Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Capture the flag as an online play mode option?
Wow! Sounds like a great idea! 55 44.00%
Pffft! What a garbage idea! 53 42.40%
OMG! The pilots are still .03% too small!!! Whhhaaa! 17 13.60%
Voters: 125. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #31  
Old 10-12-2011, 09:37 AM
Tavingon Tavingon is offline
Approved Member
 
Join Date: Aug 2011
Location: Stratford on Avon, England
Posts: 708
Default

I agree and think this would be a fun idea, bombers can carry the 'flag' and fighters escort
Reply With Quote
  #32  
Old 10-12-2011, 09:44 AM
JG53Frankyboy JG53Frankyboy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,162
Default

flying throug a Hangar would most propably lead to the typical low level flying...........

the last 10 years my best online experince were COOP online wars, based on historical battles/scenarios.
Reply With Quote
  #33  
Old 10-12-2011, 10:36 AM
Helrza Helrza is offline
Approved Member
 
Join Date: Sep 2010
Location: Sydney Australia
Posts: 214
Default

Quote:
Originally Posted by Revvin View Post
I'd like to see some sort of territorial game mode. If we had big maps maybe something like Warbirds had many years ago where you bombed an airfield's AA/Fuel/Hangars then the server announced it was down and you had to land on it quickly, it became quite an artform ducking in under enemy fire and landing with your gear up to make the landing as quick as possible.
Quote:
Originally Posted by Ataros View Post
The only way I see it looking more or less attractive is capturing airfields by landing a supply plane on it after elimination of all the opposition. This is the good old Warbirds gameplay mode.
Quote:
Originally Posted by mazex View Post
I also like the one Revvin proposes to copy the old Warbirds concept that works really well in all it's cheesiness Take out all ground defenses and fly a Ju52 with paratroopers to capture it
+10000

now this is a mode i would absolutely love to see come to life!! (maybe because warbirds would still have to be my favorite online sim ever )

This type of gameplay to me promotes squadron teamwork, high and low altitude raids, and some very very hectik/ hard fought battles
Reply With Quote
  #34  
Old 10-12-2011, 01:39 PM
ATAG_Dutch ATAG_Dutch is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,793
Default

Well I have great fun in RoF on these 'missions' so why on earth not?!

Anything that adds to the appeal must be a good thing, yes?
Reply With Quote
  #35  
Old 10-12-2011, 01:56 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

I have no problem with the devs making this sort of game option (note the word 'option') if thats what some people want.As long as it did not take one minute away from the work that is needed to get CoD to where it was supposed to be at launch.
Personally I want to play a sim, not a game.
Reply With Quote
  #36  
Old 10-12-2011, 02:08 PM
Trooper117's Avatar
Trooper117 Trooper117 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 309
Default

I can always remember in the childrens home being bashed over the head with a large cane repeatedly.. ''I want, never gets!'' lol!
Reply With Quote
  #37  
Old 10-12-2011, 02:47 PM
mazex's Avatar
mazex mazex is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 1,342
Default

And then we have the old F29 Retaliator mode where you start on the ground on an air field at opposite sides of a small map. A target coordinate and type scrolls the screen like "E4 - Bridge". Then the first one destroying it gets one point and a new random target appears. First one to 5 (or x) points win...

F29 was my first aerial multi player experience on 386 computers with two computers connected with null modem serial cable in 1989... Those where the days

Mazex
__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas

Last edited by mazex; 10-12-2011 at 02:59 PM.
Reply With Quote
  #38  
Old 10-13-2011, 04:43 AM
Madfish Madfish is offline
Approved Member
 
Join Date: Aug 2010
Posts: 423
Default

You might want to check out some ideas I posted a LONG time ago :p

Quote:
Originally Posted by Madfish View Post
Hello all

I'm new to the board but I've been watching this game for a while. My first contact with flight sims was Chuck Yeagers Advanced Flight Trainer as a really young child, followed by Flight and others. I skipped a ton of sims during the last years though, so my ideas might have been implemented in one of them already. If that's the case I'm sorry.

The reason I mention this is because I really enjoyed alternate game modes, they always gave the games so much more live than "just a campaign" or dry simulation. So my idea is to add new game modes, especially multiplayer ones.

