Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Vehicle and Terrain threads

Vehicle and Terrain threads Discussions about environment and vehicles in CoD

Reply
 
Thread Tools Display Modes
  #21  
Old 05-17-2012, 10:09 AM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

ROF trees in CoD, Do NOT want!
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1
Reply With Quote
  #22  
Old 05-17-2012, 10:29 AM
kendo65 kendo65 is offline
Approved Member
 
Join Date: May 2008
Posts: 908
Default

I agree with the criticism of the trees on appearance, density, numbers, positioning.

No collision detection is also major.

I too much prefer the ROF trees - they look excellent down low. Also ROF has got positioning and placement correct so that it all blends better to create a believable landscape. (and I don't find their slight movement in ROF an issue or annoyance).

After their mea culpas on initial state of the sound engine and then state of graphics engine - and subsequent rewrites for both, I suspect that if truth be told they would also admit to a majorly screwed up landscape / terrain / tree implentation.

The difference in this case is I doubt if they will feel compelled to fix it.
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB
Samsung 22" 1680x1050 / Win7 64 Home Premium
CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals
Reply With Quote
  #23  
Old 05-17-2012, 11:02 AM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

i dont fly ROF, without the exception, that i once tried the demo version.i immediately noticed the "turning" of the trees, which indeed looks distracting.
but what i think, what ROF does way better than CLOD,is the colours.everytime i look at screenshots or vids from ROF, it looks photorealistic, regarding the colours.its just miles ahead of CLOD.
if we could have those colours in CLOD, plus trees like ROF with collision model, without the spinning effect, then a dream would come true...
__________________
Reply With Quote
  #24  
Old 05-17-2012, 11:03 AM
III/JG53_Don III/JG53_Don is offline
Approved Member
 
Join Date: Jun 2011
Posts: 219
Default

I will be happy if the trees get a decent collision model in the near future and stops shimmering. That my biggest concerns with the trees.
Maybe on top that the trees in medium distance dont have this 2Di-ish looks, but I could live with that if they only have a collision detection

I really do not want the "wandering" trees of RoF.
Reply With Quote
  #25  
Old 05-17-2012, 11:10 AM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Part of the problem with COD's trees is they wave around as if blown by the wind, which causes the shadows to shimmer and flicker.
If they stopped the movement it would help loads and i doubt we would notice or miss it.
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
  #26  
Old 05-17-2012, 11:31 AM
Martin77 Martin77 is offline
Approved Member
 
Join Date: Aug 2011
Location: Bremen, Germany
Posts: 43
Default

Quote:
Originally Posted by furbs View Post
Part of the problem with COD's trees is they wave around as if blown by the wind, which causes the shadows to shimmer and flicker.
If they stopped the movement it would help loads and i doubt we would notice or miss it.
Right. The trees look fine to me
Reply With Quote
  #27  
Old 05-17-2012, 11:32 AM
Robert's Avatar
Robert Robert is offline
Approved Member
 
Join Date: Oct 2007
Posts: 717
Default

Quote:
Originally Posted by furbs View Post
Part of the problem with COD's trees is they wave around as if blown by the wind, which causes the shadows to shimmer and flicker.
If they stopped the movement it would help loads and i doubt we would notice or miss it.
Or only enable it while we are on the ground during start up. In the air or on taxi it doesn't matter so they don't need to sway. Playing GTR 1 + 2 I'd notice trees swaying, but only if you were still. I wouldn't be surprised to find that Speed Tree is the issue with most of the graphic problems in the game. I have no real reason to believe that, but it's a hunch.
Reply With Quote
  #28  
Old 05-17-2012, 11:51 AM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

A option would be good, im sure its the reason the shadows flicker and shimmer.
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
  #29  
Old 05-17-2012, 12:05 PM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Agreed furbs, but I think having some decent AA would remove or reduce the flickering.

Oh and we need more variety where's the chestnut and oaks
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #30  
Old 05-17-2012, 12:18 PM
Jatta Raso Jatta Raso is offline
Approved Member
 
Join Date: Aug 2010
Posts: 411
Default

Quote:
Originally Posted by JG52Krupi View Post
Welcome to the il2 community... "I don't care if my plane is flying backwards where the smeg are my hedges"....
Welcome to the il2 community... "I don't care if the graphics look like CFS 1 where the heck is my 0,05% FM correction"....

Last edited by Jatta Raso; 05-17-2012 at 12:39 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:27 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.