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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Capture the flag as an online play mode option? | |||
Wow! Sounds like a great idea! |
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55 | 44.00% |
Pffft! What a garbage idea! |
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53 | 42.40% |
OMG! The pilots are still .03% too small!!! Whhhaaa! |
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17 | 13.60% |
Voters: 125. You may not vote on this poll |
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#21
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I have already managed to bring one of them back to flight sims and his girlfriend is apparently interested too, plus there are two more guys who are very much into WWII history but think that learning to fly simulated aircraft is too difficult. They sure have no problem coping with complex real time strategy games on the PC or racing games like gran turismo 5 on the PS3 however (which, to my amazement, actually seems on the sim side of things if you disable the driving helper tools), so i'm planning to show them that you can learn flight sims easily if you are willing to scale down the difficulty a bit and turn it back up as you gradually become familiar with the basics. Having an action packed multiplayer mode like this and giving it a go on some server with relaxed difficulty settings would be a perfect way to get them to try it out. I see you guys are running wild with this, there's some excellent proposals and variations on the original idea. The Su-26 non-combat version would be a lot of fun, mainly due to everyone flying the same high performance aircraft with no means to disable the enemy (the outcome would rest completely on piloting skill and squeezing every bit of performance out of the aircraft). I also liked the idea of altitude and zone limits, the options to have the flag respawn back in the hangar or be left in the position it was dropped (imagine trying to pick up a flag inside a valley with enemies on your tail, flying 20m or less above ground at 400km/h) and finally, the bomber version. It would make for some massive laughs having fully crewed bombers by human players trying to pass under a bridge or hangar while exchanging broadsides with their gunners ![]() |
#22
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Ram the opposing Su-26 to get the flag?
![]() Also, I agree, the bomber version sounds excellent. ![]() |
#23
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S!
Excellent idea for some good random fun! ![]() -Untamo |
#24
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i think in WoP/BoP they are a capture the base, with must landing...
but i don't play it. maybe with cod and the "challenge" of a real landing it would be fun. |
#25
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Great idea - and I also like the one Revvin proposes to copy the old Warbirds concept that works really well in all it's cheesiness
![]() ![]() I think that MG has some new multi player modes up their sleeve though, and they can't all be realistic ones. For us with kids and a work that never ends it can really be hard to find the time for a "full real" co-op flying in formation for 30 minutes and then get shot down the first thing without even noticing where the enemy came from - realistic but painful if you just have 30 minutes for some online fun ![]() |
#26
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#27
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This does indeed sound awesomely fun. I hope we can see it happen! Perhaps if the game had some sort of powerful scripting support this—and many other creative game modes—could be easily authored by the community and bundled into custom maps.
Last edited by Ralith; 03-03-2011 at 11:27 AM. |
#28
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The only way I see it looking more or less attractive is capturing airfields by landing a supply plane on it after elimination of all the opposition. This is the good old Warbirds gameplay mode.
Otherwise only ground forces should capture territory (or a flag). Fortunatelly now we have an ingame Mission Menu and players or officers can command ground forces which flag to attack and issue other commands. I hate CTF how it is done in RoF for instance, i.e. flying around a flag ![]() ![]() PS. Just imagine, each player is given one tank which he sends to capture some flags. Players would have to cooperate to to achieve success and cover their group of tanks together. It could be a fun sandbox mode. Last edited by Ataros; 10-12-2011 at 07:44 AM. |
#29
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I've seen the repka #2 server has naval and ground forces which can be supported or attacked as they capture airbases, is this not pretty much capture the flag?
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specs - OS - Win7 64 bit CPU - Intel Core2duo x6800 OC@3.2ghz MOBO - MB-EVGA122CKNF68BR RAM - ddr2 6gb @800mhz GPU - nVidia geforce GTX 280 1gb Last edited by MD_Titus; 10-12-2011 at 08:20 AM. |
#30
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great idea, but i think that this not a problem to game...
SLI, Engine grapich, Full Screen, sounds. it is very important tips to will resolve... |
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