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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #191  
Old 12-26-2008, 09:01 PM
Sgt.Schnitzel Sgt.Schnitzel is offline
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The program I've been using seems to corrupt the texture files.
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  #192  
Old 12-26-2008, 09:04 PM
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Quote:
Originally Posted by Sgt.Schnitzel View Post
The program I've been using seems to corrupt the texture files.
Which program is that?
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  #193  
Old 12-26-2008, 09:09 PM
Sgt.Schnitzel Sgt.Schnitzel is offline
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Originally Posted by AHO View Post
Which program is that?
XnView. Sorry for not stating it earlier. You know what I'll create a new tread for skinning. I don't want this to go anymore off-topic.

I have the decompiler tools now. I'm exploring the shadvs files as we speak.
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  #194  
Old 12-26-2008, 09:29 PM
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Quote:
Originally Posted by Sgt.Schnitzel View Post
XnView. Sorry for not stating it earlier. You know what I'll create a new tread for skinning. I don't want this to go anymore off-topic.

I have the decompiler tools now. I'm exploring the shadvs files as we speak.

Good Idea.

What do you think. Should I spawn vehicles elsewhere too,
or clothes, like I did in level "Removal"?
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  #195  
Old 12-26-2008, 09:45 PM
Sgt.Schnitzel Sgt.Schnitzel is offline
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Originally Posted by AHO View Post
Good Idea.

What do you think. Should I spawn vehicles elsewhere too,
or clothes, like I did in level "Removal"?
Try to spawn as many vehicles as possible but in suitable locations. Try to add as many items also. A lot of the objects in DtS are very underused.

Here are some suggestions.


-Paycheck mission

The village Hall (where the three trucks are) doesn't have a command car next to it. Place one there. Officers don't drive in trucks.



Place a Kubelwagen on the edge the village where there are three soldiers talking.

You should place a ZiS truck in this location.



-Cannibal Mission

Replace the kubelwagen which parked besides the HQ with a Command Car. Replace the other kubelwagen with a Command Car where the two officers are standing and talking.

-Winter Storm

Place a command car besides the HQ next to the other one that doesn't work. Or make the non-working one work.

-Bridge Mission

-None of the snipers on the rooftops have ammo for their rifles. Give them at least two or three magazines each.


I'll come up with more.

EDIT1: The Command car is the black Mercedes.

EDIT2: Screenshots and I added the .pos file of the vehicle locations.
Attached Files
File Type: zip mers&zispos.zip (228 Bytes, 4 views)

Last edited by Sgt.Schnitzel; 12-27-2008 at 01:43 AM.
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  #196  
Old 12-26-2008, 10:07 PM
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Quote:
Originally Posted by Sgt.Schnitzel View Post
Try to spawn as many vehicles as possible but in suitable locations. Try to add as many items also. A lot of the objects in DtS are very underused.

Here are some suggestions.


-Paycheck mission

The village Hall (where the three trucks are) doesn't have a command car next to it. Place one there. Officers don't drive in trucks.

Place a Kubelwagen on the edge the village where there are three soldiers talking.

-Cannibal Mission

Replace the kubelwagen which parked besides the HQ with a Command Car. Replace the other kubelwagen with a Command Car where the two officers are standing and talking.

-Winter Storm

Place a command car besides the HQ next to the other one that doesn't work. Or make the non-working one work.

-Bridge Mission

-None of the snipers on the rooftops have ammo for their rifles. Give them at least two or three magazines each.


I'll come up with more.
Very good ideas. Thanks I will try to implement them, except the
reactivation of the Mercedes in level "Wintercold". I dunno how to
make it accessable.
-----------------------------
Update:// When you write command car, you mean the Mercedes?

Last edited by AHO; 12-26-2008 at 10:29 PM.
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  #197  
Old 12-27-2008, 12:24 AM
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I figured out, what the other three arguments mean: They are angles,
but it's a little strange. It seems that the order is y,z,x. I'm not sure.

Sample:
Level.CreateWorldItem( "Sten" , "Weapon" , 47.90, -41.38, 191.51, 0.0, 2.0, 0.0, 'idSten' );

Last edited by AHO; 12-27-2008 at 12:45 AM.
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  #198  
Old 12-27-2008, 01:21 AM
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Default Cars

In Level "Paycheck" I added three Mercedes' in front of the bulding with
the target officers. This is more realistic, because officers do not go by
feet or with a truck

At the beginning of the level, at the church I added a Kubel-Jeep,
because there are three talking soldiers, but only one motor cycle
for two persons.

Pics:
#1 Mercedes in front of the HQ with Meyer-Mader.
#2 Mercedes in front of the hut with Knut.
#3 Mercedes in front of the house with Bartels
#4 Kubel jeep at the church.

Note #4: On the screenshots it seems that the left back tire is in the ground. This is not correct. It only seems so due to the fact that the
player is lying and the ground is not flat.

Thanks to Sgt. Schnitzel for this ideas...
The rest ist coming tomorrow
---
Attached Images
File Type: jpg Cars1.jpg (83.6 KB, 8 views)
File Type: jpg Cars2.jpg (103.1 KB, 8 views)
File Type: jpg Cars3.jpg (112.7 KB, 7 views)
File Type: jpg Cars4.jpg (81.2 KB, 9 views)
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  #199  
Old 12-27-2008, 01:48 AM
Sgt.Schnitzel Sgt.Schnitzel is offline
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Perfect!

Is there a freeware hex editor that has a base converter tool? I have HxD but it doesn't have one. And what exactly is a hex text dump?

Last edited by Sgt.Schnitzel; 12-27-2008 at 02:52 AM.
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  #200  
Old 12-27-2008, 07:35 PM
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Quote:
Originally Posted by Sgt.Schnitzel View Post
Perfect!

Is there a freeware hex editor that has a base converter tool? I have HxD but it doesn't have one. And what exactly is a hex text dump?
I dunno, but try the shareware version of HexWorkshop. I think the
small tool (Base Converter) will work without registering.

A hex dump is a text file containing the the binary data as you can see it
in the hex editor. I export to this file type because of copy & pase for
numeric conversions of the coordinates.
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