Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Mods, discussions, links, etc.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-12-2011, 07:30 PM
Ali Fish
Guest
 
Posts: n/a
Default [REL] Ground texture mod

Looks like i have mod #1 in progress

working on enhancing the colours on the default map.

This image is 2 images, on the left default on the right new textur colouring by me. same time of day same mission. looks better ?






Last edited by Ali Fish; 07-13-2011 at 07:26 PM.
Reply With Quote
  #2  
Old 05-12-2011, 07:51 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Maybe a tad bit too dark, but a great start!
Is it possible for the trees/foliage to be a darker, murkier green?
Also, can fields have darker borders to show where hedgerows would be?

but very nice work. It's hard to gauge a full opinion without seeing it from a higher altitude.
Reply With Quote
  #3  
Old 05-12-2011, 07:51 PM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

to be honest,the first second i looked at the right picture, i thought that it looked better.but the more i look at it, the more i feel it looks a bit too brown.so maybe something between those two pictures would be perfect.but thats of course only my opinion.
i know many people think that the colours are correct the way they are.i think that at low sun,the colours are great, but at midday they are a bit too green.

how did you do it?
Reply With Quote
  #4  
Old 05-12-2011, 07:57 PM
Ali Fish
Guest
 
Posts: n/a
Default

yep agreed. BUT but but... this is the autumn pack you see \o/ only joking but thats my idea.

ill try just dropping the saturation next time and increase contrast a touch. suprisingly easy to do, once i get the correct colour change formula i want ill apply it to everything terrain based and it will bring a non intrusive mod to use at your descretion. so later on tonight i hope to have some nice comparisons. 8 main field textures between here and france, golf courses and all the independant airfield textures.


Quote:
Originally Posted by philip.ed View Post
Maybe a tad bit too dark, but a great start!
Is it possible for the trees/foliage to be a darker, murkier green?
Also, can fields have darker borders to show where hedgerows would be?

but very nice work. It's hard to gauge a full opinion without seeing it from a higher altitude.
im trying to not get into the realms of artwork just yet. although i have played with a snow style layering effect generated from the original textures. but regards foliage yes it can all be changed, and its all contained in 1 file. not to mention the cartoony style grass can be re designed easily too. so....

i will change everything via te choosen colour formula you guys give me feedback on.

Last edited by Ali Fish; 05-12-2011 at 08:04 PM.
Reply With Quote
  #5  
Old 05-12-2011, 10:04 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

How about a look through this (subjective, but maybe useful?)

http://www.webbaviation.co.uk/gallery/v/kent/
Reply With Quote
  #6  
Old 05-12-2011, 10:30 PM
Strike Strike is offline
Approved Member
 
Join Date: Jul 2010
Location: Norway
Posts: 684
Default

the first picture looks like midday, the last picture looks like dusk. I don't think the green is off. Just came from england yesterday, england is really lush and green this spring
Reply With Quote
  #7  
Old 05-12-2011, 11:02 PM
Conte Zero's Avatar
Conte Zero Conte Zero is offline
Approved Member
 
Join Date: Feb 2009
Location: Italy
Posts: 95
Default

looks much better and real to me, great work.
__________________
CPU Q9550 2.83ghz - Mobo Asus P5q - RAM4Gb - GPU GTX260 1732Mb - Sata2 HD - Vid Drivers 267.24
1440x900 - AA 4x - SSAO on - Grass OFF - Forest LOW - Txtr Original - FX HIGH - Terr Detl HIGH - Buildgs LOW - Terr Shad LOW - Damg Labl HIGH - Shadows ON - Modls HIGH - Buildgs Detl LOW
Reply With Quote
  #8  
Old 05-12-2011, 11:18 PM
Ali Fish
Guest
 
Posts: n/a
Default

ok ive modded every assett now. sadly theres a mip mapping bug with the trees file which i had darkened. It produces an error on the console readback too. i have created a photoshop action file for modding the files in bulk ( an autumn and winter mod could be generated in minuites mwahahahha.)

here is where iam at. its subtle now. top pic is original lower the update. trying to create the same images is nigh on impossible lol. feedback ?

TIME= 09:00 settings:



low shots which just seem crap in general.



BTW i could so easily make this game look like WoP ? but i dont think so.

Last edited by Ali Fish; 05-13-2011 at 12:12 AM.
Reply With Quote
  #9  
Old 05-12-2011, 11:33 PM
SYN_Per SYN_Per is offline
Approved Member
 
Join Date: May 2010
Posts: 30
Default

Looks great!
Reply With Quote
  #10  
Old 05-12-2011, 11:35 PM
GuillermoZS GuillermoZS is offline
Approved Member
 
Join Date: Mar 2010
Location: Vigo, Spain
Posts: 32
Thumbs up

Quote:
Originally Posted by Ali Fish View Post
ok ive modded every assett now. sadly theres a mip mapping bug with the trees file which i had darkened. i have created a photoshop action file for modding the files in bulk ( an autumn and winter mod could be generated in minuites mwahahahha.)

here is where iam at. its subtle now. top pic is original lower the update. trying to create the same images is night on impossible lol. feedback ?


low shots which just seem crap in general.


BTW i could so easily make this game look like WoP ? but i dont think so.
Excellent! You got the right color here IMO... when are you releasing this "patch"?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:45 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.