#121
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Soundproblems with the Beta
Hi guys,
so far the 409b is ok, but one thing is a lill nervy, it is the sound of the radio messages. If u fly, there should be messages like: "Heading 180 50!" but in game only comes "Heading" than it stops, or instead of "No 4 keep attention on ur 6 o'clock!" there only is "No 4" than it stops. I tried to reinstall 1946 and than installed 409 new, but already the same. In 408 the messages are workin' correctly. With best regards RCAF_FB_Wurzel |
#122
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Map Routes
Not really a bug, just map design issues...
Was starting to make some DCG campaigns with the new maps.. and just starting with the Solvakia map.. Ive found a lot of instances where the rail routes (and some road) are not continuous.. makes it pretty difficult for campaign design when rail lines wont run continuous. You go so far and then for some reason you can't get another waypoint assigned. I hope its not as bad on the other maps. |
#123
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Fault in Africa Map
Hi guys,
I have found a fault in the Africa map of 409. The fault is at the airfield in L7. If you place here planes with starting direction to the sea it works correctly. But to inner land the starting position of the planes is left beside the airfield in rolling direction. With best regards RCAF_FB_Wurzel |
#124
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That was fixed already.
However... in the final patch there will be no runways anymore. Just plain airfield texture. |
#125
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Perfect!
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#126
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Anyone else getting this or has it already been mentioned??
Iasi (online) Water textures in fields. They look like ponds/puddles in the crops. On side hills they look like sloping ponds. Same results with 4091bm DLL as well as DLLs 2-4 posted by CrazyIvan. [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=0 LandShading=1 LandDetails=1 LandGeom=2 TexLarge=1 TexLandQual=1 TexLandLarge=1 VideoSetupId=17 Water=0 Effects=0 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Hardware AMD 4000+ Nvidia 7800GT 2GB memory Win XP pro Slovakia looks great. (No problem like above mentioned) S` HB |
#127
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This is already fixed as well. Didn't have something to do with the DLL's. It was a map's texture bug. So no more "Pools for everyone!"
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#128
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Here i have some screens about the problem with the beta..
i am Using the latest DLL for the Beta. System: WinXP Pro 64bit 4GB of Ram GeForce 8800 GT 512MB |
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