvakia map.. Ive found a lot of instances where the rail routes (and some road) are not continuous.. makes it pretty difficult for campaign design when rail lines wont run continuous. You go so far and then for some reason you can't get another waypoint assigned.

I hope its not as bad on the other maps.
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  #123  
Old 02-04-2008, 08:54 AM
RCAF_FB_Wurzel RCAF_FB_Wurzel is offline
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Join Date: Dec 2007
Location: Duisburg
Posts: 3
Default Fault in Africa Map

Hi guys,

I have found a fault in the Africa map of 409.

The fault is at the airfield in L7. If you place here planes with starting direction to the sea it works correctly. But to inner land the starting position of the planes is left beside the airfield in rolling direction.

With best regards

RCAF_FB_Wurzel
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  #124  
Old 02-05-2008, 11:10 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Join Date: Dec 2007
Posts: 939
Default

That was fixed already.
However... in the final patch there will be no runways anymore. Just plain airfield texture.
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  #125  
Old 02-05-2008, 02:25 PM
vanderstok vanderstok is offline
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Join Date: Oct 2007
Location: Netherlands
Posts: 48
Thumbs up

Perfect!
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  #126  
Old 02-05-2008, 03:55 PM
HanzBlixz HanzBlixz is offline
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Join Date: Nov 2007
Posts: 36
Default

Anyone else getting this or has it already been mentioned??

Iasi (online)

Water textures in fields. They look like ponds/puddles in the crops. On side hills they look like sloping ponds.

Same results with 4091bm DLL as well as DLLs 2-4 posted by CrazyIvan.

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=0
LandShading=1
LandDetails=1

LandGeom=2
TexLarge=1
TexLandQual=1
TexLandLarge=1

VideoSetupId=17
Water=0
Effects=0
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Hardware
AMD 4000+
Nvidia 7800GT
2GB memory
Win XP pro

Slovakia looks great. (No problem like above mentioned)
S`
HB
Attached Images
File Type: jpg puddles.jpg (51.9 KB, 28 views)
File Type: jpg Ponds.jpg (85.6 KB, 27 views)
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  #127  
Old 02-05-2008, 05:57 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Posts: 939
Default

This is already fixed as well. Didn't have something to do with the DLL's. It was a map's texture bug. So no more "Pools for everyone!"
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  #128  
Old 02-10-2008, 05:05 PM
THE ERASER THE ERASER is offline
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Join Date: Jan 2008
Posts: 19
Default

Here i have some screens about the problem with the beta..

i am Using the latest DLL for the Beta.

System:
WinXP Pro 64bit
4GB of Ram
GeForce 8800 GT 512MB

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