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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds. |
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#11
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Goblin Shaman resistance lowering stacks and does not appear to have a cap. e.g. it can go negative.
I'm not sure if you can go beyond -100% with it. But, you can definitely go negative. Very handy for wrecking those bigger stacks. I was able to beat some heavily armored Hu-Mans by using Ghost Sword to lower existing physical resistance, then goblin shaman would slowly bring them to like -5%. Last edited by ckdamascus; 10-14-2010 at 05:32 PM. |
#12
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I think it is a bug that when an Orc kills an enemy unit, all Orcs get +10 (no kidding!) Morale. It should have been +1, methinks. It's called anticipating Trophies.
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#13
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It is considered an orc advantage. It basically ensures they will always hit max morale, so giving them a very high base critical can ensure a very high critical rate and can push certain units to 100% critical very easily. I mean, every race has their own unique advantage of sorts. |
#14
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What's the point of +10 morale, I wonder, if morale bonuses max out at +3?
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#15
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e.g. I would LOSE my 100% critical hit rating with my Hunters whenever they burned and poisoned me. Two negative status effects makes you lose 2 bits of morale. Once my orc units kills, it will not matter how many de-buffs are on him. He will have full morale and FULLY benefit from the critical bonuses. |
#16
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Then they should've made it +5, not +10.
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#17
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Why? +10 ensures nearly no way to lose High Morale status. +5, does not.
Burning, poisoned, helpnessness, bleeding, pygmy, cursed, etc... The point is to never feed the orcs. The basis of the power of Adrenaline in Crossworlds, and the morale thing was around back in Armored Princess. I guess no one feared them that much once they got near max magical resistance. |
#18
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No, "Expecting Trophies" is also new to Crossworlds. In AP, Orcs got +1 Morale if your army was composed of only Orcs, that was all.
I am not against Morale increase, but it makes using Morale-granting items or investing in the Persuasion skill useless if you get +10 morale once you kill the first weak enemy summoned Thorn stack, or so. IMHO, there should be some anti-adrenaline spells or abilities. Like, the Death Cloud of the Necromancer should sap -10 Adrenaline per hit, or the Oblivion of the Fairies/Sprites should also leech adrenaline. Just giving you a fair advantage against orcs (or, making your life more challenging if you are using them). |
#19
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Isn't it so that 2 or more negative effects give a total of -2 morale, not -1 for each negative effect? That's why I said +5 morale -2 morale = still +3 morale.
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#20
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