I enjoyed the "testflight" sessions in Chuck Yeagers AFT. I also enjoyed the aerobatics in Flight. Some of this could be modded by the fanbase but what about some real new modes that could bring even more people into the SIM scene?
For instance:

-----------------------------------------------------------------------

Teams (2+) - Roadrage
Two or more teams.
Two roads from A to B will constantly spawn vehicles on A which are trying to get to B. Each team now has to try and shoot or bomb as many vehicles as possible. The enemy team does the same. Both teams can try to "designate" a pilot or two to go and stir chaos amongst the planes of the other team. The team which kills the most vehicles in a given amount of time is the winner.


Teams (2) - Capture the Flag
Two teams.
A flag is spawned in the middle of an area. You need to bring it to your "goal" area to score. The plane holding the flag will fly slower than usual. It should behave as if the landing gear is down, also it could lose the flag on sharp turns (similar to the gear again for easy implemetation).
Enemy team needs to shoot down the plane that holds the flag, then grab the flag by flying over it. Eventually flags could be passed to other teammates somehow?


Teams (2+) - King of the Airstrip
Two or more teams.
Inspired by king of the hill, an airfield in a center location will serve as a trigger that adds points when a plane of your team lands on it. The other team has to try to destroy the plane and land a plane themselves, which will be the target of your team.
As soon as a plane of any team has landed on the airfield a timer / counter ticks down and reaches zero sometime, which will mean this team has then won the session.


No teams - Air Race
No Teams.
Race through a course of smoke (or similar) rings / poles. These could be on the ground and in the air. (Chuck Yeagers AFT had something like that, Flight had something similar as well)


Dynamic teams - Planehunt
Two teams due to runners / hunters.
A random plane gets labeled as the runner. He now has to try avoiding being shot down. His position on the map will be shown every 2 or 3 minutes or so. The others have to find him and shoot him down.
The runner will have a slightly reduced top speed but better climb and sink to avoid "straight runners" (going full throttle in one direction) and to give him an advantage of better ability to operate in 3d space.
If the runner evades the team for an x amount of time he won the session and someone else is the next runner. If he gets shot down the shooter / killer is the next runner. (Bad luck if he's in the middle of an angry crowd at that point =P)

-----------------------------------------------------------------------

I believe that game modes such as these could make the game more beginner friendly and fun for everyone. It could be a huge opportunity.

I will watch this thread and try to add suggestions others make. I'm sure there are a ton of ideas, or even critzism, you guys might have. Feel free to ask me for more details or artworks and bring your thoughts on this to the table. :]
http://forum.1cpublishing.eu/showthread.php?t=16165
Reply With Quote
  #39  
Old 10-13-2011, 08:18 AM
JimmyGiro JimmyGiro is offline
Approved Member
 
Join Date: Mar 2009
Location: Isle of Wight
Posts: 20
Default

Quote:
Originally Posted by JG4_Helofly View Post
I don't think that such a game mode would be fun in COD.
Imagine the guy escaping in his 109 by climbing for hours: No hope of catching him.
It might work if everyone had the same plane, but even then ctf is a fps game mode. I doubt it would work well in a flight sim.
German fighterbombers, like bomb carrying 109s, often committed 'tip-and-run' raids on south coast Britain during the full period of German occupation of France. Therefore 109s ALSO FLEW LOW.

The trouble with 'enactment' players is that they get stuck in single 'historic' stratagems, like a play-actor that must stick to their lines, and neiber ad lib; they lack the gameplayer's capacity to solve problems. Hence anything new is an unsolvable problem to them, that breaks the 'game'.

I think CTF is a splendid idea.
Reply With Quote
  #40  
Old 10-13-2011, 10:34 AM
CrazySchmidt CrazySchmidt is offline
Approved Member
 
Join Date: Oct 2007
Location: Auckland, New Zealand
Posts: 102
Default

I love capture the flag game play and let us not forget that this this is only a game after all.

CTF could easily be an isolated mode of game play so as not to offend the purists.

Bring it on, I'd pay another $50 if it worked well.

Cheers, CS.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:42 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.