#11
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actually i see it the other way around, the Blues were used, since last beta, to fight horrendously underpowered Reds, and were having joy almost every day; personally i felt much harder to catch a 109 with a Spit IIa then it ever was with the former Spit Ia, when the also former super Spit IIa was almost banned; i also knew i had not unlearned, rather the Spit had its speed chopped, bled E like crazy, could barely climb, and dropped like stone above 15000ft.
what happened i think, is that the Reds had to became smarter and improve their game, the situation became an intensive training against a foe that was better in almost every aspect; so by now, with our refurbished Spits, what i feel and see is the Blues having their arses handed a lot more often; i know they're having a harder time atm. however i agree the Spit is very difficult to stall, WHEN you know were the limits are; since the Reds are a lot more used to turning fights, this notion has became second nature by now. but i assure you it's very easy for a Spit to enter a spin when you overdo a tight turn. as for the 109s, well i've seen a lot more crashes due to spins lately, essentially when they try to pull very hard turns at low speed near the ground; my advise, DON'T; without speed, it's half a suicide. then again, what is to be expected? 109 doesn't have that turning ability, it has always been known for being very twitchy pulling such stunts. maybe atm is a bit exaggerated, i cannot say; but for sure not completely fake; i guess they'll have to get used to it somehow until they master it or it's toned down a bit |
#12
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I tend to agree with Jatta Raso - comparing the first and the current Beta patch, the RAF has got more chances now, which is good for everyone and it is also closer to historical specs.
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I smiled reading your opinion on Spitfire, I suggest you try it for a month or so and fly against some competent 109 pilots if you can (there is quite a few out there). Don't get me wrong, I fly in a RAF Hurricane Squadron (not too much fun at the moment, huh?) but I spent lots of time in all fighters and I very much like the 109. My opinion is that all the FMs are a bit on the dodgy side and it is possible to do crazy stuff in any of them. Not just the LW or RAF in particular. I agree on the red whining though. It's usually based on lack of discipline and cooperation (especially that!) and inability to accept own failure. You can see this on both sides though, I suggest you ignore this kind of remarks, certainly works for me. The game is what it is, just have fun. Improve, learn and appreciate the advantages of whichever plane you chose (109, Spitfire, whatever). It takes a good pilot to be succesful in anything. None of that is easier than the other, it's just different approach. The Luftwaffe has got the performance superiority, that's the way it was in RL, but at the end of the day it's just about the pilot's skill and tactics.
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Bobika. |
#13
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March 1940: http://www.spitfireperformance.com/ap1590b.jpg August 1940: http://forum.1cpublishing.eu/attachm...3&d=1332111666 November 1940: http://forum.1cpublishing.eu/attachm...9&d=1334724569 "5 minutes" August 1940: http://www.spitfireperformance.com/dowding.pdf |
#14
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Great post, Banks!
Just to evaluate the current model - it is possible to engage the BCC-O in a Spitfire Mk.Ia (100 octane) with following results: - with mixture at auto rich, full boost (incorrect at +9lbs) and 2600rpm. Any more rpm and engine starts shaking (also incorrect, should be alright even at 3000rpm with the temperatures rising accordingly). - with mixture at auto lean, full boost, it is possible to engage the BCC-O and fly at +12lbs AND 3000rpm for short period of time. Just watch your temperatures and adjust your power before it's too late. The altitude where boost reads +9lbs with BCC-O on is around 12.000 feet (seems about right). With the dodgy mixture and other things still incorrect, the devs are getting there I'd say. The BCC-O and 100 octane fuel can be very useful at lower altitudes, you need to be good with your CEM to get full use of it.
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Bobika. |
#15
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S!
CEM is way too forgiving and simple in this game at this point, FM/DM so porked that really hard to tell if it resembles a RC plane or what? And this goes for both sides, I repeat BOTH SIDES so there will be no commotion that I am biased to either side. For me the biggest gripe are the oversensitive rudder and elevator trim inputs. I've tried to adjust it in the Controls but no..move the pedals 2-3mm and your plane wiggles like crazy making it hard to keep ball centered on 109 for example. Spitfire and Hurricane has trim so it easens the task a bit for these guys. Elevator trim is the same, making precise adjustments is very hard as merely touching the trim makes plane bop up or down. There is a RANGE of movement for a reason. And just check the Controls -> Axes how LAGGY the input indicators are, like it polls the inputs every 3 seconds or what? Compare to original IL-2 where you could instantly see the effect. Also controls feel a lot twitchier online than offline. Can be the lag or whatever but very annoying at times when you try to execute precise maneuvers like aiming during a bomb dive or dogfighting. In short the FM feels too much like the original IL-2 one with minor differences. For one I do not understand making Bf109 twitchy as it was not unless one the VERY edge of it's envelope where one should not be anyway. Where the Hurricane was said to be a stable work horse, but not so much here. Spitfire the full bred fighter but not without vices and punished you if could not tame her proper. I think Chernarus calls again Last edited by Flanker35M; 07-03-2012 at 08:11 AM. |
#16
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I want to add a little bit of interpretation from my side. I don't think the time limits are directly connected to the engine overheat. The reason for the time limits is to ensure a reasonable engine life. Of course the time limits are indirectly connected with engine overheat as the temperatures will be higher with higher settings.
You may run the engine on "5 minute all out" setting for 1 hours without overheating, however this would reduce the time between overhauls considerably (maybe to 20 hours compared to 100 hours). On the other hand you may run the engine on "30 minute climb" setting for 10 minutes and damage the engine due to overheating, because radiator was shut and speed was to slow. So a "5 minute" limit doesn't mean it will only overheat after 5 minutes, it may overheat earlier and actions must be taken to prevent this. It also may overheat later or not at all and there won't be any trouble during this flight if the engine is new. There might be trouble in the next flight or you are grounded because of required engine overhaul |
#17
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S!
But with current system you can abuse the engine at will as the wear/tear/damage does not carry over to next flight. Always a factory fresh plane in use. |
#18
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Indeed. Maybe the sequel/mmo will take care of this.
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#19
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My comments on the actual usage in the sim had nothing to do with the real life, basically I shared what we found out with our Squad while testing these new planes shortly.
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Bobika. |
#20
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